I, Konoha Yellow Flash!

Chapter 44: 8 o'clock, the old place?

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Senju? Hashirama: Warrior

Immortal Body: Hashirama recovers 1% of his maximum health every second after leaving combat. Hitting the enemy with the first two normal attacks of Hashirama will cause him to be stunned for a moment.

Wood Dragon Technique: Hashirama seals to release a wooden dragon to attack the enemy in the specified direction and cause two stages of damage to the enemy. Each stage has a short knock-up effect/short press Hashirama will ride the wooden dragon and cause two damage to the enemy in front. After landing, it will cause damage to nearby enemies and briefly stun them. While riding the wooden dragon, Hashirama can release the wooden man's technique. After Hashirama lands, the wooden man will fall from the sky and stomp the enemies on the ground with their feet. Those who are attacked will Enemies are stunned for 0.5 seconds.

The Wooden Man's Technique: Hashirama forms a seal to summon a wooden man in front of him that is the same as himself. The second stage can be released within 3 seconds. He will use his sword to rotate to cause three stages of damage to the enemy. The wooden man will imitate Hashirama's wooden man during its existence. In the second stage of the technique, if the wooden man does not imitate the second stage, he will grab the enemy closest to him for 1 second and cause damage, and then disappear after grabbing. (The wooden man's imitation skill will increase the cd of Hashirama's wooden man's art by 3 seconds. If the wooden man does not capture the enemy, it will reduce the cd of his wooden man's art by 3 seconds. Hashirama's long press on the second part of the wooden man's art will switch positions with the wooden man. Causes three stages of damage to the enemy, and the damage will be slightly reduced)

True Thousand Hands: Hashirama creates a thousand giant arms, causing damage to enemies on the ground. Enemies attacked will be briefly stunned. Each time an enemy is hit by a hammer, the next hammer damage received is reduced by 10%. , reduced by up to 30%. The enemy can be hammered up to 5 times. The true thousand hands will exist for 2.5 seconds. Within 2.5 seconds, the damage received by Hashirama in the hegemonic state is reduced by 50% (the release can be canceled).Additional passive: Hashirama is in a domination state during the first two normal attacks. When Hashirama is hit by a skill after the first two normal attacks, he will automatically release the wooden man's technique to fall from the sky and attack the target, which will stun the enemy for 0.5 seconds. , the cd of this wooden man's technique is only 3 seconds.

Senju Tobirama: Warrior

Water avatar: Tobirama's second normal attack marks the enemy hero. Pressing and holding the fourth normal attack will summon a water avatar and launch a water gun at the marked enemy. The mark will exist for 5 seconds. There are up to two marks. When no mark exists, Tobirama's fourth normal attack, long press, will quickly dash forward. (When the enhancement attacks two enemies at the same time, the damage will decrease by 25%, and the mark will disappear after the attack)

Flying Thunder God Slash: Tobirama summons a clone on the spot and can release four stages of skills. The first stage is to strike forward and stun the enemy for 0.5 seconds, the second stage is to slash forward, and the third stage is to release the slash after the continuous attack on the enemy. The enemy is knocked away, and the fourth segment returns to the clone's position. The next segment can be released within 3 seconds. After 3 seconds, the cd time will immediately enter. Tobirama's long press to release Flying Thunder God Slash will summon the clone to attack the three segments ahead. (Each time Tobirama releases the Flying Thunder God Slash, the cd will be reduced by 2 seconds, and long pressing to release the Flying Thunder God Slash will increase the cd by 3 seconds)

Hard Vortex Water Blade: Tobirama instantly gathers water in his hand and turns it into a high-pressure vortex that strikes forward. The enemy hit will be caught in the high-pressure vortex for 2 seconds and receive 5 levels of damage. The high-pressure vortex will only attack one person. Enemies in the high-pressure vortex cannot perform any operations, and Tobirama himself cannot perform any operations/Tobirama long presses to release the hard vortex water blade, which will release a waterspout on the spot, drawing surrounding enemies into the waterspout and causing 4 segments. Damage, Tobirama cannot be selected when releasing a waterspout. (When the enemy has the Mark of the Flying Thunder God, Tobirama releases the Hard Vortex Water Blade and slides to the normal attack to summon a clone to release a high-pressure vortex on the enemy. The damage of only one mark will not be affected. When there are two marks, two clones will be summoned. Causes a high-pressure vortex to the target enemy. If the enemy is hit, the enemy will be entangled in the high-pressure vortex for 1 second and receive 2 stages of damage)

Big Explosion Water Wave: Tobirama spurts out a huge amount of seawater from his mouth to instantly form a water prison to wrap around the enemies within the range and cause damage once. While the water prison exists, the enemy's movement speed and damage are each reduced by 10%. When Tobirama is in the water prison , the water prison will randomly throw out a small amount of detonating symbols, which will cause a small-scale explosion. The water prison will randomly throw out detonating symbols every 0.5 seconds. Enemies in the water prison cannot leave the water prison, and enemies and allies outside the water prison cannot enter the water prison. Tobirama can You can move freely inside and outside the water prison. The water prison exists for 4 seconds. Within 4 seconds, Tobirama can choose to release the water prison. If Tobirama releases the water prison by himself or when the time expires, a huge water dragon will form to attack enemies within the water prison. The longer the water prison has left, the more damage caused by the water dragon. The greater the damage. (The damage of skills released by Tobirama in the water prison increases by an additional 10%)

Uchiha Madara: warrior

High Fire Extinguishment: Madara's third normal attack has a grabbing effect. When long pressing the normal attack during the grabbing time, the fourth normal attack will be strengthened into High Fire Extinguishing, attacking the grabbed enemy and causing burns to the target. The burning effect deducts a certain amount of blood every second for 2 seconds. When short-pressing the normal attack during the grab time, the fourth normal attack will stun the target enemy for 0.5 seconds.

Susanoo: The burly god of war formed by Madara materializing huge chakra slams the enemy in front, stunning the enemy for 1.5 seconds. If the enemy is at the end of the pointer, he will receive an additional 30% damage and will be slowed down after the stun ends. 50% lasts for 2.5 seconds. If Madara presses Susanoo for a long time, Susanoo's energy body will continue to be released on the spot, lasting up to 2 seconds. (During the existence of Susanoo Madara, the damage taken is reduced by 95% and enemies close to Madara are deflected. When Madara releases the powerful fire to extinguish it, Susanoo can be released at the same time)

Fire Extinguishing: Madara spits out a huge fireball from his mouth and immediately knocks away enemies in front of him. After the fireball hits the ground, it spreads to a large area. Enemies that enter the range will be continuously knocked away by the flames, and the fireball will continue to spread for 2 seconds.

Arrival of the tree world: Madara will quickly grow many trees around himself and change the terrain within the range. Madara's skills will be strengthened when he is within the range of changing terrain. When he releases Susanoo, he will attack with two first attacks. Flying the enemy for 0.5 seconds, the second stage stuns the enemy for 1 second. When releasing the powerful fire, it will release the wooden man's technique to grab the enemy in front and spit out fireballs. The damage of the fireball will increase and the spread range will become consistent with the terrain change range. The world will change the terrain. For 15 seconds, enemies within the changed range will reduce their movement speed by 20% and increase their cooldown by 10%.Extra Passive: Each time Madara releases a skill, his attack power increases by 3% for 11 seconds.

Smoker: Warrior

Smoke Fruit: All enemies in Smog's smoke will be slowed down by 50%. When an enemy stays in the smoke for more than 2 seconds, he will be imprisoned by the smoke for 0.75 seconds. This effect will only be triggered once in 3 seconds.

Strike: The elemental form of Smog falls from the sky, attacking in the specified direction. When attacking an enemy, the second segment of the smoke attack can be released within 3 seconds. The elemental form of Smog will spin in place and attack enemies within the range (the elemental form cannot be destroyed). selected)

Smoke Strike: Smoker throws a smoke missile forward to attack the target or reach the farthest flight distance. It will explode immediately and form smoke around it. The smoke will exist for 5 seconds. The smoke strike will be released within 3 seconds after hitting the target. In the second stage, Smoker grabs the enemy through the smoke and hits the enemy hard. The enemy will be stunned for 0.5 seconds after landing.

Crazy Smash: Smoker swings wildly in front of him with a weapon attached to the Sea Tower Stone. Each time Smoker hits an enemy with a swing, the next damage will be increased by 4%. Smoker will swing 6 times, and the enemy will be hit by the swing. Reduces physical defense by 3% within 3 seconds (can be superimposed). Smog is in a dominant state when swiping. When attacked by an enemy while swiping, part of Smog's body will explode and form smoke in a small area around him. Smoker will continue to expand after being attacked (range limited)

Shanks: Warrior

Aura of the King: When Shanks' attack only hits one target, the damage will be increased by an additional 50%. When Shanks is damaged by two different targets at the same time, 30% of the damage received will be gradually recovered within 5 seconds.

Reverse Slash: Shanks swings a section of sword energy forward, causing damage to the enemy and slowing him down by 50% for 2 seconds. The sword energy will offset the enemy's flying object attacks during the flight, and he will recover himself (4% + 120) for each flying object offset. Life. The target hit by the sword energy will receive a heavy disability mark. The life recovered by the marked enemy will be reduced by 50%. The mark lasts for 3 seconds.

Push and Slash: Shanks pushes forward twice, and after the push and slash, the next normal attack will be strengthened with a flying slash. When the enemy is a certain distance away from Shanks, the flying slash can fly to the enemy and cause damage, and the enemy will be hit by the slash. Skills cannot be released within 1 second.

Overlord Haki: Shanks immediately releases Overlord Haki on the spot, which will cause damage to enemies within the range and stun enemies attacked within the range for 1.5 seconds. Enemies outside the range will have their movement speed reduced by 50% for 3 seconds, and Reduces the attacked target's damage by 30% and physical defense by 20% for 2 seconds. After releasing the overlord's domineering energy, it increases its own attack power by 200 and its movement speed by 75 points. The damage received will be fixed and blocked by 125. The self-buff will exist for 8 seconds.Extra Passive: Enemies attacking Shanks will be deterred by domination, reducing their attack speed by 15% for 2 seconds. (All skills will be strengthened when Shanks' overlord color Haki exists)

Joramir Mihawk: Warrior

The world's best swordsman: Each normal attack of Mihawk will add a layer of marks. When the mark reaches two layers, the next normal attack or pursuit slash, rolling slash, and black knife slash will gain enhanced effects. (Each strengthened normal attack causes damage that reduces the enemy by 3% and can superimpose physical defense for 2 seconds)

Pursuit Slash: Mihawk attacks the front with a slowly flying sword energy. If it hits the target, it will leave a sword energy mark on the first target. Within 3 seconds, Mihawk can release the second pursuit slash. Mihawk quickly attacks. Pick enemies with residual sword energy marks. (Enhanced pursuit slash will quickly attack the front with a cross sword energy, and reduce the hit target's movement speed by 30% for 1 second. The second stage of pursuit will be in a domination state, and it will also have 5% lost health)

Rolling Slash: Mihawk holds the knife and rolls 360 degrees forward. When hitting an enemy, he can release a second green tornado within 3 seconds to continuously attack enemies within the range (when the roll is strengthened, green sword energy will be attached to the sword, attacking The range is increased and comes with 5% penetration. The range of the green tornado is increased. Hitting the enemy will continue to slow down by 30% for 0.5 seconds, and absorb enemies within a certain range)

Black Knife Slash: Mihawk gathers his strength and slashes forward with sword energy in a wide area. The sword energy has a 10% penetration effect and 10% of the lost health. (Strengthened Black Sword Slash will slash two large-area sword auras in front of you. The first sword aura has a 30% penetration effect and 10% lost life. The second sword aura has a 50% penetration effect and 10% lost life. , when the enemy is hit by the first sword energy, the damage taken by the second sword is only 70% of the original damage, but an additional 10% of the lost life is received)

Son Wuhan: Warrior/Assassin

Heavy punch: Every time Sun Wuhan releases a skill, the next normal attack will be strengthened into a double-fisted punch. Sun Wuhan's critical hit effect will only be 150%, but he is born with a 20% critical hit rate. When Sun Wuhan enters a mysterious state Will gain 50% movement speed and continue to decay within 2 seconds.

Mysterious state: Sun Wuhan enters the mysterious state. He is invincible the moment he enters the mysterious state. If he is attacked by a single enemy skill in the mysterious state, he is immediately immune to one skill damage, and then gains a shield. The shield and mysterious state last for 2 seconds. (In the mysterious state, every normal attack of Sun Wuhan will have an instant stun effect)

Wu Kong Technique: Sun Wuhan flies forward for a certain distance. After landing, he gains 300 points of double defense and increases his movement speed by 30% for 2 seconds. If Sun Wuhan strengthens his normal attack this time and long presses it, it will be strengthened into a small magic flash attack. Distant enemies. (Sun Wuhan is in a hegemonic state when flying)

重拳出击:孙悟饭重击前方会击晕目标敌人0.75秒,重拳出击的重拳强化会升级一个档次100%暴击。(孙悟饭每次击杀或助攻增加12攻击力最多增加180)额外被动:神秘护盾存在的时间内增加悟饭30%的韧性。

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