We're already in close combat and you still say you're a mage?
Chapter 25 Rewards
The green color in front of him disappeared, and Xu Bai appeared in his exclusive room.
"Reminder: You have returned to the Court of Origin and have begun to settle the rewards for this trial."
"Trial Rating: Level 8.3"
"Walker level increased: 4"
"Overall evaluation: S-, you gain 4 attribute points."
"Obtain origin coins: 1000 points"
"You have completed the main mission: three rings in total."
"Reward: Bronze level treasure chest x9, Silver level treasure chest x3, Origin Coin x2500"
"You have completed the side mission: Mo Lingxing's request."
"Reward: Received."
"You have obtained trial merit: 5872 points."
Here are not only the trial merits obtained by Xu Bai for killing the alien beasts, but also additional trial merits for completing the tasks assigned by Quartermaster Yegulun.
However, these trial merits obtained through missions will not be included in the trial merit rankings.
"Ranking on the trial ranking list: No. 1."
"Reward obtained: Dragon Hunter's Will (Silver Level Set), Small Crystal Core x70"
Three pieces of equipment immediately appeared in front of Xu Bai, and the set of skills immediately appeared on the panel in front of Xu Bai.
Set skill: Dragon Hunter's Will.
Two-piece set effect: When you equip two pieces of the Dragon Hunting Will suit at the same time, your attack will have a blood flame effect, causing an additional damage of 10% of the enemy's current health, and the damage to dragon enemies will be doubled.
Three-piece set effect: When you equip three pieces of the Dragon Hunter's Will set at the same time, you will gain a 10% increase in all attributes (except luck).
"Dragon Hunter's Will (Silver Level Set)" consists of three pieces of equipment, namely:
Piece 1: Dragon Hunter Cloak
Type: Armor; Cloak.
Quality: Silver level.
Durability: 58/58
Defense: 49
Equipment effect: Reduce the fire damage you receive by an additional 5%. After entering combat, increase your health by an additional 20% of the maximum health limit.
Equipment skills one:
Dragon Hunting (Passive): When fighting dragon enemies, deal an additional 20% true damage.
Equipment skills two:
Son of the Sky (Passive): When falling from a high altitude, you can enter a gliding state and be immune to fall damage.
Introduction: The heroic dragon hunter's cloak is made of dragon skin. Put it on and raise your sword of resistance towards the evil dragon!
Piece 2: Keel revolver
Type: Secondary weapon; pistol, built-in six-round revolver.
Quality: Silver level.
Durability: 43/43
Attack: 37
Equipment effect: When you use this weapon, it will increase your attack power by 10 points. When you put the weapon into the storage space, it will increase your health by up to 25%.
Equipment skills one:
Amplified reaction (passive): When you equip this secondary weapon and the main weapon is a firearm, the penetration or explosion properties of single-shot powerful firearms will be increased by an additional 25%, and the ammunition reserve of continuous fire or suppression firearms will be increased by an additional 25%. .
When your main weapon is a melee weapon, equipping this secondary weapon can give you an additional 100 health points.
Equipment skills two:
Secondary weapon (passive)
When the distance to the enemy is less than or equal to 3 meters, the damage caused by using this weapon will be increased by an additional 75%. After a headshot, the damage will be fully converted into true damage, and the movement speed will be increased by an additional 30%.
Introduction: An ancient revolver made from dragon bones. Maybe you really want to use it to hunt dragons?
Item 3: Dragon Heart Necklace
Type: jewelry; necklace.
Quality: Silver level.
Durability: 21/21
Defense: 3
Equipment effect: Add an additional 3 points of physical attributes.
Equipment skills one:
Deterrence (active): After using this skill, you let out a roar, causing a "deterrence" effect on enemies within a radius of 30 meters, reducing the opponent's physical defense attributes by an additional 10%.
Duration: 5 minutes.
Cooling time: 30 minutes.
Dragon Heart Guard (Passive): When you are attacked by an enemy that can kill you, you will not die immediately, but will enter the "Dragon Heart Guard" state. In this state, the death effect you receive will be borne by the Dragon Heart Necklace. , you will recover 3% of your maximum health and 100% of your maximum mana within the next 100 seconds, and permanently gain an additional 10% increase in all attributes.
Passive skills have no cooling time and can be triggered repeatedly. The attribute improvement effect can be stacked repeatedly.
"Tip: Suicide does not fall within the enemy's lethal attack category."
Each time this effect is triggered, seven points of durability of this equipment will be consumed. When the durability reaches zero, the equipment will immediately break and turn into "Dragon Heart" again, and you will obtain the "Dragon Blood Secret Medicine" formula sealed inside this equipment.
"Tip: Dragon heart is the main ingredient of dragon blood secret medicine. Drinking it can increase a "huge amount" of physical attributes."
"Warning: With your current physical strength, please do not take the dragon's blood secret medicine before the fifth level."
Introduction: The real heart of the dragon was dug out by dragon hunters and sealed in an inconspicuous necklace. Its true role has not been played out, which is a blasphemy against the ancient king.
After checking the equipment attributes, Xu Bai found that the Dragon Hunter three-piece set was ridiculously powerful and worthy of being a silver-level set.
Especially the sub-weapon "Dragon Bone Revolver" and the accessory "Dragon Heart Necklace", the attributes of a single piece are ridiculously strong, not to mention the bonus after being combined into a set.
Let’s talk about the “Dragon Bone Revolver” first. Even if this piece of equipment is not a set, but just a spare part, long-range walkers will probably rush to buy it.
There is no other reason. This item not only increases the damage of the main weapon and firearms, but also increases the health value. It also has an additional 75% damage bonus after being approached by the enemy. Close headshots can also deal real damage. It is simply a long-range system. Artifact.
This is a coveted artifact for those fragile long-range systems who only know how to hide behind and fire cold shots, are fragile, and are afraid of being cut by melee walkers.
The most important thing is that it is also a secondary weapon and does not occupy the main weapon slot!
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