I’m Almost Losing to a Muggle

Chapter 450: Domestic masterpieces (seeking tickets)

Pei Qianlong said it was easy, but it was very difficult to actually do it.

Domestic R\u0026D games like outsourcing, and many game studios rely on outsourcing orders to survive. Even giants like Penguin Games adopt a combination of internal independent R\u0026D and diversified external cooperation. In R\u0026D, testing, auditing, etc. A lot of outsourcing business has been thrown out in various fields.

There are hidden dragons and crouching tigers here, but it is really not a simple matter to find a master in the big waves.

Fortunately, Penguin Games began to adjust its organizational structure in October 2014. The original eight studios were revoked and reorganized into twenty studios and four studio groups. Each studio group is independently responsible for independent research and development of game products. development and operation.

This adjustment is not a simple split and merger, but a kind of resource integration and business allocation.

The impact it had had was huge, or it could be said to be a catastrophe for outside independent studios. When Penguin Games did not outsource so many businesses, a large number of independent studios had to start PUBG Mobile.

However, the first ones to be acquired were not these wild studios waiting to be fed.

As a veteran game player, Yang Baofu's first target was Heluo Studio, which created the masterpiece of domestic RPG game The Legend of Jin Yong Heroes.

none of them!

The Heluo studio led by Xu Changlong was established within Zhiguan in 1993, and in 1996 released the first part of the Heluo trilogy: The Legend of Jin Yong Heroes.

In the market where low-quality games were rampant at that time, The Legend of Jin Yong Heroes quickly became famous with the high acceptance of Jin Yong's martial arts and excellent game design, and achieved good profits.

Following the instant success of The Legend of Jin Yong Heroes, the studio immediately invested in the development of its sequel, and then released the critically acclaimed The Legend of Wulin Heroes in August 2001.

After that, the situation changed suddenly, and the stand-alone game market collapsed rapidly and violently. In less than three years, the market shrank to one-third of its original size.

With the external environment deteriorating rapidly, Heluo Studio had no choice but to hastily develop and complete Three Kingdoms Heroes in a year.

At the end of the Heluo Trilogy, it also announced the end of its own historical mission. Xu Changlong officially left Zhiguan Technology, and Xu Changlong’s Dongfang Calculus also announced its dissolution the following year.

In a sense, the No. 1 studio in China, which created many people's childhood game dreams, has closed down.

In a blink of an eye, ten years later.

One Spring Festival, Lao Xu, who was far away from the front line of game development, happened to think of The Legend of Wulin Heroes at home, and tried to Google for keywords, but unexpectedly found that this game, which had been almost completely forgotten in Wanwan, was listed on Baidu. Tieba still has a certain degree of enthusiasm, and the dream of making games is suddenly rekindled.

This is not only the feelings of the players, but also the feelings of people like Lao Xu.

Therefore, on March 17, 2014, Xu Changlong registered Heluo Game Co., Ltd., announcing that he would use modern technology to remake The Legend of Wulin Heroes under the name New Legend of Wulin Heroes.

In April of this year, New Legend of Wulin Heroes was finally renamed Legend of Heroes and released.

If it is an ordinary passionate and inspirational story, The Legend of Heroes of the Knights should be a perfect ending to shine and rekindle the passion of the past.

However, things backfired.

After the release of The Legend of Heroes, a lawyer's letter was sent to Heluo Studio, in which Zhiguan Technology accused Heluo of infringing Zhiguan's copyright on the reprint of The Legend of Wulin Heroes.

Subsequently, the old owner of the Heluo studio appealed to the court, claiming NT$24 million.

In conversion, Huaxia currency is 5.2 million.

It's drizzle for Kleist, but Heluo studio is poor.

It was originally a project that uses love to generate electricity, and Lao Xu's savings had already been invested in the development of the game, so where did he get the money to pay for it?

Heluo Studio fell into an unprecedented crisis.

At this time, Miaomiao Game's acquisition plan for them has become an irresistible way to survive.

Moreover, the person in charge of Miaomiao Games went to Wanwan to talk about the acquisition. When chatting, he would talk about the interesting parts of the trilogy, with a bewildered smile on his face, claiming to have cleared the level more than fifteen times.

Obviously the NC fan of the Heluo trilogy.

Fans came to save him, Lao Xu almost cried.

Miaomiao Games spent 30 million on the acquisition of Heluo Studio, which translates to about NT$120 million.

In addition, it also spent 20 million yuan to buy all the relevant copyrights of the Heluo Trilogy from Zhiguan Technology.

Heluo Studio has experienced ups and downs for more than ten years, and the staff composition is polarized. Some are old developers, some are new talents from Hong Kong and Taiwan, and most of them have work and study experience in large foreign factories.

This time it was acquired by a mainland game company, some people chose to follow, and some people found another way out.

Just move.

There are various economic downturns there, and there is nothing to miss.

Of course, the industry is not very optimistic about this acquisition.

Maochang is no longer an unknown player in the domestic Internet industry. The news of the establishment of Miaomiao Game spread throughout the game industry immediately.

However, at the very beginning, everyone believed that the original intention of Miaomiao Games was to operate FGO as an agent.

After all, Station M has recently obtained the agency rights of FGO.

No one expected that they went to Wanwan to buy the old man's Heluo studio.

Heluo Studio released a new game in April, and fell into crisis in June. It has been almost two months now. If it was really that valuable, it would have been bought by people.

In fact, Heluo Studio is also trying to solve this crisis by returning to Zhiguan Technology.

But Zhiguan Technology is not interested in stand-alone games at all. His main business now is agency. The more famous ones include World of Warcraft, Perfect World and so on.

If you don't want your people, you want your money.

If you want to acquire Heluo Studio, this is obviously the best opportunity.

But Heluo Studio is too old.

Their products don't have broad value.

Moreover, the purchase amount actually reached 30 million.

He Luo is not even worth 20 million.

But in any case, everyone can feel the incomparably inflated ambition of the Miaomiao game.

This is obviously going to take the route of independent research and development.

This time, more than forty people came to Heluo Studio, men, women and children, and they were stuffed into a bus as soon as they got off the plane.

The closer they got to the destination, the more disturbed this group of people felt.

This time they were considered to have left their hometowns. If there were no accidents, some of them might take their family members over later.

The treatment promised here is enough for them to settle down in a strange city.

However, promises are one thing, and no one knows what the real situation will be.

And the source of everyone's uneasiness was that Kleist's promise was too good, making them doubt its authenticity.

Not to mention the salary and treatment, they actually want to increase their research and development efforts, so that they can strive to make a Chinese masterpiece comparable to The Witcher 3, Odyssey, Red Dead Redemption, and GTA5.

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