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Chapter 720 Sengoku : Hope 1 There's still time for everything

What is more troublesome is the body of terrifying evil thoughts.

This monster like a blood demon is also invincible when entering the picture.

Melta's method of disabling invincibility does not need to deduct blood if he is skilled or proficient, but this "blood monster" must be forced to take damage in order to dispel invincibility.

The Horror Evil Thought Experience summons the Blood Wraith 3 times in the order of Middle-Up-Down—actually his avatar—and rushes out.

Two of them were false and one was true.

Adventurers need to stand in the middle-bottom-top position in order to wait for the collision of the blood wraith.

If you are lucky, you will be hit for the first time, and if you are unlucky, you will not be hit until the third time - in the team state, one player in each position is enough.

When hit by a fake vengeful spirit, the adventurer will suffer multiple high damages—if you don’t take drugs to recover blood in time, you can only pay coins, unless the milk reacts fast enough.

In the first tough battle, the team that encountered the hatchery boss used several resurrection coins.

These team members almost doubted their lives.

In the end, it was useless to send the milk in the team to top the damage.

An alien suit is generally made, and it is difficult to withstand the continuous attacks of fake wraiths.

When touched by a true wraith, ghost fires will appear on the body while blood is reduced.

It periodically deals damage on adventurers.

As time goes by, the will-o'-the-wisps get bigger and bigger, and the damage gets higher and higher.

If the adventurer who carries the will-o'-the-wisp does not contact the terrifying evil thought body to release its invincible state, he will be "burned to death" by the will-o'-the-wisp soon!

After the invincibility is lifted, experienced adventurers will generally use short-range attacks—if it is a long-range attack, there is a high probability that the blood monster will end the state of breaking the defense early and shrink directly to the ground.

After that, it will launch a fierce bite attack: burrow into the ground, randomly appear at the foot of an adventurer when it comes out, open its mouth and launch a fierce attack!

If you are bitten, most of your blood volume will be lost, and you will enter a state of massive bleeding.

If you don't run much, you can't dodge it at all.

Others, such as blood pool attacks, just pay attention to the position.

Its mechanism is as disgusting and annoying as its appearance-it can't be hit without blood deduction.

However, it is not the most troublesome!

What adventurers hate most in the hatchery is the lava worm!

He and the worm king killing Gu are probably cousins ​​- the two worms are very similar in appearance.

It has a ferocious back with bony spurs, and sharp teeth around the chrysanthemum-like mouthparts.

In addition to it, there is an innocent giant lava turtle in the room.

This special turtle that strayed into the hatchery will not attack the adventurer, but the adventurer must kill it.

Because it leaves behind a turtle shell when killed, the shell can be used to stun lava worms.

This is the key to defeating Lava Worms.

The tortoise is not killed casually, it has more than 200 health, and it will slowly crawl towards the center.

The team with high output can wait for the tortoise to climb to the middle and then shoot a wave of seconds. If the output is low, you can enter and start fighting. It is estimated that when it is killed, it will just run to the center of the room.

Central... is important.

Keep the turtle shell as close to the center of the room as possible, so that it is easier for the lava bug to hit it-the more the edge, the less space there is to guide!

The turtle shell is ready, so just wait for the lava worm to launch a "charge" and knock itself out.

Some player adventurers even think: just stand in the middle of the turtle shell, and then pay attention to avoiding skills and jump casually, and just sit and wait for the lava worm to knock yourself out.

But in actual combat, how could it be so easy?

The Lava Bug cannot be attacked while burrowing, but it will cause multiple damage to nearby adventurers when moving.

High damage, broken moves, stiff, quite annoying.

When death falls, lava worms will drill out of the ground, and then randomly select an adventurer to soar into the sky.

No one knows whether they are the chosen ones, so they can only dodge wildly.

Devouring madly, the lava worm explodes in the center of the field with suction to absorb all adventurers on the field, and the adsorption is extremely strong!

Once close to the devouring center, the blood volume will be emptied directly - and the lava worm will return blood!

In a word, it is impossible to have such a good output environment.

The monsters are real monsters, not a moving target!

Those who react quickly will dodge immediately one second before its deadly move erupts.

For example, run to the safe area immediately before the devouring outbreak and keep running to avoid being sucked over.

Slow reaction is instant kill!

There is another factor involved in this.

As a monster in the game before, an adventurer will be locked before the lava worm charges.

When the adventurer realizes that he is locked, he is ready to jump to avoid and guide it to hit the tortoise shell. When he sees that others are locked, he must predict the charge route of the lava worm to avoid it.

but!

there's no more!

There was no warning before his charge!

The entire charge is a straight line and will span the entire room, and all adventurers in the straight path will take extremely high damage.

And this kind of charge will last for 3 times, and they will be hit only once. With their current blood volume, they will be instantly killed!

This is an extremely test of domineering!

For some adventurers who love to practice hard, this is a good place to hone and practice domineering.

However, for the entire attacking team, it would be a disaster if they accidentally ran into lava worms!

There are four hatchery bosses, one is more troublesome than the other.

Whether it is a first-time pirate or a new navy adventurer, or an experienced player adventurer, they all feel that the hatch is tricky.

Of course, no matter how difficult it is, there will always be groups and teams that can overcome it.

......

Naval Warfare, Sengoku walked out of the office and looked up at the curtain of the sky.

Under the circumstances that everyone generally felt that the tough battle was very difficult, the adventurers of the New Navy finally made a bloody road.

The regiment where the generals belonged finally reduced their energy to 0.

This time the animation appeared directly on the sky curtain.

A giant purple energy crystal shattered, and the energy shield covering the black volcano also burst.

Below the crystal, the new navy adventurer and several top DPS people were taken by the camera one by one.

Many adventurers have seen this scene.

"It's the generals!"

"Are they clearing the energy blocking battle?"

"In other words, they can enter the black volcano!"

"As expected of the new navy, the rewards for the first pass of the mission belong to them and they didn't run away."

Many adventurers showed excited expressions.

"Sure enough, joining the new navy is the best choice. I really regret not joining sooner!"

Some people feel sorry.

"It's too late to join now. I see that there is a recruiting office for new naval adventurers on the west coast...it is a permanent recruiting station established by the navy..."

"Hurry up and go..."

The frequent photogenic appearance of the new navy has virtually allowed more adventurers to join the navy.

The navy has already figured out a relatively mature mechanism for skill training and equipment creation, and the strength of the new navy is growing every day.

Naval Warfare, Sengoku has turned around and returned to his office.

Akainu and the others were about to enter the most critical black volcano, and he had no interest in continuing to watch.

Thinking of what Fang Fan said to him, Zhan Guo's heart sank for no reason.

"Hope it all works out in time..."

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