(You open the door.)

(You find Sailor Bean standing in the doorway.)

(Xiaodouzi: Jack, we are about to set sail, Four Eyes told you to find him.)

(You: Starting so soon? Didn't you say half an hour?)

(Xiaodouzi: Haha, you were too involved in praying in the house, right? Half an hour has passed now.)

(You: Okay, thank you. I'll be there in a moment.)

(You turn your head, settle the little black cat, and walk to the navigator's workshop with the doll on your waist.)

(It turns out that when praying, there will be an error between the flow of time and the outside world. You obviously only feel that 10 minutes have passed, but the outside world has actually passed 10 minutes.)

(You come to the navigator's workshop.)

(You find the navigator carefully drawing on the map.)

(You: Brother Four Eyes.)

(Pilot: Are you here? Will you be a pilot?)

(You: I'm just a superhuman memory.)

(Pilot: I guess so, it takes a very long time to become a full-fledged navigator. You just wait here for a while. When my work is done, we will bring the compass and I will teach you how to navigate the sea. Identify direction and course.)

(You: Thank you.)

(The navigator takes one look at you, then proceeds to paperwork.)

(Now that the ship is just out of port, the navigator is not needed yet, so he is only working in his workshop.)

(You lean over to the navigator to find him comparing two charts and drawing some pictures on them.)

(You: What do these pictures mean?)

(Pilot: This means that evil gods may appear, this means that there may be undercurrents, and this means that there will be giant sea creatures.)

(You: Pictograms count as characters?)

(Pilot: Of course not.)

(You: What if it is a pictograph?)

(Pilot: What are hieroglyphs?)

(You: Oh, nothing.)

(In fact, the symbols marked by the pilots themselves are equivalent to the role of words, but they can write and read without hindrance.)

(From this point, Gu Yi boldly speculates that the "characters" mentioned in the rules actually only represent Western phonetic letters, while ideographic pictographs are not included.)

(For the experiment, you take a pencil and write a "person" on a blank piece of paper.)

(The navigator looks over curiously.)

(Pilot: What does that mean?)

(You: It's a hieroglyph that stands for "person".)

(Pilot: Isn’t this just a child’s graffiti symbol? Is this also a word? Interesting.)

(The navigator shakes his head, continuing to concentrate on the task at hand.)

(You touch the doll and look up at the top of your head. There is no change in the eyes, which shows that hieroglyphs do not violate the rules. At the same time, according to the knowledge of these pirates, there is no civilization that uses hieroglyphs in the world.)

(The navigator finished all the desk work, went through all the charts again, and then set fire to the maps.)

(You: Why burn it?)

(Pilot: For the sake of safety, anyway, I have recorded all the routes, and it’s okay to burn them.)

(You nod your head.)

(Pilot: All right, Jack. Let's go to the deck and have a look, and I'll teach you some sailing knowledge as well.)

(Hello's.)

(You and the navigator come to the deck, you come to the rudder, and the navigator tells you how to tell the direction with the compass, and how to tell when the storm is coming.)

(You did exactly what a humble apprentice should do.)

(The captain came over and chatted with you a few words.)

(Captain: It's all up to you this time, Four Eyes Boy.)

(Pilot: Don't be so polite, Captain, this is my duty.)

(You: Ladies, may I take the liberty to ask, are we going somewhere soon?)

(Captain: We are going to find the corpse of the god, as long as we find it, we can get boundless wealth.)

(You: Gods also have corpses?)

(Captain: Of course, it's just that those corpses are big.)

(The captain looks puzzled.)

(You nod silently. In the world view of these people, the gods also have entities. Moreover, they do not have a kind of respect for the gods, but a kind of transaction.)

(They believe in gods, and gods bless them.)

(The captain and the navigator started to chat about some affairs on the ship. You couldn't understand, so I didn't interrupt for the time being.)

(The doll in your waist suddenly begins to twitch.)

(Doll: Mud!)

(The doll is loud enough to get your attention, but the people around you can't hear the doll, so they go about their business as usual.)

(You touch the doll and look at the top of your head.)

(You find that the eyes have been slightly opened a slit, and the doll's field of vision seems to be covered with a layer of frosted glass, making it impossible to see anything clearly.)

(You: Captain, I feel a little uncomfortable.)

(Captain: What's wrong? Seasick?)

(You: Yes.)

(Captain: You can go to the cabin to rest for a while, and we will call you when we get there.)

(You: Thank you, Captain.)

(You leave the deck and come to the cabin. You touch the doll's head, and under his guidance, you find the source of everything.)

(In the lower hold, amidst a pile of ballast cargo, you find a squirming mass of blackened flesh.)

(You let go of the doll, but the ball of flesh and blood disappears again.)

(You go to the flesh and blood and look carefully.)

(In the middle of the pile, you find a note with text written in English.)

("Sleep forever in a palace under the sea.")

(You feel chills all over your body, you look at your doll and find that he has entered a state of inertness, no matter how much you play with him, he will ignore you.)

(You turn around and leave the bottom position.)

(You find that the door of the bottom warehouse is locked for some reason, and you cannot escape.)

(You hear the sound of running water.)

(Sea water poured in from all directions, submerging the entire bottom warehouse in an instant.)

(You shred your ticket as you struggle in the water.)

(The sea water recedes instantly, but you find that you are no longer on the boat, and you have come to a palace.)

(There is a bright red carpet under your feet, stretching straight ahead, without seeing the edge. The surrounding pillars are inlaid with gold and silver, and each pillar is as high as four or five stories.)

(You walk straight along the carpet.)

(You find nothing, the road seems endless.)

(You think silently for a moment.)

(Tearing up the ticket can indeed get you out of danger and leave the pirate ship, but the consequence of this behavior is that you will be trapped in this endless palace.)

(You are resting on the rug and you are very hungry.)

(You feel like you have been in the palace for dozens of days, you can't die, but hunger, thirst, fatigue, and sickness still can't dissipate.)

(You can no longer judge the time.)

(You terminated the game!)

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