So, "Some people can fool their own brains, but they can't fool their dick", this more classic sentence was highly praised by a certain MOD website.
In the final analysis, it is still the pot of political correctness.
Meng Shu thought for a while, then shook his head.
He is a Chinese, and there is no need to imitate the political correctness of foreign countries.
If the game is to be localized on global console platforms or abroad, he will only do what he wants to do, instead of blindly catering to the game media, which is putting the cart before the horse.
In Meng Shu's view, games should try to avoid politics and bring players a good gaming experience.
But with the development of the times, the monopoly of capital.
These politics have also begun to take the initiative to move closer to the game and intervene in it.
Then carry private goods in the game, criticize other countries, and promote themselves.
Meng Shu would avoid such things.
He will not do such a low-level behavior of instilling fallacies into players through the game.
Now, he looked at a game he had already decided on.
"Mountain in the Sky".
This is a 2D horizontal version of the vertical downward game.
Because of the problem of development funds, the game is full of poverty and simplicity visible to the naked eye.
But the gameplay is not bad, and the gameplay is quite interesting.
Let it catch fire after it came out.
The background of this game is about the west of the overhead world, where the Civil War is going on.
Among them, the federate (Southern Alliance) was somewhat invincible and showed signs of retreat.
In desperation, the alliance launched a bioweapon capable of blasting mushroom clouds into New Europe.
So under such circumstances, the protagonist of the game appeared.
In the game, it is introduced that he went on a business trip to other cities. In order to enjoy life, he stayed in a luxury hotel called "Sky Mountain", and chose the presidential suite on the 100th floor on the top floor.
The feature of this suite is that it has a good view and a long view, and the entire floor belongs to the suite, and it also has a direct elevator leading to the whole floor.
So in this kind of life, he saw the green mushroom cloud exploding not far away on the top floor of the 100th floor with a wide view.
At this moment, the world changed.
In order to prevent radiation, the protagonist turned on biological protection and locked himself on the 100th floor, not daring to go out easily.
The elevator broke down untimely, and there was no food or water in the house, which made him hungry day by day.
At the same time, roaring and chewing sounds are heard outside the house, making the protagonist feel that things seem to be far beyond his imagination.
Finally, under an instinctive outburst, he decided to go out, go down to the first floor, and escape from here.
The gameplay of the game is very simple, that is, go downstairs, collect food and items on each floor, and then return to the 100th floor before the hunger value bottoms out, spend the night, build items, and strengthen yourself.
Then go downstairs again, and repeat.
During this period, you can use the collected items to make materials for repairing the elevator, so that you can return to the top floor faster, and you can also start exploring directly from this floor, without having to walk from the 99th floor again, wasting hunger points.
Because players go downstairs, they need to consume hunger points.
Each floor, each room will consume a little after entering.
After the hunger value is used up, the life value will be deducted until death.
Players have a total of 100 hunger points and health points, corresponding to 100 floors and 200 rooms.
Therefore, it is not advisable to go downstairs without thinking.Reasonable use of resources, timely replenishment of status, and persistent efforts have become the top priorities of players.
There is also a skill system in the game, but it is all locked at the beginning and cannot be used.
Only the lower the floor you go down, will you gradually unlock these skills.
Moreover, there are many mutant creatures in the building, and the protagonist needs to avoid these monsters when exploring down.
If it is really unavoidable, it will enter the battle.
However, because the direction of the game is to explore and survive.So the combat part is very simple, it is a turn-based type where you fight and I fight, and it also has a Miss chance.
What Meng Shu has to do is to buy this game and change the horizontal version of 2D to 3D version of VR.
This is equivalent to remaking the game. While retaining the gameplay and concept settings, the game's [-]-story building, art resources, monster models, plot tasks, etc. are all refurbished.
Change it into a horror game that is really in the building, free to survive and explore.
Chapter 48 World View Remake
In view of the small size of "Sky Mountain", the price of this game in the system mall is not expensive.
Only 40000 fright points are needed.
So after making up his mind, Meng Shu bought it immediately.
Immediately, with the sound of crashing gold coins, his scare value changed to 5158000 points.
Then came the mechanical beep of the system.
[You have obtained the hand-in-hand development tutorial of the survival adventure game "Mountain of the Sky"]
[You have obtained the concept design of the survival adventure game "Sky Mountain"]
[You have obtained the VR version production method of the survival adventure game "Sky Mountain"]
Meng Shu closed his eyes for a while, and after 2 seconds, he integrated the development tutorials that the system poured into him.
A PPT also appeared on the desktop of the computer, which is the conceptual design of "Sky Mountain".
Since you want to choose to remake the game, the development tutorial is not very useful.
The document in front of you is the main thing.
Meng Shu moved the mouse, double-clicked to open the document, and browsed carefully.
Then I discovered that many things in it were not installed in the game.
For example, the types of monsters, in addition to the existing ones in the game, there are additional scissor-type monsters, wall-climbing monsters, slime-type monsters, and so on.
But none of these are made into the game, so it is likely to be a funding problem.
Just like "Alice's Madness Returns", many creative monsters have been deleted and replaced with common small white-headed black mud.
However, as a small-scale 2D game, "Sky Mountain" already has seven or eight kinds of monsters, which is enough.Because it is a survival game itself, the production team is weak in combat and monsters, and it is understandable.
In addition, in the PPT, there are also design concept drawings of the building.
Corridors, aisles, stairwells, guest rooms, all angles, and partial close-ups.
Judging from the original design draft, each floor has 4 aisles and 20 rooms.
There are all kinds of materials to be searched in each room, instead of the current situation, there are only two rooms on each floor, and the materials are pitifully scarce.
It can be seen that the game developer may be preparing to make 3D games.But it is estimated that due to various reasons, the current 2D game has been made.
Although the cost is saved, many designs are also discarded, which is a pity.
After hastily browsing the PPT, Meng Shu began to make follow-up plans.
He created a new page at the back of the PPT, and then typed in the ideas he had already had in his mind.
Since it is necessary to remake 2D into 3D and make it into VR, a big change is inevitable.
The first is the scene design of the building.
Conceptual design drafts are always conceptual design drafts and are not for reference.
This question is best taken from reality.
So, after thinking about it, he decided to go out and stay in some of the most famous hotel buildings in Shencheng, and take pictures of the structure and decoration inside for Xia Nianzhen's reference.
Well, Xia Nianzhen will have to explain this to the meeting, and then take her to the hotel to check in.
After all, she is the scene designer, and it is best for her to draw materials on the spot.
The other is the world view and background story.
There were four endings in the original Sky Mountain game, and each one was a surprise.
In the first ending, the protagonist worked hard all the way to the first floor. When he opened the door, he found that the top floor was outside.When he learned that he had spent a lot of time doing useless work, he had a nervous breakdown and committed suicide by jumping off the building.
In the second ending, the protagonist goes all the way to the first floor and opens the door, only to find that everything is normal outside and surrounded by groups of policemen.
The monster hacked behind him turned into the front desk of the building at some point.In addition, all the monsters he hacked to death became human corpses.In this state of mental confusion, the protagonist becomes a murderer and dies under the gun of the police.
The third ending is to pass decryption and find yourself lying on a hospital bed with two researchers in front of you.After they saw that they had woken up, they said that the data collection was completed, and the experimental subject could be executed.
So in the game, only the fourth ending is the perfect ending.
Specifically, the protagonist successfully came to the underground garage, killed the giant monster entrenched here, and came to another building.
Here, as a conscious body, he discovered that he was actually an experimental subject lying on the bed for human research?
So in disbelief, he touched his real body, and finally he woke up, returned to reality, and after many crises, he escaped from the sky and ran towards the sunset.
These four endings gave Meng Shu a lot of room for modification.
In order to easily integrate the elements of the Foundation, he designed a brand new worldview while retaining the background story of "Mountain in the Sky".
First of all, the protagonist is a D-class personnel living in the FBC base.
As a humanoid consumable, he was used as an experiment by the doctor of FBC one day.
Its purpose is to test the properties of Containment 825's "Helmet of Illusion".
Therefore, the protagonist was given sleeping pills secretly, and was tied up on the operating table in an unconscious state.
It was then put into Containment 825, and experiments began.
After that, it's the backstory of the game itself.
Under the hallucinogenic influence of Containment 825, the unconscious protagonist came to the Sky Mountain building in the conscious world and lived in the 100th floor.
From here, he witnessed the attack of biological weapons and the mutation of the building's tenants.
Then there is the game process. The player controls the protagonist to walk in the building step by step and arrive at the first floor.
But here, Meng Shu made another modification.
As long as the protagonist goes out from the first floor, the first two endings will be triggered, that is, the ending of jumping from the top floor and the ending of being shot by the police.
This means that the main character eventually loses to Containment 825, dies in the conscious world, and then brain-dead in the real world.
But when the player deciphers the documents collected from various parts of the building, they can reach a third ending and return to reality.
At this time, the player can see an animation.
It is about that the protagonist breaks free from the control of containment 825 by his own willpower and wakes up.When he was about to flee, he was executed on the spot by security personnel.
These three endings all lead to the unknown death of the protagonist.
Therefore, the fourth ending is to let the player and the protagonist discover the truth together.
Players need to kill the monsters in the underground garage, and then come to reality in a state of consciousness, and find that everything is just an experiment, and their difficult survival is just an illusion, which is the data collection of these white-robed researchers.
Therefore, the player needs to manipulate the protagonist to touch the protagonist's real body, break away from the No. 825 containment and wake up.
Then, Meng Shu will arrange an animation here.
The protagonist kept his composure, pretended to remain in a coma, and then took the opportunity to escape from the laboratory.
While passing through Containment Room 173, he was discovered by Foundation security and shot on the spot.
Then, the movement caused by the gunshots attracted the attention of the D-class personnel in Containment Room 173, thus…
In short, Meng Shu's original intention was not to touch the background story of the game itself, but to add a layer of world view to the original foundation.
It has to be said that the ending of the game itself largely gave him the opportunity to add new settings.
Otherwise, there is no need to rack your brains to unify the worldview like the first three games.
Now that the world view and background settings of "Sky Mountain" are roughly completed, it's time to polish the content of the game.
After all, no matter how well the background story of the game is told, it is just a story.
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