The strongest Milesian Erin continent scourge

Chapter 176 The evil card drawing

Taking into account the time constraints of working party players, Kamu also launched a temporary purchase limit task.

He first canceled the invisibility effect on the players, sat on the carriage, and pulled in several batches of goods, one batch containing about 100 boxes.

In order to prevent big guilds and wealthy players from rounding up the boxes.

Individual players are limited to purchasing 3 boxes each, and players in large guilds are limited to purchasing 10 boxes in total. To put it more clearly, several people belong to the same guild. Whether buying by one person or a group of people, Kamu only sells 10 boxes to the guild. .

Each box costs 100 yuan of Tianchao coins.

It is said that capitalists are all evil, and Kamu will be this evil person today.

If you play games, you must be familiar with drawing cards.

Analyzed from a programmer's perspective, this is a trap algorithm that increases the winning probability of ultra-rare props or characters through a special period of time. Normally, it can only be guaranteed, or it can only be done with a single draw with a probability of less than 1%. out.

This is also the KPI indicator of the department. The indicator of player ownership rate is set upon the launch of a card pool.

That's right, in addition to turnover there are assessments, and the holding rate is also an assessment, because the dungeon levels in subsequent development are related to the ultra-rare items in this card pool.

If the player ownership rate is lower than this indicator, the overall experience will be degraded and we will be scolded.

So someone added an additional logic. If the usage rate is not up to the target when the card pool is about to end, it will automatically increase the probability to send the ultra-rare items to the location.

Because the players who want to earn money have actually already spent money, so it is better to let some lucky people get their dreams in the end.

So the above is not a bug, it is a pseudo-probability logical algorithm. It will automatically close after the winning rate reaches a certain number, so it is relatively science fiction.

There are many approaches to the logic of collecting cards. It is not a pure algorithm, but a superposition of algorithms and various practical needs.

Next is the card drawing technique. First, play the BGM of Good Luck and directly Puas. Metaphysics can be a program effect or a psychological comfort, but it is not in the scope of serious discussion. I don’t talk about strange powers and chaos. I hope everyone can recognize the reality. Get out of fantasy.

However, it is not impossible in terms of technical implementation, and it is patented. It actually collects microphone audio and uploads it. But why bother? You may also receive a letter from a lawyer, someone is accusing you of illegal collection of information, good luck has not come, bad luck cannot be avoided, 3,000 lines of code, and refunds one after another.

But we need to see clearly the essence and the motivation of the developer. If the above mechanisms are implemented, what is the purpose of the developer? In fact, the goal is to make the probabilities of different players different.

This is very important, and there are actual implementations, such as MH. The probability of it producing beads is different between players.

You can spend hundreds of hours doing this without getting a single attack bead. If everyone's probability is the same, then everyone will graduate at about the same time, and they may quit the game after graduation, and then the vitality of the game will drop off a cliff. Therefore, the graduation time of players is distributed through the difference in probability. This is the motivation of the operation.

So is there a holy place for card drawing? 99% of them don't, because if you want to implement it, you must record the coordinates of some land plots in the program, but how many players will pass by and draw cards here? No one can tell.

In other words, this function will refer to factors that cannot be accurately measured, but will interfere with the operation calculation. It is better not to do it, so commercial games will not be used as a holy place for card drawing.

But it’s hard to say for independent games. If the producer treats it as an easter egg, that’s okay.

In some independent game demos, card drawing is related to the old almanac. If the player checks the almanac, the probability of a lucky day will increase. If the real almanac is true, the virtual almanac is also true... If the almanac is Fake, the game is just a bunch of random probabilities. I really don’t know if these programmers’ brains have been soaked in formalin.

The most naive way is to generate a lucky value that is different for everyone when registering an account, and use this value to fine-tune the subsequent probability. Unfortunately, it is recorded in a cold database, but you have to test it yourself with your own lucky value. . This method is obviously not suitable for most players.

There is also a behind-the-scenes operation, such as the familiar Goose Factory games such as KouKou Speed ​​​​and Dragon Fantasy. The cars in the Speed ​​​​Prize Pool are only open to the prize probability during a specific time period. , there will be no prizes awarded before that time period.

Let’s talk about the dinner party event in Dragon Fantasy. This card pool seems to be the kind that can only be collected once the limit is exhausted, and the probability is also written there.

But all the players ran to draw it, and it couldn't come out alive. They had to wait until thirty seconds before the end of the dinner to draw the prize. Moreover, they were caught by insiders, and afterwards they sold it on a certain treasure at a high price. Isn't this a red fruit? Is it really taunting players?

But the probability of someone drawing a card is written there, which is a three percent probability!

There are only three boxes in each batch containing ultra-rare props. Once you take them out, they are gone and you have to wait for the next batch of boxes.

There is no guarantee mechanism, and there is no increase probability for specific events, let alone trading.

Of course, the players initially just came to watch the game with the attitude of watching the excitement. Most players stopped after seeing the price. After all, the income of current players is generally low.

We can only wait for rich players to try the water.

Kamu has thought of this a long time ago, so there is a probability that a super rare golden equipment will appear in the first box. As long as players see gold being withdrawn, they will be ready to make a move.

No, Reimu Hakurei, the president of the Oriental Gensokyo Guild, came forward with members of his guild to inquire about the price.

After hearing about the purchase limit, Hakurei Reimu decided to buy 10 boxes after some decision-making.

The first box, Blu-ray...

"Ding, get the prop [Double training potion for all skills for 10 days] x1"

The second box is still Blu-ray...

"Ding, if you get 1000 personal contribution points from the legion," yes, this is acceptable.

Until the fourth one

Orange light appeared, "Ah orange outfit", this is considered a second level rare item, right?

"Ding, get the rare prop [Master Level Evolution Stone] x1"

Some players suddenly lost their composure: "Holy crap, this master evolution stone can even keep up with my contribution for two weeks."

However, after opening 9 boxes, no ultra-rare golden item was found. It was not until the tenth box that Reimu Hakurei became angry, her eyes flashed with golden light, and she shouted, "Get it out!!!"

The moment it was opened, the box burst into dazzling golden light!!

This light almost blinded the eyes of the surrounding Milesians.

“Holy shit, shit, shit, gold is really coming out!”

At this time, the World Channel posted a system announcement, "Ding, congratulations to the player Reimu Hakurei for obtaining the ultra-rare golden prop [Master-level Red Devil Sword] x1"

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