To say that 80% is too conservative.

In fact, it is 100% wrong...

Then there was a period of oppressive silence.

The occasional broadcasts sounded very noisy, with sounds of gunfire and fighting.

There should have been casualties among the suicide squad.

But when Chen Bei opened the player list, he saw that the avatars of all eighty players were lit up, not one missing.

Is there no death mark in this game?

In previous games, after a player died, the avatar would go offline, and you could see who had died and how many players were left.

-

Like in front of a huge mechanical mouth.

Chen Bei and a large number of players gathered here, and everyone came here spontaneously.

Because I just received an audio message that four survivors of the suicide squad that went out have returned.

Their goal was to recycle computer hard drives, and they returned only after that goal was achieved.

Only one hard drive was brought back!

Of course they wanted to bring back more hard drives, but the situation was too urgent at the time, so they could only bring back one.

If we are greedy, we might not even be able to bring these four people back.

Standing in front of the gate, you can see what is happening outside through the camera outside.

Then I saw four figures with messy lights running towards me.

There was clearly nothing behind the four of them, and there were no pursuers.

But they seemed to be being chased by something and showed extreme panic.

The four of them ran to the door and flipped the switch.

However, the door did not open.

Instead, a request to open the door was heard from inside.

"A D-level employee has requested to open the door. The staff on the inside of the gate must press the button, and the door can only be opened after the inside and outside staff work together."

It was still the same electronic sound as before.

There is also a door opening button inside the door.

Press this button and the door will open!

This means that if a player who goes out brings back any danger from outside, the player inside the door can refuse to open the door.

This will undoubtedly add an extra layer of risk and concern to players who go out exploring.

Even if you are lucky enough to come back alive, you may become an abandoned person!

"Open the door quickly!"

"Let us in! We got the hard drive back!"

"Open the door! Otherwise I'll blow it up with dynamite!"

Several people outside the door were shouting and sending audio on the communication channel.

The players inside the door realized that the decision was in their hands, so they began to discuss.

"What should I do? Should I open the door?"

"Looking at the surveillance camera on the door, it seems to be quite safe outside."

"Open it. We have to go out sooner or later. What's the point of not opening the door? Are we going to let everyone go and never come back?"

"makes sense."

So an impatient player pressed the door opening button.

After pressing buttons both inside and outside, the door opened.

Click, click!

The gates at the entrance and exit are interlocking, and their ups and downs are like iron beaks and copper teeth.

Before the door could be fully opened, the four players outside rushed in.

Then the four of them hurriedly closed the door.

Although the safe zone is not absolutely safe, it is still regarded as a safe haven by players, and they can feel at ease only after entering it.

The four were not in good condition. They were all covered in blood, some were covered in dirt, some were sweating profusely, and some were injured.

They are all players who have experienced various games, but they are so embarrassed.

It’s not that they are bad, but it’s dangerous enough out there.

The players gathered around and asked a lot of questions, wanting to know what was going on outside.

Before, we only heard the audio and relied on our imagination.

Several people took a breath before speaking one by one.

"The occupied area outside is too dangerous! There are all kinds of strange enemies, and some abnormal phenomena beyond common sense. Many enemies are invincible, and you can only run away or take advantage of their weaknesses to deal with them."

"Nine of us went out together, but only four came back."

"I saw with my own eyes a buddy being eaten by a giant snail. The snail's shell was so hard to break. Bullets didn't even leave a mark. We worked together to turn the snail over, but it didn't move at all..."

"Not only are monsters dangerous, but all kinds of abnormal phenomena are also deadly. We passed a special corridor. At first, I didn't feel anything, but after walking a few steps, I found that my body was getting heavier and heavier. It seemed that the gravity had changed. I felt like my internal organs were about to be crushed."

"Some items are dangerous. We had a small window with a beautiful view. One player was attracted to it and put his head out of the window. Then the window fell down like a guillotine and chopped off his head. The head fell outside the window, and the body remained here. After the window closed, it disappeared and there was only a bare wall!"

Through the stories told by the four people, everyone further realized the horror of the occupied area.

It also proves that there is no clear death notification in this game.

Even if the player dies, his avatar will still be lit.

Afterwards, the four players went to the recycling station in the safe zone together.

Others followed suit and joined in the fun.

The recycle bin is the place where you hand in your tasks.

There is a circular well on the ground here, which is made of stones and looks very old. It forms a sharp contrast with the technological sense of this research institute, and it can even be said to be abrupt.

An electronic voice spoke, instructing the players to throw the recovered hard drive into the well.

Several players approached the well and were surprised to find that the bottom of the well was pitch black!

It was a darkness as pure as substance.

Even with strong light, it is impossible to illuminate the darkness.

You can't see what's inside at all.

One of them dropped the hard drive in his hand and received a beep.

"ID: SG employee, received 25 work points reward."

The player who invested in the hard drive received 25 work points.

The other three people around him each received 10 work points.

One of them suddenly remembered something, opened his backpack, took out an empty bottle and threw it into the well.

"Turn in valuable recyclables and receive 1 work point."

The electronic sound sounded.

"I picked up this empty bottle from the occupied area. When I scanned it with my watch, it indicated that it had recycling value. But the amount I was given was too little. I can't do anything with 1 work point." The player muttered.

This first batch of suicide squads can be regarded as a "set an example" for everyone, so that the players who go out later will have a better idea in mind.

The first thing to do is to complete the work tasks, and the second thing to do is to collect some things along the way.

The empty bottle just now looks ordinary, just an ordinary beverage bottle. I don’t know why it is judged to be valuable.

This game is full of anomalies, and it is impossible to figure out everything.

"what!"

"what!!!"

Suddenly, a shrill scream was heard from somewhere else.

The players present immediately became alert and rushed towards the source of the sound.

Some people suspected that the Happy Mask had appeared again.

When I ran to the place and looked, I didn't see Happy Mask.

Instead, it was a normal player who was screaming.

His expression was distorted, tears were streaming down his face, and he scratched his skin wildly with his hands, leaving wounds and blood oozing out.

"I was wrong, please let me go! I will open the door and go out to complete the task and bring the hard drive back. Please don't torture me anymore!"

The player screamed and tore a piece of skin from his face.


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