Making a charity game: The whole Internet came to donate money in tears
Chapter 213 The process of the game is not easy
The process of making this game was not easy. Qin Feng and Zhang Han needed to work closely with education experts, game designers and programmers to ensure the accuracy and educational effect of the game content.
Before the game was released, Qin Feng and Zhang Han invited a group of young students to participate in testing.
They hope to continuously improve the content and user experience of the game through the feedback and opinions of these students.
During the test, Qin Feng and Zhang Han had many communications with the students.
They patiently listened to students’ suggestions and paid attention to their understanding and experience of the game.
Through interactions with students, Qin Feng and Zhang Han further deepened their understanding of the needs and expectations of the younger generation.
Finally, after many iterations and improvements, "Creation World" was officially released.
This educational game has won the love of students and parents with its vivid storyline, interesting game tasks and rich learning content.
Qin Feng and Zhang Han are very satisfied. They have seen the positive impact that games have on young people.
More and more students are inspired by science and creativity through "Creation World". They begin to actively explore and try new ideas, showing amazing creative potential.
Qin Feng and Zhang Han realized that their mission was not over yet.
They decided to continue creating more educational and inspiring games and continue to promote the development of the gaming industry.
development and promote the social influence of games.
Qin Feng and Zhang Han began to conduct in-depth research on various educational topics, looking for problems that could be solved through games.
They work with education experts, psychologists and sociologists to explore how to combine games with educational knowledge and how to guide players to learn and grow in games.
They decided to create a mental health education game for teenagers, aiming to help young people understand and manage their emotions, build positive relationships, and develop mental resilience and self-confidence.
Qin Feng and Zhang Han put a lot of effort into the game design process.
They invited psychologists to provide professional guidance for the game and conduct in-depth communications with youth groups to understand their needs and confusions in mental health.
Through the game's role-playing and scenario simulation, players can personally experience and solve various mental health problems.
The game provides a wealth of knowledge and skills to help players learn emotional management, conflict resolution, self-esteem development, etc.
Before the game was released, Qin Feng and Zhang Han organized a series of mental health education activities to introduce the game's concepts and goals to students, parents and educational institutions.
They hope that through the promotion of the game, more people will be aware of the importance of mental health and provide effective learning tools and resources.
After the official release of "Spirit of the Soul", it achieved great success.
The scenarios and characters in the game deeply touch the hearts of players, help them realize their emotions and needs, and provide practical methods and techniques to solve problems.
Qin Feng and Zhang Han are deeply encouraged that they see the positive impact of games on the mental health of teenagers.
More and more students have learned communication skills and emotional management methods through "Soul Sailing", and they have shown stronger self-confidence and adaptability in real life.
This series of successes has made Qin Feng and Zhang Han outstanding representatives in the field of educational games.
They are invited to participate in various educational forums and summits to share
Their experience and insights are exchanged and collaborated with other game makers and education experts to jointly promote the development of educational games.
In the following years, Qin Feng and Zhang Han continued to work hard to create more educational and inspiring games.
They pay attention to the different needs in the education field and launch educational games for different age groups and subjects, covering science, history, literature, art and other fields.
They also cooperate with schools and educational institutions across the country to introduce games into the classroom and create innovative teaching models that integrate games and education.
Through the interaction and fun of the game, students can participate in learning more actively and improve their ability to absorb and understand knowledge.
Qin Feng and Zhang Han have always maintained their passion for game production and their sense of mission for education.
They believe that games can provide more inspiration and opportunities for the growth of the younger generation, cultivating their creativity, thinking ability and teamwork spirit.
Their efforts have been recognized and supported by the majority of players and the educational community.
Qin Feng and Zhang Han have become role models for a generation of game makers. Their stories have inspired more young people to embark on the path of creation and use the power of games to change the world.
Qin Feng and Zhang Han's companies have also continued to grow and become leaders in the gaming industry.
They are committed to creating more meaningful and influential games, constantly challenging the limits of creation, and bringing more surprises and inspiration to players.
Their stories spread and became legends in the gaming industry.
Their names and works will forever be engraved in the history of games, inspiring generations of game makers to maximize the power of games and contribute to the progress of society and the development of education.
Qin Feng and Zhang Han have achieved great success and reputation in the gaming industry. Their company has become a leader in the industry and has attracted many outstanding talents to join their team.
During the development process of a new game, Qin Feng and Zhang Han invited a heavyweight to participate in the project. He was the famous game designer Li Xiaoming.
Li Xiaoming is known for his excellent game design and unique creativity. His joining has filled the entire team with anticipation and excitement.
Qin Feng and Zhang Han worked closely with Li Xiaoming to discuss the theme, storyline and game mechanics of the game.
They hope that this game can go beyond traditional entertainment and have deep emotional experience and thinking.
After months of painstaking development, the game is finally complete.
Qin Feng, Zhang Han and Li Xiaoming are very satisfied with the quality and potential of the game.
In order to better understand the experience of the game, they decided to invite some game enthusiasts to participate in internal testing and listen to their opinions and suggestions.
On the day of the closed beta event, a group of enthusiastic game experiencers gathered in the company's demo room, eager to try this high-profile new game for the first time.
Qin Feng, Zhang Han and Li Xiaoming were observing the expressions and reactions of each player, looking forward to their game bringing an unparalleled experience to the players.
As the game started, an intoxicating atmosphere filled the entire demonstration hall.
Players are immersed in the game world and feel the tension of the plot and the uniqueness of the game mechanics.
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