"Damn!"

Gu Yi shook his fist vigorously.

Although I ran a little farther with the help of the baby just now, I didn't find any traces of anyone walking along the way, which shows that the two agents didn't choose this path at all.

Come to think of it, the two agents also had their own considerations.

The passage is too narrow, and it is not suitable for one person to explore at all. In case of an emergency, there is no place to escape.

I chose the difficult mode as soon as I came up, and it is not surprising that I hit a wall.

"It seems that this water pipe should not be the first place that needs to be explored."

Gu Yi thought for a while, then restarted the deduction.

(Deduction begins!)

(You carry the doll on your back and come to the iron gate in the middle.)

(You push open the iron gate.)

(There is a muddy road in front of you, and you find many footsteps on the ground, which should be left by the previous agents.)

(You follow the footprints.)

(You find yourself in the back garden of the castle.)

(The garden is full of various horticultural works, which are carefully manicured into the images of various animals, which look very realistic.)

(You walk around the perimeter of the railing, and you find that a railing has been violently dismantled, and there are still palm prints on the railing.)

(You try to shake the railing, it is very firm.)

(You guessed it, the agent sacrificed here was a man of extraordinary physical strength.)

(You slip into the railing through the gap.)

(You hear a rustling sound in your ear, and you quickly hold the doll behind your head.)

(Through the doll's vision, you discover garden creations in the back garden suddenly coming to life.)

(You quickly swing your arms and run towards the castle in front of you.)

(You find that the back door of the castle has been opened, you slam the door open and hide in.)

(You turn and close the door.)

(you are dead.)

(The deduction is over!)

"Damn!"

Gu Yi knocked on his head hard.

The restriction of not being able to turn back is too strict. If you just turn around and close the door, you will be punished by the rules.

No wonder the door was left open and unlocked. The agent must have left the castle all the way.

However, he still did not escape from the castle in the end, proving that running all the way was not the correct way, and he would inevitably miss some key information in it.

"Backtrack!"

(The backtracking deduction begins!)

(You rush into the castle.)

(Using the doll's vision, you turn your back and lock the door.)

(The gardening monsters outside the door kept knocking on the door, but after less than three seconds, they lost their vitality again.)

(You put the doll close to the door to observe.)

(The gardening plants outside the door automatically returned to their original positions and entered an inert state again.)

(You finally passed the first level.)

(You take a closer look at the environment you are in now.)

(Here is a tool room, which contains gardening tools such as shovels and scissors. It should be a gardener's workshop.)

(There is a door ajar ahead, which should be the way out of the workshop.)

(You step forward and spot a dead body in the corner.)

(You go over to examine the body.)

(This person is wearing a straw hat askew, the left side is a complete human face, and the right side has no skin. You reach out and touch it, and you find that his makeup is more realistic, not a real ghost.)

(A huge steel fork was inserted into his chest. The steel fork passed through his body and embedded itself in the wall. The blood had already turned black and solidified.)

(He holds a pair of small scissors in his right hand. You take the scissors out of his hand to check, and find that they are plastic scissors, which are not harmful at all.)

(Obviously, the dead man was the gardener of the castle, and the man who killed him was probably an agent.)

(The instructions for breaking through the gate said not to beat the employees. There are indications that the "employees" refer to these humanoid monsters.)

(The agent not only beat the employees, but even killed them, which must have violated the rules. Moreover, when he saw these humanoid monsters for the first time, he may not have realized that these people are living people, and his cognition may have been distorted up.)

(You didn't find the second corpse here, which means that violating the rule of "beating employees" will not directly lead to death, but will be subject to other unknown punishments.)

(You and the doll checked in the workshop, but found no more clues.)

(You push the door and leave.)

(You come to a long corridor and an ax falls from the sky.)

(Because you are too short, you successfully escaped this trap.)

(You bend over to avoid the axe.)

(There is a long corridor in front of you.)

(You observe, there is a string of bloody footprints on the ground, extending to the left, and you decide to follow the footprints to explore.)

(You notice a palm print suddenly appearing on the wall to the left.)

(You reach out for the palm print.)

(You hear the wind behind you, and you look back with the help of the doll.)

(A large iron ball is rolling from the end of the corridor.)

(You immediately lean sideways against the wall.)

(The iron ball rolls past your nose.)

(You guess, the last agent also used this method to avoid the iron ball, and the bloody handprint was left at this time.)

(You keep walking, and you don't see any movement along the way.)

(You come to the living room.)

(You look around, and the agent's bloody footprints are nowhere to be found.)

(There's a huge sofa in the drawing room with an ever-distorting cloud of shadows that you don't know what it is because the lights are so dim.)

(The glass windows in the living room are all nailed with wooden boards, and the glass of the old-fashioned pendulum clock beside the wall was smashed, but the pendulum is still working hard, making a mechanical sound of tick-tock.)

(You take out the flashlight from the black ball space and light up the sofa.)

(You discover that the twisted shadow is actually a second employee dressed as a monster.)

(You look closer.)

(Employees are equipped with many mechanical arms, with octopus tentacles hanging on the outside. Even though the employees are dead, those mechanical arms are still working non-stop, swinging randomly.)

(The employee's head was rotated 180 degrees. He was carrying too much equipment, and you couldn't move his body, so you couldn't see his face clearly.)

(This should be the second employee killed by the agents.)

(You still haven't found any clues left by the agents.)

(This agent's ability is very powerful. He seemed a little flustered at the beginning and left a lot of traces, but from the moment he entered the living room, you couldn't track him at all.)

(You even suspect that the agent is not dead, he is just trapped in this old castle. However, he has broken the rules several times, and the situation must not be very good now.)

(You not only have to beware of monsters and clues in the castle, but also beware of the agent who doesn't know whether it's an enemy or a friend.)

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