Qin Wanqiu said with her red lips: "This part of the income has reached 1350 million US dollars! The total is 2810 million US dollars!"

"Of course, a considerable number of users purchased large-denomination coupons, and it is estimated that sales next week will not be that large."

"However, our promotion efforts will continue to increase, and new users will bring in new revenue. Even if revenue decreases next week, it will not plummet."

"According to our forecast, next week's revenue is estimated to be around 3800 million US dollars, and within half a month, the monthly turnover is estimated to reach million US dollars!"

Thanks to the promotion of Anxinfu and Jinlian, the sales of point cards can be settled and counted in real time around the world.

The revenue statistics of the online game background are updated in real time every moment.

In just a few minutes, the total revenue increased by tens of thousands of dollars!

"Hiss!~" Peng Wanhua couldn't help but gasp.

The revenue of the A Chinese Ghost Story online game is growing too fast!

It’s worthy of being the gaming industry, its ability to make money is simply terrifying!

Qin Wanqiu: "Compared to movies, online games bring in a steady stream of revenue. As the game becomes more popular and the number of users increases, it is expected that the number of online users will remain between 30 and 50!"

"If we go by this number, we estimate that our biweekly turnover will reach $9000 million! That's $1.8 million a month!"

Peng Wanhua nodded and then shook his head slightly.

He remembered that in his previous life, in 2003, the peak number of online users of Legend reached 80, and in 2008, the number of online users of Journey reached 210 million!

The number of online players of Fantasy Westward Journey reached 2013 million in 260!

It can only be said that Qin Wanqiu's estimate is quite conservative. Given A Chinese Ghost Story's extremely high game quality and playability, as well as its global audience base, there is no reason why it would be worse than these three games.

What's more, with his guidance behind the scenes, we can avoid many pitfalls, and the number of online users will surely reach a new high.

It's just a matter of how high you can reach in the end.

He said, "You may have underestimated the development of the Internet, especially in China, where the number of computer users will grow exponentially! According to this trend, your estimate of the number of online users may have to be multiplied tenfold!"

"Hiss!~" Qin Wanqiu gasped in shock.

She never doubted what Peng Wanhua said.

She couldn't help but get excited when she thought about the terrifying number of people online.

What a huge amount of income that would mean?

Compared to movies, making money is not too easy!

She speculated: "If the number of online users is based on this, the revenue in the inland area alone may reach 30 billion RMB in the next year?"

Peng Wanhua's words further confirmed her speculation, "Well, maybe more than that."

In my previous life, movies like Legend and Fantasy Westward Journey had billions of revenues a year.

Even after 20 years, the game Legend can still generate more than 1 billion in revenue a year!

It is simply an evergreen and tumbler in the gaming industry!

Just compare and you will know how terrifying this revenue is.

Think about it, which movie series can maintain box office revenue of over one billion every year?

Moreover, the profit margin of online games is extremely high, 50% is the basic, and 70% is relatively common!

It's absolutely terrifying!

Peng Wanhua continued: "In the future, the scale of the gaming industry will be much larger than that of the film industry, and it is worth our in-depth research."

In the previous life, games like World of Warcraft developed by Blizzard had a maximum number of online users reaching 1450 million!

There is also the League of Legends developed by Riot Games, abbreviated as League of Legends, with a maximum number of online users reaching 750 million!

There is also CrossFire developed by South Korea's SmileGate company, with a maximum number of online users reaching 600 million!

Developed by South Korea's Neople company, Dungeon Fighter can have a maximum number of online players reaching 500 million!

And PlayerUnknown's Battlegrounds, developed by Bluehole, has a maximum number of online users of 320 million!

There is also Clash of Clans, developed by the Finnish company Supercell.

Valve Corporation, an American software company, developed Half-Life, Counter-Strike, Left 2 Dead, DOTA, etc.

Rockstar Games, an American company, developed the Grand Theft Auto series and the Red Dead Redemption series.

These are all very cool and lucrative games!

He continued: "There are currently no outstanding game development companies in our country, but there are still many potential companies abroad. You can try to invest in some of them."

Currently, except for Blizzard and Valve, no other popular games appear on it.

By the way, Rockstar was also founded this year.

However, it would be great if we could acquire or control Blizzard, Valve and Rockstar.

Not to mention anything else, even if he only acquired Blizzard, he would be satisfied.

After all, Blizzard has developed many popular game series such as the "Warcraft" series, "Starcraft" series, "Diablo" series, "World of Warcraft", "Hearthstone", "Heroes of the Storm" and "Overwatch"!

"Okay." Qin Wanqiu nodded.

"However, for well-known reasons, your acquisition of an American company by a Hong Kong company may cause some difficulties. It would be better for you to join forces with Catherine and complete the acquisition together." Peng Wanhua advised.

"clear."

"There will also be a number of good game companies emerging in South Korea. You can also pay more attention to them and make plans in advance."

"Okay." Qin Wanqiu wrote them down carefully.

Peng Wanhua continued: "By the way, in addition to the acquisition, development and operation of games, we also need to pay attention to copyright protection, especially for acquired games."

The "Legend" in the previous life is a lesson for us.

Behind the twenty-year success of "Legend", which has been popular all over the world, lies a twenty-year-long copyright dispute.

First up are the game production companies Athos and WEMADE.

In 1996, the game production company Atos was established in South Korea. In 1998, the game Legend of Mir, also known as Legend of Marfa, developed by its core team, was launched online.

Two years later, in 2000, the core team chose to leave and established WEMADE, and launched "Legend of Mir 2", which is the Beta version of "Legend of Mir 2", and its Chinese translation is "Legend of Mir ".

Asiasoft holds 40% of the shares of WEMADE and shares the copyright of the legendary software with WEMADE.

This equity distribution laid the groundwork for the subsequent protracted copyright battle.

Shanda Games then signed a contract with Atos with an agency fee of US$30 per year.

Under the operation and promotion of Shanda Games, Legend’s annual turnover exceeds 1 billion!

Money is a motivating factor. Faced with such huge income and profits, how to distribute the benefits has become the fuse for Shanda, Asiasoft and WEMADE to continue to compete for copyrights.

The three parties have been appealing and wrangling over whether Shanda has the right to adapt and create related products.

There was even a leak of the Legend source code due to unknown reasons, and private servers were everywhere, seriously damaging the interests of the genuine Legend.

Then a funny result occurred:

The authentic Legend has a revenue of 1 billion yuan a year, while the pirated and private server Legend has a revenue of more than 20 billion yuan a year!


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