As expected, Gao Yang won, and then came the team competition.

There are four modes in the team competition - attack and defense mode, racing mode, points mode, and escort mode.

The offensive and defensive mode is a bit similar to the camp battle in the game. You can win by knocking down the camp goddess. In the offensive and defensive mode, you choose the attacking or defending side first. The map is large and there are mobs in it. Kill the mobs to accumulate experience. When the experience reaches 1000, you can summon them. Attack tanks and defensive tanks.

The final victory mode is to rush to the opponent's lair and remove the six tower soldiers guarding the gate, clearing the health of the defensive goddess or attacking goddess.

The racing mode, as the name suggests, is a very fast mode. It does not look at anything else but the number of kills. Whoever reaches thirty first will win.

Points mode is just the opposite. No matter how many people you kill, it's useless. Points mode has five point points. According to the "field" grid, they are the upper left corner, the upper right corner, the lower left corner, the lower right corner, and the middle. One will be refreshed one minute after the start. To occupy a stronghold, people must be in the stronghold and cannot move or leave. Points can be obtained if you successfully occupy the stronghold for thirty seconds.

The stronghold that is successfully occupied will disappear. If it has not been successfully occupied, two strongholds will be randomly refreshed again after ten minutes. The game time is one hour. If the time is up, the winner will be determined based on the number of points.

Or, if you reach 2,000 points, the outcome will be determined directly. However, occupying a stronghold is worth five points, and it is very difficult to get 2,000 points. Even if the continuous occupation will be doubled, five points will be doubled to ten points, ten points will be doubled to twenty points, and twenty points will become forty points. It seems that you can succeed with only a few occupations.

But the enemy is not a fool, how could they be allowed to occupy so many times in a row? Moreover, the continuous occupation means that every time a stronghold comes out, at least one must be occupied. If this batch has not been occupied until the second batch of strongholds are refreshed, If it is occupied, then when it is occupied later, this "continuity" is equivalent to being broken.

Although the following ones all appear in even numbers, because the first one is an odd-numbered stronghold, even if you play peaceful development and allocate one stronghold to one side, the first one will be frantically fought for. If it is taken away by the opponent, it will inevitably be lost. You have to take it back, otherwise you will have to wait to lose.

The last escort mode is to escort the NPC from the starting point to the end point. It can also be regarded as an offensive and defensive mode. The one escorting the NPC must ensure the safety of the NPC, while the other party must kill the NPC and prevent the NPC from reaching the end point.

Both parties can be resurrected directly if they die, and they can run over from the resurrection point and continue fighting. Although the NPC has a relatively thick blood volume, it does not have the ability to bring back blood of its own, and it cannot attack. It relies entirely on the protection of the players.

However, NPCs can add BUFFs to players, which will be dropped randomly every ten minutes. The BUFFs given to friends may increase attack or defense, or gain BUFFs such as acceleration. What is given to the enemy are debuffs such as defense breaking, slowing down, freezing, and immobilization.

Therefore, no matter which side you are on, there are pros and cons.

Now, the team randomly entered the "racing mode", followed by a map draw, bloody magma, a map where they stayed in the magma the whole time, a map where they might die before they could find teammates or opponents.

It doesn't matter if it's a points mode or a hostage escort mode, but in this racing mode, even if you die in the lava, it still counts as the opponent's head. Racing mode also resurrects immediately after death, so resurrection skills are not of much use here.

After seeing the mode and map, Qi Yang immediately said: "Ma Zhe, Linlin, Qi Xuan, Fang Yong, Mu Hua, you guys are going up. Xiaofei, do you want to go up for the last spot?"

The team competition is not suitable for Mingjiao, and this map is even less suitable for Mingjiao. His blood volume is too low, so the last place will definitely be Qi Yang or Mu Xinghe.

Mu Xinghe said, "Go ahead and let me see how you cooperate."

"it is good."

"Then the six of us will go first. Use one of the public skills for single-target healing and one for damage reduction. You can use the others as you wish."

Among public skills, only one skill of the same type is allowed. If you bring one single-target healer, you cannot bring other single-target healers. The value of the public skill must be lower than the basic skill. In this case, bring one. The effect of group addition is not great.

The six people entered the soundproof room and then went online. The map of the racing competition has been reduced a lot, but according to the rules, everyone will be scattered when they enter the map. The six people first reported their positions to each other, and then found their nearest location based on the location. teammates.

However, when he met Ai at the corner, Fang Yong turned around the rock and saw the opponent's Wudang. It's not that the Beggar Clan couldn't beat Wudang. After all, his output was higher than Wudang, but in this map where he continued to lose blood, Wudang was rough-skinned. Being so fleshy, he might have died before he could beat Wu-Tang to death.

Therefore, Fang Yong turned around and ran away to find his teammates, and Wudang would certainly not let go of such an opportunity. The racing mode was of course not just a simple game, it also had operational tactics in it, but... it could be established in the early stage Headcount difference is also part of the operation.

Therefore, in this mode, the early stage must be very hot, but if it happens to be 29 to 29, it may take a lot of time.

So now, Wudang saw the Beggar Gang and immediately started a duel with ultimate moves. Although the duel time was only ten seconds, due to the small duel arena, the Beggar Gang had to fight Wudang head-on. The result of the head-to-head fight is needless to say.

Team Agni is temporarily one head behind. This is purely a matter of luck. If they hadn't encountered Wudang, they would have definitely been able to run away.

But... Xie Siyu glanced at Mu Xinghe's face quietly. Before going on the field, Mu Xinghe analyzed what they should do when they encounter an opponent, especially Wudang who can retain people with his ultimate move. The duel is simply impossible. It makes sense, so you must be extremely careful not to lose points in the early stage.

However, when Fang Yong entered the arena, he was so excited that he forgot about it and did not run away, but was killed by Wudang.

Xie Siyu coughed lightly, "Actually, the first head won't have much impact, right?"

"For this team, yes, but what if it meets the top team in the professional league? Maybe it's just this head-to-head gap. At that time, are you willing?"

Xie Siyu, "..." How can you be willing to give up?

Xie Siyu said righteously: "I'm going to play Wudang later. I have to make sure Fang Yong survives countless duels."

"Well, okay, then I'll leave it to you. If it's not necessary, if he's in a duel, then you and he will train together."

Xie Siyu, "..." I want to slap myself in the mouth, make you talk bad, make you talk bad!

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