Hearing what Chen Mu said, the Lord of Fear couldn't help but show admiration on his face. The Lord of Terror already knew what Chen Mu was going to do next.

However, the Lord of Terror was still a little confused, and he asked: "In a strange scene, there are various traps, and different traps correspond to different ways to survive.

Judging from the clues you know, the guess that the player is the shelf should be just a conjecture.

How did you determine that this must be a trap? "

What the Lord of Terror said makes sense. In the weird mission, there are two complementary concepts:

Trap, way out!

The so-called trap is actually a very familiar but unfamiliar concept in the strange mission, and it is also the most important concept.

In strange missions, traps refer to the existence of "killing players".

For example, in the game of hide-and-seek in the Duke's Mist Museum, the "hide-and-seek game" itself is a trap.

Players need to find a way out of this trap, a way to win the hide-and-seek game.

Discovering traps and finding ways out of traps constitute the two core links in the strange mission.

But all along, players' main focus has been on "finding a way out of the trap."

How to find a way out has become the core link for players.

But never once have players paid attention to the "discovering traps" aspect.

Because in the weird scenes of the weird king level and below, the main difficulty is focused on "finding a way out of the trap". As for the traps of the weird mission, they are clearly given.

Just like in the Mist Museum, the "hide-and-seek game" itself is a trap, and the butler tells the players about this trap from the beginning.

In the strange mission of "Void Prison" that Chen Mu recently completed, the trap is that "the player is trapped in a time prison". This is very clear.

Players just need to find a way out, that is, find a way to escape from prison. But you never have to think about what the trap is, because the trap is obvious.

To put it in layman's terms, in weird scenes below the master level, the BOSS behind the scenes clearly tells the player "how I am going to trick you" (telling the player what the trap is), and the player only needs to think about how to avoid being tricked (find a way out of the trap) .

But in the weird scene of the main level, the difficulty has increased again.

Players not only need to "find a way out of the trap", but also "discover what the trap is"!

To put it in layman's terms, in a weird scene at the master level, the BOSS behind the scenes will not tell the player "how am I going to trick you" (it will not tell the player what the trap is), and will even tell the player the wrong trap.

Just like in Horror Supermarket, the Lord of Horror tells the player, "I will use 10,000 shopping guide tasks to trick you. You can only make no more than three mistakes. If you make more than three times, you will die."

If a player falls into a misunderstanding and keeps thinking about "how to complete 10,000 shopping guide tasks", then this player will not be far from death.

If we understand the traps wrongly, how can we find a real way out?

In fact, the real trick in Lord of Terror is that "players are actually shelves, and players cannot let themselves become empty, otherwise they will die."

The Terror Lord will not tell the player this, the player can only rely on themselves to discover this trap!

This is the "finding the trap" part!

In the weird scene of the master level, players not only need to "find a way out of the trap", but also need to find the real trap before doing so.

This is why the Lord of Terror was surprised how Chen Mu discovered the real trap.

Seeing the confused look on the Lord of Fear, Chen Mu showed a mysterious smile.

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