Live and become a villain in Marvel
Chapter 49 Upgrade
On the first day he was transferred to the operations department, Karl sat at his workbench all day because he had nothing to do.
Although Carl was paddling openly during working hours, Agent Hand, who was in charge of the operations department, did not say a word.
This was not because Agent Hand did not notice Carl's behavior, but because Agent Hand felt that when dealing with a newly transferred level 7 super-powered agent like Carl, she needed to use her own judgment to arrange work for him.
Therefore, after the current Agent Hand took a look at Carl who was idle in the combat command room, she began to contact Nick Fury to ask for some information about Carl, and after asking, she also sent people to collect it according to her request. Carl's information for the last seven years.
When Agent Hand used his own standards to judge whether Carl was trustworthy, Carl, who had been paddling all day, had already left work on time.
After Carl got off work on time, Carl, who had just walked out of the operations department, suddenly thought of something. When he was following Agent Coulson, he seemed to have never had the experience of going to work on time and getting off work on time. Karl remembered that at that time, apart from going on field missions, his daily life consisted of resting, exercising, taking vacations, and exercising.
Now, thinking that he had actually lived the life of a normal office worker, Karl found that he was still a little uncomfortable. Regarding his violation and discomfort, Karl, who had been leisurely for a day, complained to himself with interest: "I didn't expect it. It’s really an experience I never thought about, but it’s awkward to be a normal office worker.”
After complaining to himself about his sense of disobedience, Karl suddenly felt a little hungry. He touched his stomach and said funnyly: "I didn't expect that after not going out to replenish energy at any time, I would be hungry now." Saying such words , Karl turned and headed to the canteen.
However, Karl ate in the cafeteria. Because his body's energy needs were relatively large, Karl had enough food for three people by himself.
After eating and drinking, Karl returned to the dormitory.
In the dormitory, Karl looked at the mark on the calendar. He hung up his coat first, and then lay on the bed.
He closed his eyes and called up his hero interface. Karl quickly browsed this interface which was of little help to him now.
During the browsing process, Karl's eyes directly moved away from the almost unchanged measurements, and then stayed for a moment at the column of the number of energy gold coins he currently held. Finally, Karl's eyes stopped at the column that he needed to pay most attention to now. The place.
Carl looked at the current character skills on his interface and found that the skills column still only had headshot and aiming skills. Carl curled his lips and muttered in a low voice: "It still doesn't appear. Am I wrong in my inference?"
Thinking about his inference, Karl uncertainly clicked on his two existing abilities.
Headshot: The host is proficient in the passive ability derived from gun shooting. This ability effectively improves the host's firearm shooting accuracy. In firearm shooting, headshots allow the host to fatally strike the vital points of the target.
Aiming: A passive ability derived from the host's proficiency in firearm shooting. This ability corrects the external interference of the firearm currently used by the host when the host performs long-range shooting, ensuring that it can shoot perfectly at a distance. When using sniper equipment, this ability will effectively increase the shooting distance by 2000 yards, three times per day.
After looking at the detailed introduction of these two skills, Carl took another look at the current character's combat skills on the interface, and compared them with the annotation of firearm proficiency in the combat skills. Carl felt that he had not made any mistakes in his inference. After all, the main explanation for firearm proficiency is that the current character has mastered the use of all firearms proficiently.
Moreover, after I mastered the use of firearms, the day after character skills appeared, I developed two abilities that directly transcend reality: headshots and aiming. Although I didn’t know how the interface would judge that I had mastered firearms at the time, but I came into contact with it. The only location for firearms is the training ground of the Strategic Homeland Defense Attack and Logistics Support Agency. In the training ground, he had only practiced firearms shooting and ancient martial arts. Therefore, the result that Karl once deduced was: after he trained with a certain weapon, and became proficient in it, he could activate character skills, and the interface checked his After the skills are acquired, the corresponding skills will be derived accordingly.
Now that Karl didn't see the swordsmanship and stick skills he practiced being incorporated into the character's skills, Karl couldn't help but feel a little disappointed.
Although Karl was disappointed that he did not gain proficiency in swordsmanship and stick skills, he had no intention of giving up on his practice. After all, he had been practicing for almost a year. Rather than giving up now, he might as well continue practicing, even if he could not become proficient in the two skills. , but to master the use of some cold weapons, Karl thinks it is still a good deal.
Originally, Karl planned to close the hero interface after seeing that the skills and techniques he was most looking forward to did not appear what he wanted to see.
But just when Carl closed the interface, Carl suddenly ignored his current character level and experience points.
The character's level is still the same as before, but the character's experience value has unknowingly reached the full value: 20002000.
Looking at the full experience, Karl said curiously: "Have I killed so many people?" It's no wonder why Karl was surprised. After all, Karl knew that the only way to grow his experience was by killing, and when he killed, he was ordinary. Humans can only provide 1~2 experience points, and superpowers can only provide 10~20 experience points.
In the four years since he awakened to the hero interface, Carl clearly remembered how many people and superpowers he had killed. Precisely because Carl knew what he was doing, Carl gave up paying attention to experience points. After all, he was about to He is not a murderer, nor is he a terrorist who possesses weapons of mass destruction, so the increase in experience points is an unsolvable problem in Karl's eyes. But now that Karl sees that his experience points have reached two thousand, Karl I was so surprised that I couldn't speak.
His brain was shut down, but Karl's hand clicked on the experience value as if it were a crippled hand. As his hand touched the experience value, a sentence appeared on the experience value: whether to use the experience value to upgrade.
Karl, who was awakened by these words, did not choose to upgrade his character now. He looked at the hero interface and asked anxiously: "What is my experience value? Why is it full, so full?"
Hero Interface: Whether to recall how to obtain experience points.
"Memories." Karl chose memories without thinking. If Karl didn't understand how his experience points came from, Karl thought he might go crazy.
As Karl gave the "recall" command, a large amount of data began to appear on the hero interface. These data record all the ways in which Karl gained experience points from the beginning of the Awakening Hero interface to the present moment.
Carl looked at the data center mentioning that he had killed 6 ordinary people and 14 people with superpowers, and then saw that the experience contributed by these people to him was 217. Carl first breathed a sigh of relief, and then he looked at it very energetically. Other ways to gain experience points.
The host gains firearm proficiency, and the interface slowly provides the host with 300 experience points according to the rules.
The host gets a headshot, and the interface slowly provides the host with 600 experience points according to the rules.
The host gains targeting, and the interface slowly provides the host with 600 experience points according to the rules.
The host's skill bar is opened, and the host gains 1 experience point by braking every day.
......
Looking at the series of experiences in the acquisition log, Carl found that these experiences seemed to be more than two thousand when combined with his own killing experience.
But now, Karl is not sad about the excessive loss of experience. He is now happy that he has other ways to gain experience, and he has given up on the fact that he will not become a murderer because of gaining experience. Rejection of experience.
Knowing that he had other ways to obtain experience points, Karl directly gave his instructions to the hero interface: "Use experience points to upgrade."
As Karl's order was issued, Karl saw that the experience value column quickly dropped from two thousand experience points to one thousand experience points, and then the one thousand experience points also quickly returned to zero.
Not enough. When the experience value returned to zero, Karl discovered that his character level had been promoted from level one to level two.
After the character upgraded, Karl originally thought there would be some reward, but after waiting for a long time, there was no improvement in the interface. Regarding this situation, Karl could only observe the hero interface once.
Life species: Human subspecies evolves into humans.
Character name: Carl Mannier
Character age: 22 years old
Character gender: male
Character racial talent: not activated Note: cannot be activated.
当前身体对应强度:力量22;智力4.8;敏捷37。注:正常人类数值为力量:57,智力:36,敏捷:57。
Current character level: Level 2.
Character's current experience value: 03000
Current character combat skills: Firearms proficiency.
The current character holds energy gold coins: 335. The current gold coin condensation speed is: 1 coin for 4 days.
Current character armor: 2.6, foreign objects can be included.
The current character's magic resistance: 0.6 can be counted as foreign objects.
Current character movement speed: 30310.
Current character attack speed: 0.5.
Inventory: Empty.
Current character skills: Headshot only takes effect when using a firearm, and aiming only takes effect when using a firearm.
Store system: The gold coins have not reached the minimum standard of 600, and the store is not open yet.
Looking at the data of this machine, which had improved strength by 2 and agility by 3 compared to his level one, Karl couldn't help but feel really disappointed about upgrading. After all, Karl thought that upgrading would give him a skill or some energy gold coins and equipment. Or something, but now that he saw that the upgrade only slightly improved his attributes, Karl complained directly to the interface: "You are really stingy. You don't give me anything. There are no skills, no energy gold coins, no energy gold coins. I don't even know." What’s the point of upgrading?”
In response to Carl's complaint, the hero interface gave a sentence without even pausing: The interface will not grant the forced mastery skill if the level is not reached. Energy gold coins rely on the host to condense. Rapid aggregation will consume the host's current vitality and lifespan. Does the host need to obtain it quickly?
Seeing the answer given by the interface, Karl closed the interface without thinking.
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