Denjiro thought for a moment.

Just decided to give it a try.

He looked at Yingdi and asked: "I just need to tell you how to practice swordsmanship, okay?".

Yingdi smiled: "It's best if you tell me how you achieved breakthroughs when you were practicing swordsmanship. As for sword moves, there's no need for them. Everyone's sword moves are different!"

"Okay!" Denjiro nodded and agreed.

Next twenty minutes.

He told Yingdi his experience and methods of practicing swordsmanship.

He finished.

Just looked at Indy and said: "Okay!".

Indy looked at Denjiro, found a seat and sat down, then closed his eyes.

Denjiro's swordsmanship.

But it was inherited from Kozuki Oden.

And Denjiro himself is also a great swordsman.

His sword skills.

That's pretty good.

Yingdi decided to try simulating sword practice.

After he got the famous sword Ghost Eye, he didn't use it much.

If you can practice swordsmanship to the level of a great swordsman, you can use the ghost eye.

The simulation begins.

Goal Pursued: Kerra.

Training goals: swordsmanship, knowledge and color.

Year 1: Through Koshiro, you found the Revolutionary Army.

In the revolutionary army, Kerra was also found, and Kerra admired you very much.

Because the red warrior creed you wrote gave her a goal in life.

but.

The leader of the Revolutionary Army does not trust you. Although you gave them the Red Warrior Creed, he feels that your goal is to make them fight against the World Government so that you can benefit from it.

but.

The revolutionary army is still willing to cooperate with you and secretly deal with the world government together.

The second year: You cooperated well with the Revolutionary Army. You asked the other party to send Kerr to your side as a liaison officer. The other party agreed, and Kerr was brought to your side.

Kerra is very interested in the Red Warrior Creed. You explained it to her in detail, which made her like you even more. She will study hard with you.

……

Fifth Year: Kerra, who has studied the Red Warrior Creed for three years, wants to go back to the Revolutionary Army to work, and you have no way to stop her. You can only follow her and protect her.

half year later.

Your appearance in the Revolutionary Army was noticed by the World Government.

The World Government began to investigate you, and you allowed the forces under your command to directly join the ranks of the red warriors.

Your position as the Shichibukai is cancelled.

……

Year 8: You become a senior general of the Red Warriors.

……

Thirteenth year: Along with Kerla, you go around to win over the rebels from various countries, so that the number of red warriors begins to increase.

……

Year 15: The Red Warriors take action to fully confront the World Government.

……

Year 17: You and Kerla were besieged by the navy, and you escaped with Kerla.

Year 18: You recover and continue your fight against the World Government.

……

Year 21: You thought the time was right and proposed to Kerla, and Kerla agreed.

same year.

You became one of the five leaders of the Red Warriors.

……

Year 24: The Red Warriors were about to attack Mary Joa. You knew you would not succeed this time, so you stopped yourself from going over and did not let Kerr pull over to help.

The red warrior retreated.

Three of the five chiefs died.

You hibernate.

……

Year 28: You attacked Mariejoia again, and you died in Mariejoia.

The simulation ends.

Kerla's favorability increases by 100 points.

Ask the host to choose one of the simulated memories and physical abilities.

……

Simulation results.

Indy is quite satisfied.

Although his swordsmanship has not improved much, Kerra's favorability level is 100 points, which is still very good.

He's far away from analog memory.

Some memories of swordsmanship entered his mind, making his swordsmanship better.

Absorbed the memory of swordsmanship.

He then simulated it four times, raising Kerr's favorability directly to 500 points.

After gaining enough favorability with Kerla, Yingdi felt that his swordsmanship was not far from breaking through the Great Swordsman. With one or two simulation opportunities, he should be able to break through the Great Swordsman.

I thought about it.

He just continued the simulation.

This time he simulated pursuing Perona.

Originally, Perona was his target, but she was still a little child and had not been so quick to pursue him. This time, he didn't have any goals that he must pursue at the moment, so he planned to get Perona first.

Goal: Perona.

Training goals: swordsmanship, seeing, hearing and color.

Year 1: You found Moonlight Moria and wanted to exchange an ancient devil fruit for Perona and you, but to your surprise, Moonlight Moria rejected you.

You are the solution.

Instead, I have to cooperate with Moriah.

Let him sell the resources he grabs to you in the future.

Moria still refused, and even got into a fight with you in anger.

finally.

In order to prevent Perona from hating you, you can only leave first.

but.

From now on, you will send various gifts to Perona every month.

……

The third year: Give gifts for three years.

Perona recognized your brother.

Moria has gradually gotten used to it. You often run to Perona, and since he can't beat you, he can only leave you alone as long as you don't cause trouble for him.

……

Seventh year: You find that Perona has no love for you at all, only some family affection exists.

You are helpless.

I can only wait silently.

……

Eighth year: Someone challenged Moria, and Moria was defeated.

You stopped the man who defeated Moria and took Moria and the others to Whale Island.

Moriah wakes up.

Just leave a letter and leave alone.

The letter said that his subordinates will be left in your care first, and he will come back stronger.

Year 9: The Whitebeard Pirates went to war with the Navy Headquarters, and you rowed the whole time without any contribution.

……

Year 12: Your position as the Shichibukai was revoked, and the World Government invited you to join, and you agreed.

……

Year 15: Red warriors sweep the world.

Year 16: Moria came to see you, but in the end his subordinates left without taking them away. Perhaps he saw that his subordinates lived more comfortably under your command.

……

Year 18: You lead your forces to resist the attack of the red warriors.

……

Year 24: The Red Warriors are going to attack Mariejoia, and the World Government asks you to protect Mariejoia.

You knew that your life would be in danger if you went there, but you didn’t dare to disobey the World Government’s orders, so you had no choice but to guard Mariejoia. However, you knew that there was danger, so you were very mean and didn’t use much force. At the end of the battle, you only suffered Slightly injured.

……

Year 28: You have been comfortable for four years, and the red warriors are about to attack Mariejoia again. You are once again marched to Mariejoia, and you have no choice but to go there.

this time.

You still want to paddle through the water.

But this war was so brutal that you were seriously injured and died.

crucial moment.

Moria appeared and rescued you, and you escaped from the battlefield.

……

Year 31: You were seriously injured and were hidden on an island by Moriah for three years, but you still died.

The simulation ends.

Perona increases favorability by 60 points.

Ask the host to choose one of the simulated memories and physical abilities.

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