Open DNF in Pirate

Chapter 775 The Different Silent City Dungeon

After all, it is the last dungeon of New Arad, so the monsters are naturally extraordinary.

This kind of extraordinary, even the player adventurers such as Lao Diao and Youlan Hurricane felt very strange.

After coming to New Arad, relying on their information advantage, they accumulate and grow faster than the adventurers of One Piece World.

Ordinary dungeons, they are used to traveling every second - everyone takes it for granted.

In order to collect money, the previous planning directly turned the ordinary dungeon into a white map.

It's different now.

Silent City takes into account multiple functions, and Fang Fan will not let it become a place where adventurers scramble.

Silent City's first dungeon [Inverted Observation Tower], the boss is Becky.

The first room of this map is "Aircraft". Customs clearance requirements: protect the engine.

All engines are damaged and restart automatically.

Every three seconds there will be a small mechanical roller in this room, and after two seconds the roller will turn into a mechanical bug to destroy the engine.

The monsters appear fast, with high frequency, and attack with great force.

In this way, it is quite a test of the adventurers' skill release timing and connection.

The monster's defense and blood volume, even if the strong adventurers use a big skill, they will still have half of the blood volume left.

If you don't have any real skills, even the first room will have to be stuck for a long time.

After 1 minute, if there is still one engine, a new portal will appear on the ground-this is different from the arrow adventurer jumping screen flip in the past.

Enter the back room through the portal, and the monsters are all mechanical creations of Hebron.

The blue striker who fires blue circles, will be confused when hit...

The bumping Hercules will be stunned by bumping...

The "locust" Baldinger, who is crazily jumping and moving around, will take a lot of time if he doesn't gather together to fight...

Green-named elite monsters are even more difficult to provoke - if the domineering level is not enough, it will take a long time to fight.

The one who can train people the most is still the dungeon lord.

Adventurers who are familiar with the plot should know that Becky with the double ponytail and big slingshot is Luke's most successful Hemon Cruz - she is also the special existence that Luke uses to locate Hebron.

When it comes to taboo creatures like artificial humans, then common sense cannot be used to judge her abilities.

Adventurers often say when discussing how to deal with Becky:

"When you meet her, first pay attention to the color of the floor."

"When the floor changes color, dodge quickly. If you step on it, you will fall off the restraining net, and then directly enter the bound state and cannot move."

"At this time, Becky will come to make up the knife, and the blood volume will bottom out if it hits!"

"However, if the timing of dropping the net is good enough, it can be avoided in advance."

"A lot of people are trying it this way."

"This kind of response in critical moments can effectively enhance our knowledge and arrogance..."

The discussions among the adventurers were in full swing.

"Becky inserts the slingshot in front of his body, and when the spring is tightened to perform a round of rotating strikes, once we are hit, we will be forced to repel."

"Let me tell you, the damage from this move is terrifying."

"Also note that when her blood volume drops to 50, the floor of the entire room will change color."

"If you are imprisoned by the floor at this time, Becky will use the 'falling from the sky' move to instantly kill you."

"Hey~ Is it so scary?"

"That's right, it's obviously not a group copy, but many of us have played a group copy."

"is it?"

"Can I still lie to you?"

"Of course, in fact, the latest dungeon does not have the terrifying defense and blood volume of the group dungeon."

“…”

Increasing the difficulty and effectively improving the abilities of the adventurers is Fang Fan's principle - the last dungeon must encourage the adventurers to integrate their existing strengths.

Becky has floor attacks, super-fast movement, etc., and the attacks of adventurers often cannot effectively fall on him.

This requires them to improve their knowledge.

Arriving at [Luke's Condenser], there are "light bulb" turtles everywhere.

Attacks from mob lights will knock down adventurers...

The electric turtle's lightning ball will track...

Luke Bionic will bubble attack.

Hitting these attacks will immediately interrupt the adventurers' non-hegemony actions.

The attack intensity is high and the attack frequency is fast. Adventurers who are weak in knowledge and domineering will not be able to pass the level without a few resurrection coins.

The elite green monsters are relatively easy to deal with, and the light and dark archers have no special mechanism, but are more troublesome than ordinary monsters.

The difficult one is BOSS Algauss.

This chimpanzee-like lord looks rough and thick, and his attack method is not complicated, but the output environment in this room is very painful.

When outputting BOSS, adventurers will also be harassed by moving light mirrors and monsters.

The little monsters can be dealt with in advance, but the energy light reflected by the left and right light energy moving mirrors is very painful.

Can't output comfortably, multi-stage damage often makes adventurers stunned.

Only those domineering masters who have been "trained" by Becky can clear this map with ease.

The "strengthening" of the color of knowledge and knowledge is completed, and then other abilities.

[Steel Arm], the full metal armor focuses on the iron blocks in the six styles of adventurers.

Generally speaking, strong adventurers will actively choose not to destroy the four devices, and let the boss actively activate the high defense mode.

In this state, when the BOSS closes its arms or pushes forward in a straight line or rotation, the high-gear attack damage is extremely high-few adventurers can persist head-on.

Coupled with firing bullets, light beads, and poisons from all directions, the adventurer's iron state has to push his arrogance to the extreme.

This state is head-to-head, and it also tests the domineering, and also tests the level of the iron blocks of the adventurers.

Real iron block VS iron block.

If the adventurer can grit his teeth and persevere, the proficiency of the iron block will increase quite quickly.

As proficiency increases, its defense ability will also increase!

[Dance of Light], the number of mobs is three times that of other dungeons!

All kinds of light bulbs are walking around, and they are very scattered.

The rooms here are also larger than in other dungeons.

In this special room, some remote skills of the adventurer will be directly grayed out.

This is to force adventurers to use six moves.

If the levels of Lanjiao and Shaving are not enough, then you can only rely on monster gathering skills to make up.

Or, no matter how poor your ability is, you can only rely on the most basic positioning.

However, no matter what method you use to annihilate the monsters, it will not be easy to pass the level.

Because the customs clearance conditions of this dungeon have a time limit:

If the monsters in this room are not eliminated within the specified time, the adventurer will be automatically transferred to the previous room.

If an adventurer times out in the first room, he will be sent directly out of the dungeon.

Moreover, killing not only needs to be fast, but also pay attention to methods.

The turtle carrying the light bulb will revive the robot warrior, and the scene that does not give priority to killing can easily become uncontrollable.

Elite monsters are no better than ordinary monsters.

One is a knight of light who releases bows and arrows, using bows and arrows condensed from light energy to damage players.

Shooting bows and arrows towards the sky or towards the adventurer, there is nothing to say about domineering.

Another elite monster is a dwarf with a sledgehammer. If the sledgehammer hits the adventurer, there is a high chance of being stunned.

Many adventurers pay coins the first time they are recruited.

Boss gold clown is more troublesome.

Even player adventurers feel very distressed.

Common attack method: hammering.

Hammer down with power in your hand, hitting the adventurer will knock you into the air—you can’t get down within five or six seconds;

Blow out a circus prop ball suspended in the air, which will form a small electromagnetic zone after a while.

It will track the adventurer, and it will hurt if it touches it;

A different-dimensional space is released in the hand, and at the same time, a space is formed behind the adventurer, and those who are not aggressive enough to know what's going on can't even notice the movement behind them.

This sudden attack has become the nightmare of countless adventurers.

The worst part is the exchange.

When the blood volume of the clown is low, the mobilization ability will generate a mosquito next to the adventurer.

Then it swaps bodies with the clown, and the boss will use one of the adventurer's skills to attack you continuously.

Afterwards, there will be a golden statue nearby saying: I won't tell you this is my body...

At this time, if you slow down a bit, you will be killed in seconds.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like