Dynavale and Hogwarts
Chapter 0229 A review of the science of magic
Perhaps for the two brothers, the lively process made them happier than the result.
The brothers were happy, but they still had to give Ernie an explanation.
"Sorry, Ernie. I didn't ask either of them what they were going to do with it when I lent it to them. If you don't want it, I'll get the Bludger back."
When he heard that the ball was borrowed and not given away, Ernie's face turned from cloudy to clear, and looking at Dana's sincerity, he said: "Forget it, the matter is so big now, you suddenly gave up the ball It’s not good to take it back.”
Seeing that Ernie was not angry, Dana said again: "I did the math, they are just doing it for fun, they can't make much money." Then he did the math for his roommates, and they were all happy after hearing it, and their relationship only made a little money. Even Ernie couldn't help laughing when he asked for money.
The next day, Dana felt a little uncomfortable. Quidditch training was suspended and would not resume until the beginning of next semester.
This is also a helpless move. Many players on the team are fifth graders and their studies are very heavy. The daily training last week took up a lot of time, and considering that I will have a holiday in less than two weeks, I simply stopped training until the beginning of the next semester.
Fortunately, the match against Slytherin won't be held until early March, so two months of training is enough. Dana had some free time and began to review the study of Charms again.
But during the review process, Dana discovered a problem.
The content of magic science is very complicated, with various functions and different forms of magic spells scattered everywhere like beads. There is a lack of a simple summary and organization method to string these magic spells together to form a system to facilitate sorting out what has been learned.
In fact, there are ready-made classifications of magic spells, but whether divided by form or function, there are too many types and it is not simple enough; and there are also cases where the boundaries are unclear or the classifications overlap.
For example, the Happy Spell can be said to be an emotional spell, but if used improperly, it can also be regarded as a curse for being blindly optimistic and ignoring dangers.
Therefore, Dana took a different approach and divided it into four stages according to the process of generating and taking effect of the spell: formation of travel triggering effect. Let’s sort out the entire knowledge of magic.
The elements in the formation phase of a spell are magic, magic trails, incantations, wand swings, and wands. The functions of spells and wand movements are to assist in the formation of magic tracks, and the function of the wand is to guide the magic spells formed in the body to the outside of the body.
Techniques available at this stage include continuous spell reading and rapid spell casting with streamlined wand swing movements;
Abandon spells and rely on subconscious control of the trajectory to cast spells without spells;
As well as wandless spellcasting, which abandons the movement of the wand and allows the subconscious to control the trajectory, and abandons the wand and guides the magic inside the body to the outside by entering a special state.
If the opponent's spell is at this stage, common countermeasures can be used to target these five elements: for example, use "Silent" to interrupt the spell; use "Petrify All" to interrupt the wand swing; use "Expelliarmus" Come and collect the wand.
However, these are only useful for wizards who need spells and wands to cast spells. For wizards who cast spells without spells or wands, the best way to deal with it is to use magic spells that attack the soul, causing the magic power to be disordered and unable to form a magic trajectory.
"Crushing the Bones" can be used, "Soul Leaving the Body" can be used, and the natural petrification, sky fire, war dance, etc. that Dana often uses can also be used.
The second stage is marching. Not all spells require this stage. For example, "fluorescence flash" has no emission stage, or even a trigger stage. It takes effect directly, either lighting up the tip of the wand or turning the person into a humanoid light bulb.
If this stage of the spell exists, the element to pay attention to when casting the spell is direction. The most convenient and barrier-free journey is the best choice for the casting direction.
The coping methods at this stage are nothing more than to dodge and avoid the path of the curse; or to add obstacles on the way, such as using a moving spell to place obstacles on the path, or using something like "obstacles". A enchantment that blocks the effect.
But this can only be used for magic spells that have no penetrating effect. For magic spells with rules and penetrating effects, such as Avada Kedavra, they can only be blocked with activated matter.
It can also be seen from the above that in terms of blocking effect, activators are stronger than physical obstacles, and obstacles are stronger than magical effects.
The last way to deal with it is to attack. When two magic spells collide during the launch process, whichever spell contains stronger magic will win. This is a method that can only be used when facing a wizard who is about the same strength as himself.
The next stage is triggering. The causes of triggering are different, the manifestations of the spell are also different, and the means of coping are also different, which requires specific analysis.
But they are roughly divided into two categories. One is instant triggering. Most spells will be triggered by contact, that is, the launched spell will be triggered when it touches objects and human bodies.
For this type of trigger, the countermeasure that can be adopted is to use other objects instead of the human body to trigger the spell, whether it is an obstacle or a magic effect produced by a spell similar to "armor protection".
There is also a delayed trigger, which will only trigger after the conditions are met.
For example, a Muggle expulsion spell cast on the land will not take effect immediately. The spell will only be triggered when a Muggle comes close enough. The same goes for many curses and curses.
How to break the curse of delayed triggering is Dana's weakness, and research in this area needs to be strengthened.
The last stage is the onset of action stage. For most spells, they take effect immediately after being triggered, so there are no countermeasures before taking effect.
But for some spells, such as the Flying Curse and the Summoning Curse, there is still a period of time between triggering and taking effect.
Take Harry's flying broomstick, for example. When the spell is triggered and the broom flies toward Harry, he can also take measures to prevent the spell from taking effect, such as tying the flying broom with a rope and dragging it.
But for a spell that has taken effect and produced a magical effect, the method to be taken is to eliminate the magical effect.
For example, after the "Tarantella Dance" takes effect, you can use magic spells such as "Stop the Curse" and "All Curses End" to eliminate the magic effect when facing a wizard who dances non-stop.
The mechanism here is also what Dana needs to study clearly in the next step.
Before it takes effect, the spell is in the form of a magic running track; after it takes effect, the magic running track completes its mission and ceases to exist, leaving only the magic effect, or some attributes change color, size, status, etc.; or It's the location that has changed.
Therefore, "Surprise" obviously does not achieve its effect by destroying the trajectory of magic power. So what is the principle of its effect? If we understand it, we may be able to create a more powerful and widely applicable magic spell.
After sorting out this, Dana had a clear direction for breaking the curse. One is to break the delayed triggering spell, and the other is to break the magic effect after the spell takes effect.
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