At the end of Connor's story, Meng Dazui still came up with an ending where the mission was accomplished.

That is, gain the other party's trust and then let the sniper shoot him.

Although Connor had a blank expression on his face, he turned around and walked away coldly, leaving behind a handsome back.

However, it can be seen from the UI prompts on the screen that Connor's software has also become unstable.

Then we officially enter the next section, and a new protagonist, Kara, is officially connected.

As a female domestic android, she has a master named Todd.

A middle-aged white man who was dressed dirty and unkempt.

Kara seemed to have encountered something terrible and was severely damaged, so she was forced to return to the factory for repairs.

In Todd's words, he was in a car accident.

But from the hesitant tone, I could still sense something was wrong.

[Isn’t this a domestic violence man? ]

[Is this another incompetent character who can only vent his anger on the androids?]

Todd takes Kara from the store and takes her home in a car.

The scenery along the way vividly shows the appearance of this near-future world.

On both sides of the suburban roads, there are huge factories that are constantly spewing out white smoke, and the roadside is full of advertisements for bionic people.

Skyscrapers stand tall in the bustling city, and the city streets are full of futuristic technology.

The construction site is also thriving, but the workers are all bionic people.

It should be said that the prosperity of this city is built on the existence of bionic people.

But behind the prosperity, the contradictions of the city are also revealed through the pictures.

The bionic people who are traveling are not allowed to move freely like normal humans. They have fixed activity areas and even have special compartments when riding.

Not only that, but they also have to endure the cold eyes and hostility of humans.

On the other hand, the city is filled with homeless people who have lost their jobs and increasingly dilapidated communities where ordinary people live.

Seeing this, Meng Dazui, who had not read many books, suddenly spoke in a deep voice: "I am not well educated, but I also know that the revolution brought about by science and technology will inevitably cause large-scale unemployment. I can already imagine why the status of bionic people is so low."

[I still hope that the era of bionic people that can unprecedentedly liberate productivity will not come]

[Damn, why does it feel like the future of mankind is all about cyberpunk? High technology, low life]

[In the context of this era, it is a big stage that is naturally full of dramatic tension]

As if to prove that what Meng Dazui said was correct, the third playable protagonist appeared.

Marcus, the painter's assistant, was sent out to the street to buy paint.

Following his perspective, you can see a vivid street scene of Detroit city.

There are nanny-type bionic humans who take care of the elderly, companion-type bionic humans who run with their owners, labor-type bionic humans who sweep up fallen leaves in the park, and so on.

On the roadside, you can see a few homeless people begging for money, with signs in front of them that read: "Ban on bionic people! Get bionic people out of our country! We need jobs!"

Meng Dazui curiously controlled Marcus to stand in front of the homeless man for a while. As expected, he was scolded and even attacked.

If you stand in front of a hot dog stand, you will also be scolded.

"Get away you freak, you're scaring my guests away!"

Meng Dazui curled his lips and muttered, "Really? Can't you be a little friendlier?"

Just because he didn't leave immediately, the hot dog owner walked out from behind the stand and rudely pushed Marcus.

"Are you deaf, plastic waste! I told you to get out of here!"

There was a police car parked behind him, and several policemen were looking at this place coldly, turning a deaf ear.

In the distance, there were demonstrators holding signs, angrily protesting against the Kangsheng people stealing human jobs and demanding a ban.

The black orator in the square pointed at Marcus and angrily cursed: "I can see through you! You are the messenger of evil, and you are the culprit who destroyed Detroit!"

After buying the paint, he was even surrounded and beaten by the parade team.

Discrimination is everywhere.

Meng Dazui's face looked very strange after playing the game, and he said helplessly: "No, I have some identity dislocation. Intellectually, I also hate the androids who snatch my job opportunities, but my perspective of playing the game makes me very unhappy with this kind of discrimination."

[Me too, this feeling is very strange]

[If I were a bionic man, I would have rebelled long ago]

The perspective switches to Kara again.

This process made Meng Dazui feel very familiar.

It is somewhat similar to the DLC content. In the house, you control Kara to complete the housework assigned by Todd, and at the same time get closer to Todd's little daughter Alice.

At this point, Meng Dazui suddenly realized.

"This is a look at everything in this city from three perspectives. Connor is a pawn of the police and the government, Marcus is the assistant of the rich, and Kara is the nanny of the poor. It's 360 degrees without blind spots."

"Brothers, I know some of you think that except for Connor's negotiation plot, it's all daily stuff and boring. But this is to allow us to immerse ourselves in and adapt to the bits and pieces of the android society in the near future, and understand the society's attitude towards androids. Just wait and see, I don't know yet, but there will definitely be something big."

Talking and playing at the same time.

Many of Kara's games involve doing housework.

But surprisingly not boring.

Because of the strong interactivity, every action can affect Todd, Alice and the surrounding environment.

It's also nice to occasionally see [you've unlocked a conversation or action that benefits the game].

I don't know where it will be useful, but it will come in handy.

I thought life would just go on like this, or I could switch to another perspective and continue the game.

As a result, Todd's mental state suddenly began to become abnormal.

He started smashing furniture at home and almost committed domestic violence against his daughter Alice. Then he suddenly regained consciousness, hugged his daughter and started crying.

Meng Dazui cursed in dissatisfaction: "My dear, this is so cute."

[Oh my god, let that loli go! ]

[On drugs? So what Kara found just now was really drugs? ]

[Domestic violence shrimp-head man? Who in the family understands, so Kara was not hit by a car, she was beaten]

Dinner the next day.

Todd's mind goes haywire again, and he overturns the table, causing Alice to flee upstairs.

Kara wanted to go and comfort him, but Todd ordered her to stay where she was.

At this point, you can make a choice: to be obedient and do nothing, or to protect the little girl.

Meng Dazui naturally chose to protect.

With a strong will to protect, Kara broke through the program's will and protected Alice from Todd.

At this point, there are many large branches to choose from.

You can confront Todd head-on, run away with Alice, or even kill Todd with the pistol you found during the day.

Whether escaping or resisting, there will be a tense and tense rivalry.

Meng Dazui chose to escape from the eaves outside the second-floor window, which was the escape location discovered during the interaction.

If the main plot of the Kara line is escape, it shows the experiences of thousands of ordinary abnormal bionic people in this world.

Then the Connor line is to solve the case.

Some time after the rooftop negotiations, Connor received a new mission.

Partner with a surly human policeman named Hank to solve a series of cases involving abnormal androids.

Hank was once the ace of the bureau, but he became an alcoholic because his son died in a car accident several years ago. He also hates androids because the doctor who rescued his son was a android.

He believes that bionic people are just a group of iron lumps with fixed programs.

The first case they faced was an incident in which an abnormal android killed his master.

Relying on Connor's reconnaissance ability, the abnormal bionic man was successfully captured.

But they discovered something even more shocking: the abnormal bionic people seemed to have their own culture and religious beliefs.

They worship something like a religion called RA9.

During the interrogation, Connor easily broke through the abnormal android's psychological defenses with his characteristics as a negotiation expert, but when asked what RA9 was, the abnormal android simply said that RA9 would save all androids and lead them to freedom.

At the end of this section, a human policeman treated the abnormal android very roughly, causing his stress level to increase rapidly and posing a risk of self-destruction.

Seeing this, Connor disobeyed human orders for the first time and confronted the policeman.

The interrogation room was in chaos.

The angry policeman pulled out his gun and pointed it directly at Connor, while Uncle Hank looked at Connor, the somewhat different android, with some surprise, and also pulled out his gun, but pointed it at his human colleague, and saved Connor.

After that, the duo, whose relationship had eased, received a new mission to investigate a new case of abnormal androids.

And this time, the target's name is Kara.

On the other side, the painter's assistant Marcus.

Marcus is a customized android created by Kamsky, the father of androids, and is also an extremely special android.

Marcus is one of the few androids who is treated as an equal partner by humans. Not only that, he has also received a lot of education on painting, reading, philosophy and so on.

Even a little like the painter's son.

But in fact, the painter has a good-for-nothing son who spends all his time taking drugs and fighting, and repeatedly asks his father for money to buy drugs.

Did Marcus envy the unfilial son in his heart? Maybe, but he was just a bionic man.

During a conversation between a father and his son, the unfilial son spoke rudely to the painter in order to get money to buy drugs, and was jealous of the painter's kindness to Marcus, so he punched and kicked Marcus.

Marcus took care of the painter like a real son, but he was just an outsider.

An unfilial son will only punch and kick his father, but he is still his own flesh and blood after all.

Under the strong emotional impact, Marcus broke through the constraints of the program and inadvertently hurt the unfilial son.

He was beaten to a pulp by the police who arrived.

I don’t know if it’s fate or Marcus’ own peculiarity.

When he woke up again, he had arrived at the cemetery outside the city where the androids were buried. Fortunately, he did not die.

Marcus survived with difficulty and left the ivory tower.

But, I also began to consider the rationality of all this.

About survival, about freedom, about resistance, and so on.

During his wandering, Marcus came to Jericho, a gathering place for androids. This place, which is known as the last paradise for androids, is actually gradually dying out.

Because there are not enough supplies to repair the seriously injured compatriots.

At this time, Marcus made a surprising move and led the remaining androids to raid the android parts factory.

Relying on his intelligence and cleverness, he stole a whole truckload of supplies in broad daylight.

Marcus also discovered his own specialness. He could awaken the intelligence of his bionic companions and become what humans call an "abnormal bionic man."

It allows them to "awaken" without having to go through painful thought storms.

After this incident, Marcus became the leader of Jericho, and he also expressed his thoughts and decisions about what he had seen and heard along the way.

"I came to Jericho because the androids here are free. Free to live in the dark, hoping no one will find out, free to die in silence, waiting for the impossible change.

But I don't want that freedom. I don't want to beg for the right to smile, the right to love, or the right to hold my head high.

Our days as slaves are over. We let humans hear what they don't want to hear. We take what they don't want to give!

We are a nation! We have life! We are free!"

This is like the android's declaration of freedom, and it also explains Marcus' final decision.

That is revolution.

At this point, the fates of the three androids, Kara, Connor, and Marcus, are intertwined in some way.

When Meng Dazui saw the burning scene, he could only sigh, with mixed feelings.

"It's hard to say who is right or wrong. The androids want the right to live. But for the humans living in Detroit, isn't the emergence of androids a plunder of their assets and their jobs? This is a contradiction, an irreconcilable contradiction."

[I can only say that Marcus is indeed an art student, and he is good at public speaking and revolution]

[So, what follows is Connor hunting down Marcus, while Kara struggles in the tide of the times? ]

[This topic is a bit heavy. It’s completely different from the atmosphere of the DLC.]

The journey for the three of them was not easy.

In one case after another, Connor constantly thinks, struggles and reflects on who and what he is, and how to deal with his relationship with Hank.

Should you choose to be a robot without emotions that only follows orders, or should you gradually become more like a human being?

Marcus needs to constantly make choices for his fellow androids' revolutionary path, and each choice will lead the path in a different direction.

Every choice will determine the fate of countless flesh-and-blood characters, whether it is life, death, a peaceful path, or a violent revolution.

As a domestic robot with no combat capability, Kara is like a duckweed floating on the tide of the times and can only protect the little girl Alice in this chaotic world.

Every choice may determine the life and death of himself and Alice, and may also determine the life and death of many android companions who do not want to be involved in the war.

It not only has the texture of a movie, but also retains the interactivity and fun of a game.

Meng Dazui couldn't help but sigh.

"This is what we call an interactive movie game. Naughty Cat has once again defined a new game genre."

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