rich.

Indy started to simulate.

Goal: Crane.

Training goals: Armament color, physique.

First year: You go to the Navy Headquarters and propose to Crane.

Sengoku and Garp felt speechless and joined forces to throw you out.

You don’t give up.

He said that age is not a problem, and Ain can make the crane younger.

result.

You were washed into clothes by a crane and thrown out of the navy headquarters.

You are helpless.

You can only leave first.

Year Two: The World Government came to trouble you, but in the end it didn't touch you.

Year Three: The Navy Headquarters fights Whitebeard. The World Government doesn’t invite you to go, but you run over and join in the fun.

Dare to take action against crane.

All solved by you.

same year.

The helpless crane introduces Taotu to be your girlfriend and asks you to stop teasing her.

You know what Crane thinks.

In the end, he didn't bother her anymore and married Taotu as his wife.

Year 4: You're taking over Whitebeard's territory.

Year 5: The position of the Shichibukai was cancelled, and you formed the Sky Kingdom. Crane contacted you and asked you to join the World Government. You took your power and became a member of the World Government.

Year 6: Someone attacked the BIGMOM Pirates. You simply integrated the BIGMOM Pirates into the Sky Kingdom, combined with the power of the Sky Kingdom, and defeated those pirates.

……

Year 8: Someone defeats Kaido.

You took advantage of the situation to take over Kaido's territory and dominate the new world.

Year 9: Red warriors take the world by storm.

You took advantage of the world government to deal with the red warriors and began to take over the territory of the new world.

……

Year 11: Half of the new world is taken by you.

Sky Kingdom was renamed Sky Empire.

……

Year 15: All countries in the new world have joined the Sky Empire Alliance. The World Government invites you to deal with the red warriors together.

same year.

Crane contact you.

Make you neutral.

You agreed to Crane's request and chose neutrality.

Year 16: He followed the Warring States Period and joined the Red Legion, inviting you to fight against the World Government together. You agreed to He and joined the Red Legion.

……

Year 18: The red warriors attacked Mariejoia and failed.

You went to participate because you knew you would fail, so you took people to retreat in advance.

Nineteenth year: He died of illness.

You go to mourn.

……

Year 22: The red warrior attacks Mary Joa for the second time.

You knew it would be successful this time, so you went to participate and defeat the World Government together.

Year 23: The World Alliance is established. You become one of the three leaders of the World Alliance, responsible for managing the New World and the Grand Line.

You gave up your leadership position.

Taking the crane's ashes with him, he found a place to live in seclusion.

……

Year 28: You are living in seclusion.

……

Year 34: Sasdel-D-Carrie still finds you and kills you.

you are dead.

The simulation ends.

Crane's favorability increases by 40 points.

Ask the host to choose one of the simulated memories and physical abilities.

Simulate once.

The ending of Indy is quite acceptable.

So he continued the simulation 9 times, raising the crane's favorability level to 500 points.

then.

He continued the simulation.

This time, the person he simulated pursuing was Kuleha.

Pursue Kureha.

More difficult than pursuing a crane.

Because Kuleha has no interest in Indy at all.

He comes to the door.

He was driven away by Kuleha.

In the end, he took Chopper in, leaving a good impression in Kuleha's heart.

In the end, the result of the simulated pursuit of Kuleha was that he died in the thirtieth year, or was found and killed by Sasdel-D-Carrie.

As for Kuleha's favorability towards him.

Just 20 points.

Indy didn't care about the ending. He chose to pursue Kuleha and He because they were difficult to pursue. In this way, he could spend the least amount of simulations to pursue the goal, spend the money, and increase the power gained from the simulations.

After raising Kuleha's favorability to 500 points and using Indy's 18 simulation opportunities, he only had million left to use Bailey.

The power of 28 simulations.

Yingdi felt that it was not enough for a person with ordinary qualifications to break through to the emperor level, so he then simulated the pursuit of the last person in the BIGMOM pirate group who could be simulated to pursue, and increased the power of 5 simulations.

Indy instilled all the power of 33 simulations into Bellemere, turning the ordinary-talented Bellemere into an emperor-level one.

Bellmere, Yuli, himself.

On the surface, the Whale Chamber of Commerce has three emperors.

Three emperors.

Defeating Whitebeard is impossible.

But defeating Kaido and BIGMOM is absolutely no problem.

There is this power.

The business of the Grand Line and the New World should not have much of a problem. Even if the world government comes to trouble him, he can withstand it without using the power hidden around the world.

but.

There are also many almighty ones at the imperial level.

If the scope of influence is too large, it is easy to fail to protect it, so more general-level combat power is needed to protect the territory under his command.

And 9000 million beli.

Yingdi is ready to spend it all and accumulate some general-level combat power.

then.

Indy pursued Calumen (the female chef who dueled with Sanji in the original plot), Sadie (the female torture officer of the underwater prison in the original plot), and Speed ​​(the female chef of the Beasts Pirates in the original plot). Real fight, a woman who took an artificial Devil Fruit and turned into a centaur), Cobat (the confused doctor in the Navy G8 Fortress in the original plot), Jessica (the wife of Vice Admiral Jonathan in the original plot).

Go after these five.

Just consume most of Yingdi's money.

Pursuing Speed ​​and Cobat is the easiest, it can be done in five times.

The reason is that Speed ​​has been found and is working under Black Maria. In order to prevent her from eating the artificial Devil Fruit, Indy also asked Black Maria to get an animal-type dog fruit-brown wolf form. He gave her the Devil Fruit to prevent her from turning into a centaur.

As for Cobat.

That is a gentle personality.

Indy went to pick her up and married her, and she followed Indy wholeheartedly.

Calumen and Sadie both have weird personalities. It took Indy 17 simulation opportunities to pursue them. Among them, Calumen only liked cooking and not men, so it took 10 simulation opportunities to pursue her.

And Sadie loves torture.

The best favorability point each time is 80 points.

It took him 7 simulated opportunities to catch up to Sadie.

The rarest.

That's Jessica.

Because she has a husband and is very loyal.

Indi brushed Jessica's favorability score 9 times before reaching 180 points. To brush her favorability score to 500 points, it would take 9 more times.

but.

Indy has no money.

He only has 150 billion Baileys left, and even one simulation is not enough.

9000 billion beli.

Indy raised the strength of Ilica, Leona, Dezaya, Nami, and Rosa to the general level. They were originally Indy's power on the surface, and it didn't matter if they were exposed.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like