[Main Naruto] Little sweet girl is blackened
Chapter 71 Chapter 71
Although Nuke is a map with CT advantages, it does not mean that the attacker is at an absolute disadvantage. In fact, there is no difference between police maps and gangster maps in CSGO. As long as your marksmanship is good enough, no matter what map It's all home for you.
As mentioned earlier, all the tactical systems and props usage in CSGO are based on the players' marksmanship. A team without the support of marksmanship is like a lonely A team. No matter how clever your tactics are, the props will not be enough. No matter how well you are in place, no matter how well you seize the game opportunities, as long as you can't beat the gun, you can't beat it.
It's brutal, but it's the reality.
Although D13 did not encounter a mid-life crisis like Team A, the match against LVG at this time also had the same feeling of powerlessness as when Team A faced a team with top guns. The gun match was impossible to watch.
In the second half, D13 tried its best to resist, but the gap between the two teams' shooting skills was too huge, and thanks to LVG's tactical reserves, which were also enriched a lot under VG's words and deeds, the final score was fixed at 16:9, and D13 lost to LVG. The second game ended with a BO5 loss.
With a big score of 2:0, LVG now holds three match points. As long as they win any of the next three maps, they can win the Hyperion OEL championship.
To be honest, everyone at LVG is not very excited about winning the HyperionOEL championship, which is not a very professional event. How should I put it?
First of all, this event is only a C-level event. Not to mention too much, even the prize money and opponents of the Wuxi Villa Cup are much better than this event. LVG feels like an armored vehicle when they play this game. Likewise, those who rolled over basically encountered no effective resistance.
This gave everyone at LVG a relatively dull feeling. There was no challenge at all along the way, and the sense of urgency was not very strong.
Secondly, for everyone at LVG, this game is just a qualifier for DreamHackOpenJune2021:Asia. The meaning of playing this game is different from other teams. Even if you win the next stage, there will be higher-level games waiting for everyone. Naturally In other words, it’s a little bit more Buddhist.
It doesn't matter if it doesn't matter, but the game is not over yet, and everyone in LVG has not relaxed their nerves, and is still concentrating on preparing for the match point game.
The third map in the HyperionOEL finals is Dust3, which is familiar to all CS players. This map is a strong map for both LVG and D2.
In particular, a team like LVG that relies solely on its own marksmanship has a natural advantage when playing maps like Sha Er.
After the intermission, the two sides entered the server. Sha Er chose D13 for this picture, so the D13 side at the beginning was the attacking side and the defensive side.
In Sha Er's picture, the T side doesn't have many offensive tactics that can be used at the start. After all, compared to CT's USP, the T side's Kroc has an obvious disadvantage in long-distance gunfights.
Therefore, in professional competitions, the option of going to A is basically eliminated in the T-side pistol round, because if you force yourself to go to A, it will usually result in several deaths.
So after the start, D13 didn't have any special thoughts about University A. He was given an XBOX cigarette from the gangster's house, and then the four of them gathered together under the cover of smoke bombs and prepared to go to platform A together, leaving only one Lao Liu to cut off the rear.
What do you think of this tactic...
It's relatively rough, but anyone with a brain can immediately see the tactical intention after the D13 smoke bomb was given. Even when they entered the trail, they didn't even restrain their steps and rushed up.
这特么就相当于在摄像头下撬电动车电瓶,意图一览无遗了。<spanstyle=“font-size:20px;margin-top:-20px;width:0;height:0;display:block;color:transparent;transform:scale(0,0)skew(0,0);“>谷</span>
Although they knew D13's tactical intentions, LVG's positions were relatively scattered, and they were unable to organize their players to return to point A immediately after receiving the information.
Now we can only rely on Sanye EXP and Xigua, who are defending point A, to withstand this wave of pressure from small A.
D13 is also strong here. We clearly know that LVG likes gambling defense, especially in a map like Sha [-] where point B has only one entrance. Gambling defense is more likely.
Sometimes when LVG even handed over point B and the middle to Gu Feng to look at, D13 actually chose to rush to point A at the beginning. This really made the EXP who arranged the tactics a little confused about the opponent's thoughts.
Are these people eating spinach? An uncontrollable thought popped up in EXP's mind.
However, the opponent had already reached the trail at this time, and there was no extra time for EXP to think about this problem. After counterattacking a flash to delay the time, he called his teammates for support and retreated behind the bunker.
At this time, LVG's three players in point A were all in a more aggressive position. Sanye was on top of A. Originally, Sanye wanted to cooperate with EXP to use flash bombs to clear A at the second time, but they did not expect that the opponent was He rushed over directly, but in desperation he had no choice but to jump off the trail to save his life.
Xigua went to Pit A at the beginning of the game, but halfway through he found that Platform A needed support, and is still walking back.
After all, D13 came over here. Not long after the players at point A on LVG's side were in position, D13's offensive props and offensive players had been pulled out from A at the same time. .seven
EXP's small body took a peek to see how many people the opponent had come to attack this time, but the opponent's breakthrough player saw the secretly peeking EXP and directly hit EXP's head with a Glock shot. , instantly causing the originally full EXP health value to drop to the critical line of more than 20.
This time the remaining HP of EXP was honest, so I squatted in the bunker and waited for Sanye to help me overcome it.
But at this time, Sanye started to show his effect. His preview position at the L position of the slope was always placed on the passing point of the A platform.
The people on D13 didn't know his specific location, and the small position A was blocked by D13, so there was no way to see Sanye, so a funny picture appeared next.
Except for the first breakthrough player who was not in position when Sanye came out, so there was no fight. As soon as the other players came out, they were locked and saw a scalp position, and then were taken away by Sanye. The next step was to die. One comes out, one dies, and three heads are exploded in a row before it is over.
Looking at the shot after head and head after shot, those who didn't know thought Sanye was playing whack-a-mole.
D13 never expected it. They deliberately avoided the B area defended by Gu Feng. With huge risks, 4 people rushed into A. They thought that this wave of tactics would be the best at landing. But I never expected that the second brother Sanye stood up at the critical moment and hit three USPs, causing D13's strategy to abort on the spot.
In order not to be deprived of wages at the end of the round, the D13 player who stayed behind in the middle had no choice but to forcefully pull him out of the middle, intending to fight with B1NGO, who usually defended the middle, in order to have some effect before he died, but he did not expect Gu. Feng actually came out of point B, and after seeing him, he gave him one to send away.
LVG took the lead in the pistol round and the score reached 1:0.
As mentioned earlier, all the tactical systems and props usage in CSGO are based on the players' marksmanship. A team without the support of marksmanship is like a lonely A team. No matter how clever your tactics are, the props will not be enough. No matter how well you are in place, no matter how well you seize the game opportunities, as long as you can't beat the gun, you can't beat it.
It's brutal, but it's the reality.
Although D13 did not encounter a mid-life crisis like Team A, the match against LVG at this time also had the same feeling of powerlessness as when Team A faced a team with top guns. The gun match was impossible to watch.
In the second half, D13 tried its best to resist, but the gap between the two teams' shooting skills was too huge, and thanks to LVG's tactical reserves, which were also enriched a lot under VG's words and deeds, the final score was fixed at 16:9, and D13 lost to LVG. The second game ended with a BO5 loss.
With a big score of 2:0, LVG now holds three match points. As long as they win any of the next three maps, they can win the Hyperion OEL championship.
To be honest, everyone at LVG is not very excited about winning the HyperionOEL championship, which is not a very professional event. How should I put it?
First of all, this event is only a C-level event. Not to mention too much, even the prize money and opponents of the Wuxi Villa Cup are much better than this event. LVG feels like an armored vehicle when they play this game. Likewise, those who rolled over basically encountered no effective resistance.
This gave everyone at LVG a relatively dull feeling. There was no challenge at all along the way, and the sense of urgency was not very strong.
Secondly, for everyone at LVG, this game is just a qualifier for DreamHackOpenJune2021:Asia. The meaning of playing this game is different from other teams. Even if you win the next stage, there will be higher-level games waiting for everyone. Naturally In other words, it’s a little bit more Buddhist.
It doesn't matter if it doesn't matter, but the game is not over yet, and everyone in LVG has not relaxed their nerves, and is still concentrating on preparing for the match point game.
The third map in the HyperionOEL finals is Dust3, which is familiar to all CS players. This map is a strong map for both LVG and D2.
In particular, a team like LVG that relies solely on its own marksmanship has a natural advantage when playing maps like Sha Er.
After the intermission, the two sides entered the server. Sha Er chose D13 for this picture, so the D13 side at the beginning was the attacking side and the defensive side.
In Sha Er's picture, the T side doesn't have many offensive tactics that can be used at the start. After all, compared to CT's USP, the T side's Kroc has an obvious disadvantage in long-distance gunfights.
Therefore, in professional competitions, the option of going to A is basically eliminated in the T-side pistol round, because if you force yourself to go to A, it will usually result in several deaths.
So after the start, D13 didn't have any special thoughts about University A. He was given an XBOX cigarette from the gangster's house, and then the four of them gathered together under the cover of smoke bombs and prepared to go to platform A together, leaving only one Lao Liu to cut off the rear.
What do you think of this tactic...
It's relatively rough, but anyone with a brain can immediately see the tactical intention after the D13 smoke bomb was given. Even when they entered the trail, they didn't even restrain their steps and rushed up.
这特么就相当于在摄像头下撬电动车电瓶,意图一览无遗了。<spanstyle=“font-size:20px;margin-top:-20px;width:0;height:0;display:block;color:transparent;transform:scale(0,0)skew(0,0);“>谷</span>
Although they knew D13's tactical intentions, LVG's positions were relatively scattered, and they were unable to organize their players to return to point A immediately after receiving the information.
Now we can only rely on Sanye EXP and Xigua, who are defending point A, to withstand this wave of pressure from small A.
D13 is also strong here. We clearly know that LVG likes gambling defense, especially in a map like Sha [-] where point B has only one entrance. Gambling defense is more likely.
Sometimes when LVG even handed over point B and the middle to Gu Feng to look at, D13 actually chose to rush to point A at the beginning. This really made the EXP who arranged the tactics a little confused about the opponent's thoughts.
Are these people eating spinach? An uncontrollable thought popped up in EXP's mind.
However, the opponent had already reached the trail at this time, and there was no extra time for EXP to think about this problem. After counterattacking a flash to delay the time, he called his teammates for support and retreated behind the bunker.
At this time, LVG's three players in point A were all in a more aggressive position. Sanye was on top of A. Originally, Sanye wanted to cooperate with EXP to use flash bombs to clear A at the second time, but they did not expect that the opponent was He rushed over directly, but in desperation he had no choice but to jump off the trail to save his life.
Xigua went to Pit A at the beginning of the game, but halfway through he found that Platform A needed support, and is still walking back.
After all, D13 came over here. Not long after the players at point A on LVG's side were in position, D13's offensive props and offensive players had been pulled out from A at the same time. .seven
EXP's small body took a peek to see how many people the opponent had come to attack this time, but the opponent's breakthrough player saw the secretly peeking EXP and directly hit EXP's head with a Glock shot. , instantly causing the originally full EXP health value to drop to the critical line of more than 20.
This time the remaining HP of EXP was honest, so I squatted in the bunker and waited for Sanye to help me overcome it.
But at this time, Sanye started to show his effect. His preview position at the L position of the slope was always placed on the passing point of the A platform.
The people on D13 didn't know his specific location, and the small position A was blocked by D13, so there was no way to see Sanye, so a funny picture appeared next.
Except for the first breakthrough player who was not in position when Sanye came out, so there was no fight. As soon as the other players came out, they were locked and saw a scalp position, and then were taken away by Sanye. The next step was to die. One comes out, one dies, and three heads are exploded in a row before it is over.
Looking at the shot after head and head after shot, those who didn't know thought Sanye was playing whack-a-mole.
D13 never expected it. They deliberately avoided the B area defended by Gu Feng. With huge risks, 4 people rushed into A. They thought that this wave of tactics would be the best at landing. But I never expected that the second brother Sanye stood up at the critical moment and hit three USPs, causing D13's strategy to abort on the spot.
In order not to be deprived of wages at the end of the round, the D13 player who stayed behind in the middle had no choice but to forcefully pull him out of the middle, intending to fight with B1NGO, who usually defended the middle, in order to have some effect before he died, but he did not expect Gu. Feng actually came out of point B, and after seeing him, he gave him one to send away.
LVG took the lead in the pistol round and the score reached 1:0.
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