Strange rules: starting with a white-haired beauty
Chapter 188 Ship Repair Yard Navigation Rules
[Rule 2: Accepting "assimilation" can reduce the hostility of this ocean towards you, and at the same time increase the performance of your ship, which will be of great help to you in escaping from here. 】
[Rule three? : "Assimilation" is good, but don't be greedy, let alone over-reliance. You must weigh the cost. Although "assimilation" will make the ocean less hostile to you, it will also attract its attention more and more. 】
[Rule three? : "Assimilation" is very good. The more powerful the ship, the faster it can take you away from here. As long as you move fast enough, it will not be able to catch up with you. Leave here as quickly as possible, no matter what the cost. That's the wise choice, isn't it? 】
[Rule 4: On the "assimilation" ship, occasionally you will find some strange situations. No matter how strange those situations are, you must tell yourself that what just happened is normal and you just saw it wrong. If this If the symptoms are still severe, give up today's sailing plan - if it is night, that would be the best, you just need to get a good sleep, but do not sleep on the boat. 】
[Rule 5: Flesh can improve the durability of your ship, allowing you to sail longer distances without repairs, while allowing your ship to go to more (unclear text) oceans. The most powerful flesh and blood It can even repair itself, but (unclear text); the brain can improve the controllability of your ship, making your boat easier to operate and more flexible to avoid reefs, but (unclear text); the tentacles can make You catch more fish and waste less time every day. Stronger tentacles can reach deeper into the ocean, but (indistinct text); the heart can make your boat more "powerful" and move faster. Sail with speed to avoid those moments when darkness suddenly falls, but (indistinct text). 】
[Rule six? :Darkness is bad. Don't stay in the dark, especially don't stay on the dark ocean. If you must, light is very important. Light can dispel the darkness and bring temporary comfort, but it is only temporary after all. Brighter lights can dissipate more fear, so always remember to bring a lamp...or anything that can provide light. 】
[Rule six? : Darkness is bad, but light is worse. You can resist the darkness with your own will. You don't need the comfort of light. Light is dangerous. They will lead to something worse... Be sure to remember, more Strong light means that you are sending this light deeper and further into the ocean. 】
[Rule 7? :Humanity? animal? Or even some non-existent things recorded in myths and legends? what do you? It doesn't really matter, you are who you are. Believe what you believe, not what you see. Seeing is not necessarily true, but hearing is not necessarily false. 】
[Rule 7? : You have nothing to believe in this sea. The only thing you can believe is your own eyes. If you don't even want to believe what your eyes see, then what else do you have to believe? Everyone will lie, but only you will not lie to yourself. 】
[Rule 8: If you feel obvious discomfort or fear of the ship during the voyage when you are sure that you are mentally sane, please return to the nearest island immediately, regardless of whether there is anyone living on the island, and rest until Wait until this feeling dissipates and consider changing ships (if the island you dock at is uninhabited, be sure to head to the nearest inhabited island as soon as you recover). 】
[Rule 9? : Other ships on the sea are safe. They are just like you. If necessary, you can exchange information with them, or purchase/sell supplies necessary for navigation. Trust each other and trust humans. 】
[Rule 9? : Other ships on the sea are dangerous, especially those emerging from darkness or dense fog. Stay away from all ships you see. If they follow you, head to the nearest island immediately. . 】
[Rule 9? : There are no other ships on the sea. If you hear the sound of a ship's whistle or see other ships, tell yourself that it is an illusion and those ships do not exist. Do not change the established route because of this. 】
[Rule 10? : Hallucinations are hallucinations. Hallucinations are never real and will never become real things. Hallucinations will not hurt you. Never be shaken by hallucinations. Tell yourself that they are all hallucinations. 】
[Rule 10? : In some extremely extreme cases, you will find something that does not exist, and that is very dangerous... But not everything that does not exist is so dangerous. How to distinguish can only be discovered by yourself, but No matter what, don’t think they don’t exist…]
[Rule 11: In this strange island, it is better to get help than not to get help. If possible, help everyone in need. Maybe they can repay your help at some point... Remember, good will be rewarded with good, and evil will be rewarded with evil. 】
[Rule 12: Many times, the truth is not important. It is better not to know the truth than to pay a bloody price. 】
[Rule Thirteen? : It's scary. 】
[Rule Thirteen? : It's great. 】
This is a much longer rule than the previous one, and there are many contradictions in the rules. These contradictions have also been thoughtfully written? Number.
Moreover, these things were written by the same person, because the handwriting analyzed by Platinum, even the strength itself, was completely consistent, and there was no case of someone forging the message.
But something strange is that there are large blank areas between some rules, but other rules seem to be very crowded, as if they are words forced into the gaps.
"Ah? Such a long rule?" The audience who read the rules with Lan Zhirou were already confused. Obviously this is a page of rules about going to sea, but the rules are too contradictory. too much.
"Let me go, why are there three different interpretations of the nine special rules? Am I dazzled? It is already difficult to judge the conflict between two rules that are not very obvious. How to judge the three special rules? Take your life Try them one by one?"
"Rule 10 is really weird, right? Because many rules have told you before that certain things must be thought to be illusions. The chosen one probably thinks that everything in rule 10 is an illusion, which is right, but it is not true. It’s still unknown.”
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