The group gods who retired to fish in Genshin Impact

Chapter 1099: I feel like there is no useful information this time. Let’s eat the settings. Learn fr

It was rare last night that I took the time to watch the recording of the Genshin Impact 4.1 preview live broadcast.

Well, how can I put it in terms of feeling? In fact, there are not many useful parts.

As far as the plot PV is concerned, the information revealed by the letter is not much, and it is more similar to a PV fraud.

But it’s not completely without gain, at least it’s starting to get deeper into the main story.

Starting from version 4.1, the focus of the next few versions should revolve around the background story of Fontaine, the first-generation water god, and the ancient mysteries of the region.

This should be my favorite part. The stories of every region are worthy of careful exploration, except for Xumi.

Don't ask, I just wanted to be an archaeological team member, but it asked me to rob tombs instead.

There are so many large and small tombs dug in the Xumi area, and the tomb of the high priest was even robbed once in the main plot.

However, this does not mean that Xumi’s background story is not good. In fact, it is not bad. The main reason is that collecting information is much more troublesome than other areas.

Like Mondstadt Liyue, this area is usually divided into different areas around the entire area, and then there is a story in each area, and some information points to other areas.

As long as you collect the stories of each region, and then connect each story through the information obtained, you will have all the background stories of the entire region.

But it's different in Xumi. Xumi divides the entire area into fragmented areas, and then hides some fragmented information in each fragmented area.

After you explore a general area, you may not be able to get all the stories about this area. You have to follow its guidance to travel to several other areas.

Then after collecting all the areas, you will find that there are still some key connecting points missing in these stories.

Then when you carefully explore those branch lines, you finally find the connecting points, and then piece them together, you will find that although it seems to explain Xumi's background story, it actually buries a bigger pit.

Even sometimes, if you travel to all areas, the stories collected may not be complete.

Many stories are even hidden in cutscenes or fleeting conversations.

Just like a falcon.

The only falcon we know is Tadra.

There are two more guys who want to kill Jade and us.

Judging from the side plot, Falcon seems to be a killer belonging to the tribe, a tool without emotions.

But in fact, a certain fleeting conversation was still part of the cutscene at that time.

Speaking of the position of the falcon, in fact, there was a period of time when the Red King Akhmar was still there until the death of the Red King Akhmar.

The position of the falcon is generally a symbol of the glory of each tribe, similar to the position of the tribe's first warrior.

Many falcons can even enter the Red King's palace and serve as guards there.

But as time went by, the training methods and inheritance rituals of falconry still existed, but the status was different. From the most proud warrior to a tool of each tribe.

This shows that if you don’t watch the plot carefully, it will basically pass by in a flash.

I accidentally touched the screen like this and skipped it directly. Before I finished reading, I saw a description. Before I could take a screenshot, the dialogue skipped over.

Anyway, in the Sumeru area, many conversations cannot be skipped at all.

As long as you skip a sentence, you won't be able to understand what they say next, and the key information inside will be missing a piece of the puzzle.

This is the most annoying thing about Xumi besides his cumbersome map and inexplicable mission mode.

And it also contains too many Sanskrit terms and religious terms that most people don’t know and have no way of knowing.

It makes people barely understand what they are watching, and makes them even more incapable of taking in when they feel irritated.

But Sumeru is over after all, and I feel bored again. After grinding for more than a year, Sumeru is almost finished. My idol is only one level short of it. I just need to find all the remaining 18 or 19 Grass God Pupils. .

The exploration of version 4.0 is now almost complete.

In the next few days, just focus on collecting the materials to make the Grass God Eye Resonance Stone.

I have to say that Xumi’s material collection was quite tedious.

How does the Tree King Holy Body Mushroom grow everywhere and not gather in one spot?

Can't you learn from Dao Wife's Tianyun Caoshi?

Except for picking a circle around the mountain when Inazuma first opened, I have never been there again, and I haven’t used up all the Tianyun grass I picked yet.

If every material was as worry-free as Tianyun Caoshi, how comfortable it would be to collect it.

It is recommended that all materials in the future be learned from Tianyun Caoshi. Really, the quantity is large, the gathering points are dense, and it is easy to pick. You don’t even need to follow the guide. You only need to bring a character who can show the regional specialties, and then go around that location. If you walk around, it will last you a long time.

Simply not great!

And regarding the new version of the map, I think the new map should be characterized by an industrial style such as steampunk.

It can satisfy people's imagination of heavy industry, among other features.

It's probably just a castle built under water. I don't think it's that specific.

Most of the exploration of the water world has already been experienced by now. The difference in opening a new underwater world shouldn't be too big.

Unless more new marine creatures are added, such as whales, sharks and other creatures, or giant octopus, giant squid and the like.

If there are more creatures that can satisfy people's fantasy of the deep sea, the newly opened underwater world area may be more attractive than before.

Then there can be a little more underwater combat skills. Now there are only three types, which is somewhat monotonous.

A counter shield, a sonic attack, and a water blade.

Compared to the current situation, the magnificent underwater world can be experienced even on mobile phones.

Still a bit thin.

I think more biological skills can be added.

For example, jellyfish can use the poisonous characteristics of jellyfish to create an underwater skill that causes continuous damage to the enemy.

Or with the help of biological characteristics such as squid and octopus, you can release water that is poisonous and blinds the enemy.

I think it would be more interesting if these were added.

Then put more sharks, whales and the like in the sea.

Although it may be a devastating blow to memory, think about the lack of whales, sharks and other creatures in the ocean world. It does seem that this sea does not look like a sea.

Although the sea in Fontaine is not a sea in the first place, it is just a relatively large inland lake.

But anyway, seagrass, sea otters and other creatures grow in your inland lakes. If there are sharks and whales, it shouldn't be a problem.

The most outrageous thing to say is probably that there are tropical creatures growing in an inland lake.

I don’t know if Fontaine’s water tastes salty or not.

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