Dynavale and Hogwarts

Chapter 0248 Research on Dementors

New week begins.

The content of the current class is too simple for Dana, so during class, on the surface, he is taking notes vigorously, but in fact he is completing assignments and test papers in various subjects.

This saves a lot of time in practicing summoning spells and reviewing Defense Against the Dark Arts knowledge.

On Saturday, Dana invited his Quidditch teammates to watch the Slytherin-Ravenclaw game. This is Slytherin's first appearance after major adjustments. Only by knowing yourself and the enemy can you fight without danger.

Ravenclaw fought very hard throughout the game. They had already lost to Hufflepuff before. If they lost this game again, they would be completely out of the Quidditch Cup.

It's just helpless that Slytherin's players are all tall and thick, with big muscles and round waists, and their playing styles are rogue. At the beginning of the game, it was normal. After Ravenclaw took a big lead, its true colors were revealed, and various fouls occurred one after another.

Is this still the Slytherin team that has won the Quidditch Cup for many years in a row, with excellent skills and advanced playing styles? They have turned the Quidditch game into a broomstick fighting game.

All the Hufflepuff players frowned, this rogue style of play was difficult to deal with.

Although Ravenclaw was ahead by 140 points through penalty points, the price was that two people ended up seriously injured. Qiu Zhang was flanked by two Slytherin players and was unable to concentrate on finding the ball. As a result, Malfoy caught the snitch first.

Slytherin narrowly defeated Ravenclaw by 10 points.

Dana quietly asked Cedric: "Can we wear spiked protective gear during the game? If they want to bump into him arbitrarily, they will prick him first."

Cedric was amused: "What are you thinking? Except for the goalkeeper, it is a foul for other players to wear protective gear."

"Then can I cast an armor spell on myself?" Dana asked, blinking.

Cedric shook his head and said: "This is also a foul. Players are allowed to bring wands into the field just in case, so they can save themselves in unexpected situations.

"During a game in 1674, a dragon accidentally broke into the playing field. Players were not allowed to bring wands into the field, so they could not defend themselves and suffered heavy casualties. Therefore, they were allowed to bring wands into the field later. But they could only be used in emergencies. ."

Dana patted Cedric on the shoulder and said pitifully: "Captain, then our lives are all in your hands. After we were hit, kicked, strangled, and bitten to death by Slytherin members, Before that, you must catch the snitch as soon as possible."

His words and gestures made the teammates nearby burst into laughter. Diego also squeezed his voice and coaxed: "Captain, I'm leaving it to you," which caused another burst of laughter.

Cedric looked at his teammates dumbfounded, with a serious look on his face, and said: "In more than a month, we will also encounter Slytherin. Let's go back and think about how to deal with their rogue tactics."

The team members all solemnly promised. This is the closest the Hufflepuff team has come to winning the championship, and everyone cherishes this opportunity.

After saying goodbye to his teammates and leaving the court, Dana went to the detention room of the Everything Wish House to study the dementors. Once the research is clear and a complete method of dealing with Dementors is available, he can go to Azkaban to find out.

Dana was fully confident on how to sneak in.

His own invisibility spell can hide even his breath, so it will be no problem to deceive the Dementors with poor eyesight.

Occlumency can originally resist Dementors' emotional exploration. Now that the consciousness space is stabilized, the spirit used by Dementors to explore emotions cannot even enter the consciousness space.

Without the powerful tool of emotional detection, the dementors would not be able to detect him at all.

In the detention room, Dana was verifying this. He was invisible and walked around in front of the dementor, but it didn't react at all. It probably wasn't an act, because Legilimency didn't detect anything unusual.

It seems that as long as you are careful not to bump into the dementors, there will be no problem walking on the island of Azkaban.

If you encounter a situation where you have to take action, triggering thunder can really work. However, after improvement, although it is invisible before launch, it still has strong sound and light effects after it takes effect. Too much movement can easily attract other dementors.

Let’s look at the frequency of sound waves that makes dementors most uncomfortable. The sound waves themselves are invisible. If the frequency is beyond the hearing range of the dementors, then a sound wave blast with positive emotions is a better choice.

Dana continued to adjust the frequency of the sound wave impact while carefully observing the changes in the Dementors, and soon found a frequency that made it impossible for the Dementors to maintain their form. This is it.

Casting sonic shock in other directions, the dementors had no reaction. Great, it can't hear it. Well, if you have to use your hands, you can cast a sonic blast with a positive emotion.

But before the altar is destroyed, even if the dementor disappears, the robe will still be left behind. According to the performance of the green-robed monster, even in this state, the feeling between the dementors still exists, and they have to find a way to deal with the leftover robe.

Maybe there will be a time when you need to catch one or two dementors and ask about the situation. This requires a means of restraining the dementor so that it cannot escape and facilitate questioning. Regarding this, Dana has already had an idea and can test it now.

He first browsed the happy memories in the consciousness space, and after mobilizing happy emotions, he used illusion magic to envelope the dementors. In the illusion, people were having a feast and there was a happy atmosphere everywhere.

Through Legilimency, he understood the true reactions of Dementors.

The dementor sensed something was wrong, and he began to fly in different directions, but his happy mood permeated the entire illusion, and he could not escape in any direction.

It felt burning, and silvery spots began to appear on the skin exposed outside the robe, and they continued to expand and spread.

The pain was unbearable. It quickly retracted its hands into the sleeves of its robe, curled up into a ball, and buried its head tightly between its legs. Then it remained motionless, relying on its robe to protect it from the harm of happy emotions.

Stopping Legilimency, Dana counted the time. There was no problem if the illusion persisted in questioning for a period of time. It's not safe for a long time. This illusion can't stop the connection between dementors.

There are also methods of restraint. Dana thought for a while, and there should be ways to deal with various situations. Even in the worst case scenario, where you are surrounded by a large number of dementors, you can still apparate or ride a broomstick away after the Patronus disperses them.

Next, we will learn about the situation in Azkaban and the situation on the island through Legilimency of the Dementors. The most critical thing is the location of the altar.

There's also something to know about the Dementors themselves. For example, what kind of information can the induction between them convey? How were they born? What is their organizational structure? How many kinds of magic do they master?

The more you know about this information, the better you will be at dealing with it.

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