Rebirth at the end of the world: I am the strongest necromancer
Chapter 43 Mercenaries
There are new skills to learn at level [-].
For the Necromancer, the two skills of Golem Mastery and Summoning Resistance are automatically lit.
Golem Mastery: Increases the speed and health of all golems.
Summon Resistance: Passive - Increases the resistance of all summoned creatures.
These two skills are very important and can further enhance the combat effectiveness of summoned objects.
In terms of poison system, Zhou Cheng lit up two new skills: Bone Spear and Bone Spirit.
Bone Spear: Summons deadly bone spikes that impale your opponents.
Bone Spirit: Unleash the tireless undead to track or search for targets.
Before getting the mage profession, the bone spear was actually the most powerful attack skill of the necromancer.
But now this skill has become a bit useless. Zhou Cheng now has no shortage of attack methods.
Bone Spirit is an auxiliary skill, only useful for searching. These two skills only need to be lit up, and Zhou Cheng will not continue to strengthen them later.
The same is true for the curse system. You can learn two skills: fear and weakening.
Weaken: Curse a group of enemies, reducing the damage they deal.
Fear: Curse a group of enemies, causing them to flee in fear.
These two skills are also not very useful, and they only need to be lit.
Although Zhou Cheng has double skill points, since the summoning skill points have been fixed, the remaining skill points are not very generous to take care of both the curse and poison systems, so he must make a choice.
As for the mage, Zhou Cheng only lit up the skill Flame Wall.
Wall of Fire: Creates a violent, exploding ball of death that devours your enemies.
This skill is a combination of Bone Wall and Hellfire, which is quite useful.
As for other skills, such as the Ice Element's Frost Nova, Ice Spike Pillar, and the Fire Element's Heel and Fire Zhou Cheng, I don't plan to learn them.
The skill points of the mage were even more tense than that of the necromancer, and Zhou Cheng did not have so many points to waste.
The limited points are better spent on the two skills of Ice Shield and Warming.
Ice shield is Zhou Cheng's most powerful defensive skill, and warm-up technique means the speed of mana recovery. These two skills are crucial.
Moreover, Zhou Cheng also had to leave enough points to learn the ultimate fire skills Hydra and Meteor Rain.
Hydra: Summons a multi-headed fire monster to burn enemies to ashes.
Meteor Rain: Summons meteorites to fall from the sky and hit the enemy, igniting them.
Since it is an ultimate skill, its power goes without saying.
Zhou Cheng chose the fire mage because of these two skills.
Not only do you need to learn these two skills, but you also need to fill up your points as much as possible in the future.
Otherwise, why would Zhou Cheng choose a fire mage?
Of course, Zhou Cheng can't learn these two skills yet.
Like the necromancer's ultimate skills, monster rebirth, and flame golem, if you want to learn them, you need to wait until Zhou Cheng reaches level [-].
In addition to skills, Zhou Cheng's own attributes have also been improved to a certain extent after upgrading.
Open the property interface
Occupation: Necromancer
Quality: Gold
Rating: 18
Attributes: Strength +25, Agility +35, Vitality +25, Spirit +35.
攻击:975、防御439、耐力594、生命597、魔法350。
Skills: Skeleton Summoning +6, Skeleton Dominance +6, Bone Armor +2, Skeleton Mage Summoning +2, Clay Golem +2, Golem Mastery +1, Summoning Resistance +1.
Poison Dagger +1, Poison Dominance +5, Bone Wall +2, Poison Blade +1, Poison Explosion +1, Poison Nova +1.
Teeth +1, Damage +4, Aging +4, Resistance Reduction +3, Corpse Explosion +1, Bone Spear +1, Bone Spirit +1, Fear +1, Weakness +1.
Fire resistance 0%, frost resistance 0%, lightning resistance 0%, poison resistance 30%
Occupation: Mage
Quality: Gold
Rating: 18
Attributes: Strength +20, Agility +35, Vitality +20, Spirit +45.
攻击:885、防御403、耐力594、生命560、魔法450。
Fire resistance 30%, frost resistance 0%, lightning resistance 0%, poison resistance 0%
Skills: Fire Bullet +4, Fire Combination +6, Fireball +2, Hellfire +4, Warm Up +4, Economic Entangle +1, Healing +2, Ice Thorn +1, Ice Blade +1, Ice Shield +3, Fire Wall +1.
Although the newly learned skills after upgrading are not of much use.
However, the original skills have been further improved, which still made Zhou Cheng's strength increase significantly.
Zhou Cheng can now summon seven skeleton warriors, two skeleton mages, and a clay golem.
As for the main means of attack, fire bombs and hellfire have also been upgraded to level four.
The defensive skill Ice Shield has been upgraded to level three, and the warming skill has been upgraded to level four.
All major skills have reached the point where they cannot be upgraded.
All in all, Zhou Cheng's current strength is at least double that of level [-].
Next, Zhou Cheng's goal is to reach level [-] so that he can recruit two mercenaries.
The appearance of the two mercenaries will also lay a solid foundation for Zhou Cheng's next actions.
It has been a month since the apocalypse broke out. According to the original plan, Zhou Cheng must reach level [-] within three months, and then he will leave the city.
But now it seems that this goal is difficult to achieve.
Every level after level [-] requires killing a large number of zombies, and by just killing ordinary zombies, it would be good if Zhou Cheng could level up in ten days.
This speed was obviously too slow, so Zhou Cheng was ready to find trouble with the Corpse King.
Killing a zombie king is equivalent to thousands of ordinary zombies, and killing a zombie general is equivalent to hundreds of ordinary zombies.
Zhou Cheng only needs to kill three groups of corpses to almost reach the next level.
Of course, as the saying goes, the greater the gain, the greater the risk. The Corpse King is not that easy to kill, otherwise Zhou Cheng would not wait until level [-] before taking action.
The reason why we waited until level [-] was to put it bluntly, we were waiting for mercenaries.
Mercenaries are different from summons such as skeleton warriors. They are real warriors, and their strength and IQ are not on the same level at all.
Moreover, mercenaries do not need to be upgraded. Their level depends entirely on their employer.
They are the same level as their employer, and they are born with 50.00% of their employer's combat power.
This is equivalent to two mercenaries equal to one Zhou Cheng.
Only in this way did Zhou Cheng have the courage to attack the Corpse King.
In the following days, Zhou Cheng went out to kill monsters almost day and night.
Finally reached level [-] in seven days.
........
in the living room.
Zhou Cheng closed his eyes and meditated.
All my thoughts are immersed in the properties panel, and I will occasionally frown.
After the upgrade, Zhou Cheng planned to recruit two paladins to serve as human shields according to the original plan.
But when he was really faced with a choice, Zhou Cheng hesitated.
A paladin is a must. After all, Zhou Cheng needs a human shield to protect himself, and the paladin also comes with various bonuses.
But two paladins are really necessary...
Zhou Cheng was a little undecided for a while.
Mercenaries have three professions, namely Paladin, Archer, and Mage.
The mage profession was eliminated first because Zhou Cheng himself was a mage.
For the Necromancer, the two skills of Golem Mastery and Summoning Resistance are automatically lit.
Golem Mastery: Increases the speed and health of all golems.
Summon Resistance: Passive - Increases the resistance of all summoned creatures.
These two skills are very important and can further enhance the combat effectiveness of summoned objects.
In terms of poison system, Zhou Cheng lit up two new skills: Bone Spear and Bone Spirit.
Bone Spear: Summons deadly bone spikes that impale your opponents.
Bone Spirit: Unleash the tireless undead to track or search for targets.
Before getting the mage profession, the bone spear was actually the most powerful attack skill of the necromancer.
But now this skill has become a bit useless. Zhou Cheng now has no shortage of attack methods.
Bone Spirit is an auxiliary skill, only useful for searching. These two skills only need to be lit up, and Zhou Cheng will not continue to strengthen them later.
The same is true for the curse system. You can learn two skills: fear and weakening.
Weaken: Curse a group of enemies, reducing the damage they deal.
Fear: Curse a group of enemies, causing them to flee in fear.
These two skills are also not very useful, and they only need to be lit.
Although Zhou Cheng has double skill points, since the summoning skill points have been fixed, the remaining skill points are not very generous to take care of both the curse and poison systems, so he must make a choice.
As for the mage, Zhou Cheng only lit up the skill Flame Wall.
Wall of Fire: Creates a violent, exploding ball of death that devours your enemies.
This skill is a combination of Bone Wall and Hellfire, which is quite useful.
As for other skills, such as the Ice Element's Frost Nova, Ice Spike Pillar, and the Fire Element's Heel and Fire Zhou Cheng, I don't plan to learn them.
The skill points of the mage were even more tense than that of the necromancer, and Zhou Cheng did not have so many points to waste.
The limited points are better spent on the two skills of Ice Shield and Warming.
Ice shield is Zhou Cheng's most powerful defensive skill, and warm-up technique means the speed of mana recovery. These two skills are crucial.
Moreover, Zhou Cheng also had to leave enough points to learn the ultimate fire skills Hydra and Meteor Rain.
Hydra: Summons a multi-headed fire monster to burn enemies to ashes.
Meteor Rain: Summons meteorites to fall from the sky and hit the enemy, igniting them.
Since it is an ultimate skill, its power goes without saying.
Zhou Cheng chose the fire mage because of these two skills.
Not only do you need to learn these two skills, but you also need to fill up your points as much as possible in the future.
Otherwise, why would Zhou Cheng choose a fire mage?
Of course, Zhou Cheng can't learn these two skills yet.
Like the necromancer's ultimate skills, monster rebirth, and flame golem, if you want to learn them, you need to wait until Zhou Cheng reaches level [-].
In addition to skills, Zhou Cheng's own attributes have also been improved to a certain extent after upgrading.
Open the property interface
Occupation: Necromancer
Quality: Gold
Rating: 18
Attributes: Strength +25, Agility +35, Vitality +25, Spirit +35.
攻击:975、防御439、耐力594、生命597、魔法350。
Skills: Skeleton Summoning +6, Skeleton Dominance +6, Bone Armor +2, Skeleton Mage Summoning +2, Clay Golem +2, Golem Mastery +1, Summoning Resistance +1.
Poison Dagger +1, Poison Dominance +5, Bone Wall +2, Poison Blade +1, Poison Explosion +1, Poison Nova +1.
Teeth +1, Damage +4, Aging +4, Resistance Reduction +3, Corpse Explosion +1, Bone Spear +1, Bone Spirit +1, Fear +1, Weakness +1.
Fire resistance 0%, frost resistance 0%, lightning resistance 0%, poison resistance 30%
Occupation: Mage
Quality: Gold
Rating: 18
Attributes: Strength +20, Agility +35, Vitality +20, Spirit +45.
攻击:885、防御403、耐力594、生命560、魔法450。
Fire resistance 30%, frost resistance 0%, lightning resistance 0%, poison resistance 0%
Skills: Fire Bullet +4, Fire Combination +6, Fireball +2, Hellfire +4, Warm Up +4, Economic Entangle +1, Healing +2, Ice Thorn +1, Ice Blade +1, Ice Shield +3, Fire Wall +1.
Although the newly learned skills after upgrading are not of much use.
However, the original skills have been further improved, which still made Zhou Cheng's strength increase significantly.
Zhou Cheng can now summon seven skeleton warriors, two skeleton mages, and a clay golem.
As for the main means of attack, fire bombs and hellfire have also been upgraded to level four.
The defensive skill Ice Shield has been upgraded to level three, and the warming skill has been upgraded to level four.
All major skills have reached the point where they cannot be upgraded.
All in all, Zhou Cheng's current strength is at least double that of level [-].
Next, Zhou Cheng's goal is to reach level [-] so that he can recruit two mercenaries.
The appearance of the two mercenaries will also lay a solid foundation for Zhou Cheng's next actions.
It has been a month since the apocalypse broke out. According to the original plan, Zhou Cheng must reach level [-] within three months, and then he will leave the city.
But now it seems that this goal is difficult to achieve.
Every level after level [-] requires killing a large number of zombies, and by just killing ordinary zombies, it would be good if Zhou Cheng could level up in ten days.
This speed was obviously too slow, so Zhou Cheng was ready to find trouble with the Corpse King.
Killing a zombie king is equivalent to thousands of ordinary zombies, and killing a zombie general is equivalent to hundreds of ordinary zombies.
Zhou Cheng only needs to kill three groups of corpses to almost reach the next level.
Of course, as the saying goes, the greater the gain, the greater the risk. The Corpse King is not that easy to kill, otherwise Zhou Cheng would not wait until level [-] before taking action.
The reason why we waited until level [-] was to put it bluntly, we were waiting for mercenaries.
Mercenaries are different from summons such as skeleton warriors. They are real warriors, and their strength and IQ are not on the same level at all.
Moreover, mercenaries do not need to be upgraded. Their level depends entirely on their employer.
They are the same level as their employer, and they are born with 50.00% of their employer's combat power.
This is equivalent to two mercenaries equal to one Zhou Cheng.
Only in this way did Zhou Cheng have the courage to attack the Corpse King.
In the following days, Zhou Cheng went out to kill monsters almost day and night.
Finally reached level [-] in seven days.
........
in the living room.
Zhou Cheng closed his eyes and meditated.
All my thoughts are immersed in the properties panel, and I will occasionally frown.
After the upgrade, Zhou Cheng planned to recruit two paladins to serve as human shields according to the original plan.
But when he was really faced with a choice, Zhou Cheng hesitated.
A paladin is a must. After all, Zhou Cheng needs a human shield to protect himself, and the paladin also comes with various bonuses.
But two paladins are really necessary...
Zhou Cheng was a little undecided for a while.
Mercenaries have three professions, namely Paladin, Archer, and Mage.
The mage profession was eliminated first because Zhou Cheng himself was a mage.
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