passive king
Page 318
At this time, the leader of the monster siege beasts of the demon race also stepped up and slapped Zhang Shan.
Damage -186199.
The mediocre slap of the leader of the monster siege beasts of the demon clan was able to knock out more than 18 of his blood volume.
It's simply terrifying. The attack power of this giant red beast should have reached 20.
Fortunately, the attack speed of the Demon Siege Behemoth Commander is very slow, although its single damage is terrible.
But it takes half a day to get a slap.
As long as you don't lose Zhang Shan in a second, there is basically no problem.
Both bosses came to Zhang Shan, one wielding a long sword, and the other slapping slowly.
Various injuries began to fall on Zhang Shan.
But Zhang Shan was not idle either.
He was holding a hand cannon, and the bullets kept sweeping towards the demon siege monster.
As for Designated Officer Mike Milley.
Although Zhang Shan didn't aim at it to attack, he has a passive ejection ability.
He only needs to attack one of the bosses, and the passive damage will bounce back and forth between the two bosses.
With one shot of Zhang Shan, he can bounce back and forth between two bosses six times, causing damage.
This damage output made him so happy.
However, because there are other mobs around, sometimes his bounce damage will bounce to the mobs.
If it's normal, it's okay to bounce on a mob, and it can increase his blood-sucking efficiency.
But not now, now there are two bosses, it is best to allow the ejection damage to jump between the two bosses in full.
Thinking of this, Zhang Shan said to others.
"Boss, I can stop it. You first clear the surrounding mobs, and then separate them. In this way, my catapult is passive, so that I can fully exert its effect."
"okay."
Zhang Shan just started to catch the boss, the hatred has not been stabilized, and the others dare not go forward to attack the boss yet.
Just let them separate the mobs on the side first.
While attacking, Zhang Shan checked the attributes of the two bosses.
Demon Siege Giant Beast Leader (Red): Level 60, Attack 20, HP 10 billion.
Skills, breaking the city, status, protection of the Holy Devil.
Demon Siege Commander Mike Millie (red): Level 60, Attack Power 45000, HP 5 million.
Skill 1, Slash, Skill 2, Tactical Attack, Skill 3, Demon God's Will, Skill 4, Throwing Stone Attack.
Slash: Commander Mike Milley sweeps across with his long sword, causing damage to the enemy target directly in front, with a damage range of five yards.
Tactical attack: Commander Mike Milley is proficient in tactics, and integrates tactics into swordsmanship, increasing damage by [-]%.
Demon God's Will: When encountering a crisis, Commander Mike Milley will summon the Demon God's Will to assist in the battle.
Stone attack: As the commander of the demon siege, Mike Milley brought a large number of catapults.
When the attack encounters obstacles, it will launch a catapult to attack the target, causing five times the damage, the damage range is [-] yards, and the duration is [-] seconds.
These two bosses are completely two extremes.
The demon siege behemoth leader has high attack power and a lot of blood, but has no skills, and is definitely a stake monster.
As long as Zhang Shan can block it, it will do normal damage once, and there will be no problems for the rest.
Mozu Commander Mike Milley is just the opposite, its attack power and blood volume are not high.
It can only be regarded as a normal real-name boss.
Compared with Magnus, the son of the beast god, the commander's attack power and blood volume are far behind.
Of course, this is mainly because Magnus has a divine power passive skill, which increases all attributes by [-]%.
Mike Milley does not have similar skills, so its attributes appear to be very ordinary.
However, although Commander Mike Milley's attributes are ordinary, his skills are quite strong.
And it's all surface damage skills.
The first small skill is horizontal slash, which deals damage to hostile targets within five yards in front of them.
In this case, it would be difficult for the melee professions in their team to attack the boss.
Can only backstab behind the boss.
However, Commander Mike Milley has a limited attack position behind him, so it is estimated that he cannot allow too many melee attacks at the same time.
Of course, Mike Milley's skill doesn't matter anymore, it doesn't affect them much.
Isn't it just to let them reduce some melee damage?
In fact, they are not lacking in damage. There are eleven Vulcan cannons on Zhang Shan and the city gate.
The damage is enough, the damage of others can only be regarded as icing on the cake.
It would be nice to do more damage.It doesn't matter if it doesn't hurt.
For those melee fighters in the team, it is not convenient for them to go forward and kill the boss, so let them clear the mobs on the side.
Separate the mobs from the BOSS.
In order to make Zhang Shan's ejection passive and play better.
The second skill of Commander Mike Milley, there is nothing to say, that is, the damage is doubled.
Similar skills are very common on red bosses.
As for Mike Milley's third skill, the Demon God's will skill, they saw more.
It stands to reason that as long as they are prepared in advance, this skill is easy to deal with.
However, it also depends on when.
Now they are defending the city, and everyone has to face a large number of demon warriors.
However, the Demon God's will skill of the real-name boss generally deals damage to the whole map.
In other words, as long as Mike Milley casts the Demon God's will skill, all players in the entire town of Demon Town will be able to.
will be hurt.
It was already very difficult for everyone to deal with the demon warriors who jumped on the city wall.
After all, the last wave of demon warriors were all at level [-], so they were not easy to deal with.
Coupled with the interference of the Demon God's will skills, it will be even more difficult.
However, there is no way to do this. No one can stop Mike Milley from summoning the phantom of the demon god.
Faced with this skill, everyone can only find a way to carry it hard.
As for Mike Milley's ultimate move.
This skill is also weird, it actually uses a catapult to attack?
The problem is, they didn't see where Mike Milley's catapult was.
Of course, it didn't matter whether they saw the catapult or not.
Since the skill description says so, Mike Milley will naturally get the catapult out later.
The key is that the damage of these catapults is five times that of Commander Mike Milley.
According to the calculation, plus tactical attack skills and damage bonuses.
Mike Milley's ultimate move, the theoretical damage is 45.
But the problem is, Commander Mike Milley's ultimate move is still continuous damage.
The damage can last for five seconds, which is a bit exaggerated.
A single damage of 45, lasting for five seconds, doesn't mean there must be more than 200 million damage.
Moreover, the damage range of the stone attack is still super large, a range of one hundred yards.
It's almost an exaggeration.
The rest of the team definitely couldn't stand it.
Zhang Shan can still withstand it, at least one injury, it is no problem.
However, not only does he have to carry Mike Milley as a boss, but he also has a ferocious leader of the demon siege monster beside him.
It's a little difficult.
Under normal circumstances, Zhang Shan couldn't stand it.
However, he now also has an ultimate ability.
After the Avatar skill is activated, all attributes will increase by 1% for [-] minute.
As long as he activates his ultimate move, his blood volume and attack power will be doubled, and it will definitely be no problem to withstand two bosses.
However, the Avatar skill can only last for 1 minute.
In other words, he can only deal with Mike Milley's big move once.
If Mike Milley is allowed to cast the second ultimate move, he will have no choice.
It seems that they have to play faster.
After Zhang Shan stabilized the two bosses.
Others, apart from parting out to separate the surrounding mobs, the rest started to follow up and attack the boss together.
The eleven Vulcan cannons above the city gate also began to emit light blue flames when the boss approached.
The blood volume of the boss was smashed to the brim.
However, now there are two bosses, some people fight this one, and some people fight that one.
It's kind of confusing.
"Let's focus on killing one first."
Fengyun Yidao brandished the divine weapon tomahawk, stood behind Mike Milley and said while slashing wildly.
"Then you concentrate on attacking the leader of the demon siege monsters. The blood volume of this boss is twice as high. The commander asked me to deal with the ejection damage slowly."
Without thinking about it, Zhang Shan replied.
The blood volume of the demon siege behemoth leader is one billion.
And the demon commander Mike Milley's blood volume is only [-] million.
The difference in blood volume between the two is exactly doubled.
Try to keep the two bosses and be killed almost at the same time, that's the best.
In this way, he can make his ejection passive and exert the greatest effect.
To be honest, if the ejection passive damage is fully drawn between the two bosses.
His damage output alone may be higher than the output of everyone present.
Therefore, it is best to ensure that his ejection damage can be played perfectly.
"Okay, then let's attack the giant beast leader first."
A group of giant monsters of the demon race led and concentrated their firepower to attack.
As for Commander Mike Milley, there was no one to fight, relying entirely on Zhang Shan's ejection damage.
And above the city gate, several Vulcan cannons dealt damage.
The Vulcan Cannon attacks the target with randomness.
Zhang Shan couldn't control it either. Some of the Vulcan cannons were attacking the leader of the giant beast, and some Vulcan cannons were attacking Commander Mike Milley.
Zhang Shan couldn't control the targets of the Vulcan Cannon, so he could only play with them casually.
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