In this way, in addition to the outermost gate, there are several gates in the gate hole that can be dropped to seal the passage at critical moments. Google search reading

But because the main enemy of Rogue Town is the monsters that have no big rules in fighting, let alone the gates, even the gates will be open in general.

The gate guards like the Paladin and his servants actually play a role similar to "security inspectors".

Because the enemy is a monster, even the gates are almost useless. When encountering an enemy attack, the gate guards can just close the gate when they return. Therefore, after passing through the gate hole, there will be no setting of the city wall.

For the Rogue Town here, the concept of the city wall is too high-end.

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However, this also means that Sarah, who is walking from the gate to the gate hole, will lose the opportunity to escape quietly in a short time.

She needs to decide what to do next as soon as possible.

In fact, given the current situation, it is also beneficial for her to continue to disguise herself as an ordinary Rogue and enter the city.

She can reunite with the Rogues in the city as soon as possible, and then learn about the current situation from them.

The biggest problem she faces now is that she doesn't know what happened in Rogue Town.

Of course, it is certain that the Paladin Cult has been doing something in Rogue Town in the past two days.

But what happened, what is the purpose, and to what extent, these details are all unknown to her now.

If she can confirm these as soon as possible, she can also think of countermeasures as soon as possible.

However, if she really goes into Rogue Town, it will be troublesome to get out.

Now the defense of Rogue Town has obviously fallen into the hands of the Paladin Cult.

Originally, with Sarah's strength of nearly level 50, unless she was besieged by three or five masters like Paladin Captain Austin, no matter how high and thick the walls of Rogue Town were, she would be able to walk on flat ground and would not be affected at all.

But the problem is that the Paladins know Holy Light.

When facing Holy Light, she will be greatly suppressed.

If it was a one-on-one or group-on-group battle with a high tolerance rate, it would be fine. She could hide this weakness as much as possible.

But if she had to fight a group, things would be difficult.

The masters of the Paladin Order would be at a loss when they met a guy like Ruger who did not play by the local common sense, but when dealing with people in the local power system, their rich experience would come in handy.

If Sarah was besieged by three or five Paladin masters without revealing any flaws, she could still hold on for a long time.

But if there were more, she would hardly have that confidence.

The advantage of entering Rogue Town is that you can get information about the Rogues, but the disadvantage is that it is difficult to hold on under siege, and you will also expose a big secret of your own.

But if you don't go in...

Sarah looked at the Paladin behind her who was still smiling at her attentively, and found that she could also find a reason to leave calmly.

If she left by force, this person would definitely report it.

Of course, there is no problem with my own safety, but the people in Rogue Town are bound to be in a state of panic, like frightened birds. If there is any disturbance, they will most likely come out in full force.

At that time, no one, including me and Ruger, will be able to find out what happened in Rogue Town.

Then there is only one way left, to attack...

Both ways have advantages and disadvantages.

Their advantages and disadvantages are quite obvious.

If they are compared separately, there is no optimal solution at all.

What to do?

Just as Sarah was hesitating, a team of new paladins hurriedly came from the city gate.

It seems that they have some mission to leave the city.

Seeing them coming, Sarah didn't do anything, but the paladin guarding the city gate behind her shouted to the people inside, "You came at the right time. This sister Rogue said that she didn't have time to clean up the campsite last night."

"Help her."

Hearing the paladin outside say this, the team of paladins who just came from the city gate was obviously stunned.

However, when they saw the "ordinary Rogue" who was lingering at the gate of the city, they seemed to understand something, and they responded to the people outside and moved closer to Sarah.

The few people behind them still held the handles of their weapons, as if they would attack Sarah at any time.

Even if they were careful and deliberately used the people in front to block their hands, it was too obvious to the experienced Sarah.

At the same time, the Paladin who was smiling attentively before was still smiling, but his expression had become weird.

And he also took two steps forward at the same time, blocking Sarah's retreat.

It was obvious that the newcomer was asked to help Sarah clean up the campsite, and it was obvious that he wanted to help the smiling Paladin in front to clean up Sarah.

This was simply a plan that showed the dagger!

What to do?

Surrender to avoid fighting, and then continue to choose to contact the Rogue in the city?

Impossible.

No Rogue would surrender without a fight when faced with such a situation.

Unless it is a novice who has just passed the coming-of-age ceremony.

But a novice is not qualified to patrol outside the city alone.

This option has too many loopholes and flaws, and it will definitely be discovered by the other party. It is not feasible at all.

In this case, there is no need to choose!

Seeing that the paladins on both sides are about to surround her, Sarah still maintains the disguise of an ordinary rogue, draws an arrow and immediately shoots an armor-piercing arrow at the city gate.

The team of paladins inside saw that she did not attack the single person behind her, but attacked the entire team on their side, and they all laughed with their mouths curled up.

At the same time, the two paladins at the front of the team held up two shields on the left and right, gathered in the middle, and protected everyone behind them behind the shields.

In their opinion, even if Sarah's armor-piercing arrow was powerful, it could only shoot through a shield at most, but could not cause substantial damage to anyone behind the shield.

However, they thought they had mastered the skill and waited for the arrow to fly, but saw that the arrow that was originally flying straight towards them actually turned an arc halfway and flew towards their heads.

"Oh no, it's a guiding arrow! Be careful, people in the back row, this is a master!"

Guiding arrow, the fourth-level skill in the Rogue-Amazon power system.

The effect is that the direction of flight can be changed in mid-air according to the shooter's mind, hitting enemies that were originally impossible to hit.

In general, the guided flight capability is between cruise missiles and precision-guided artillery shells, but the lethality is at the level of conventional small and medium caliber bullets.

Attacking special back-row fragile enemies will be very effective.

So after the paladins recognized this move, they immediately called on the fragile servants behind them to be careful.

At the same time, the back-row paladins also stopped charging forward and also held up their shields to protect the fragile mage professionals.

Their response was not unskillful and professional.

However, it was useless.

Because after Sarah's guided arrow passed the first two paladins, it did not rush to fly backwards at all, but instead rushed upwards diagonally and finally disappeared on the top of the city gate.

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