Idle game leads to another world

Chapter 575: The Mage's Revenge

The magic world is very dangerous. This danger is not only the monsters running around everywhere, but also the weirdness that cannot be seen at a glance.

In the final analysis, the adventurers in Nimia have too little experience. Any adventurer with a little experience knows that anything related to magic or suspicious should not be approached casually.

Especially this kind of thing that gives you a feeling of "calling", nine out of ten are not good things.

"The painting demon is a semi-artificial and semi-natural fairy. It usually appears in paintings enchanted by wizards. If someone observes the painting, it is very likely to be pulled in by it."

The painting demon has no entity, or its entity is a painting, which is completely different from most fairies.

It is said to be semi-artificial and semi-natural because whether a painting can be turned into a painting demon is a problem that has not been figured out so far. At present, it is only known that enchanting a painting has a chance to turn it into a painting demon, and more specific conditions are not yet clear.

Although the painting style is somewhat special, the painting demon is still a fairy with the inherent characteristics of a fairy.

For example, it does things according to its mood, which is chaotic and unpredictable.

It pulled Nemya into the painting, probably just to have her as a guest, but this move would also cause Nemya to never come back.

"Drink this, it will make you feel better."

After handing Nemya a bottle of tranquilizer, Orde warned again:

"Don't be careless, this place was once inhabited by a legendary wizard, no matter how outrageous things may exist, especially don't touch things that cannot be confirmed to be safe."

There are too many inexplicable traps in the wizard's residence, even if the wizard is traveling with him, many of them are incomprehensible, so the next action must be more careful.

Dividing line

If it is a simple dwarf ruins, Nemya as a wanderer to explore the traps is a standard formation, but since this ghost place once lived in a legendary wizard, it is still the most reliable to let Orde walk in front.

After Nemya recovered, the three of them changed their formation slightly and continued to move forward.

This time, there is still a long corridor in front, but it is much narrower and shorter than the previous passage, returning to the normal passage size.

From time to time, you can see stone door panels with dwarven characteristics on both sides of the passage. After opening them, you will find that the rooms are basically empty. Judging from the remaining furniture, they should have been independent bedrooms.

Some of the rooms have traces of a large number of crates stacked. It must be some supplies stacked when Yue Luo's lover Brett lived here, but now they are all empty.

There are only three people's light footsteps in the depressing corridor. Maybe because of the experience of being almost captured by the painting monster just now, Nimia is very honest this time. It can be said that he really dares not touch anything.

The corridor is about 30 meters long. Go all the way to the end, there is a stone door that can be opened.

This time it is not an empty room, but a room full of miscellaneous things.

As soon as you come in, you can see a table facing the door, on which are piled a large number of beakers, narrow-mouthed bottles, distiller, and some unknown instruments that look like brass next to the table.

The meaning is unclear to laymen, but Ordai recognized it at a glance. They are actually tools commonly used by alchemists. The brass instrument is a mercury vacuum machine. It empties the air in the test tube by dropping mercury to achieve a vacuum effect. It is generally used for special potions.

On the left wall of the table, there are several large bookshelves, but unfortunately there are only a few books on them. I don’t know if they were destroyed or taken away by Bright.

A legendary wizard’s book collection is definitely a treasure more valuable than gems and gold coins. After all, for wizards, knowledge is power.

Looking to the right, there is a bed covered with rotten quilts. Above the bed is a row of shelves, on which are placed many things that look like small ornaments, but must not be touched casually.

The most eye-catching thing is six glass jars.

The two ends of these glass jars are tightened with brass, and fine white smoke comes out of the top, making the surroundings look smoky and a little hazy.

This must be the residence that Bright used when he lived in the ruins.

In that case, the doorway that was blocked by rubble before is the entrance to the sixth floor. Aoerdai and the others went in the wrong direction.

But since they are here, they must take a look. Aoerdai is also very curious about what this legendary wizard is researching here.

Raising the Dancing Lights spell to let the light ball illuminate a larger area, Aoerdai took two steps closer and immediately noticed that the smoke-filled jars were filled with pale brains.

"Is that a brain jar? I heard that some evil wizards would take out people's brains and put them in jars, and the victims would even remain conscious."

"It cannot be completely denied that it is a rumor, but the kind you are talking about is a brain in a jar. Generally, wizards who have no hope of transforming into liches put their brains in it to gain a longer life to continue their spell research."

Aoerdai identified it and nodded:

"Well, these are not brains in a jar, but more like simple brain specimens."

Nemia actually wanted to ask, why are you so skilled? Have you done it before?

"If there is nothing worth noting, let's leave. This place doesn't give me a good feeling."

Zora didn't really want to stay here. There were too many strange things in the wizard's room.

"Wait for me a moment. I'll be there soon."

Auldair walked closer and poked the brain jar that was still emitting smoke with his staff.

At this time, the six brain jars lined up on the shelf suddenly reacted and shot out a beam of light.

Like a laser projection, the light from the six brain jars left a string of shining words in the air.

The words were universal language, and the six paragraphs were:

'I don't know'

'Let me go'

'I didn't mean it'

'Please'

'All dead'

and'You've succeeded'

Looking at these words, Ordai pondered for a while before clapping his hands and said:

"By the way, I remember there are rumors that Bright had six enemies before. Although the legend did not leave clear details, these six enemies were all killed by Bright. The brains in the jars should be those six enemies, as trophies."

This kind of trophy is really a very bad taste...

The brains in the brain jars can survive for a long time, a mere one or two hundred years is not a problem at all, but the problem is that these brains are still alive and conscious.

The victim will be trapped in the brain tank, and will be tortured by time in endless darkness. They can't even go crazy until the matter in the brain tank gradually deteriorates and slowly, bit by bit, and extremely painfully dies.

This is a very typical and very clear evidence to prove a proverb in the multiverse world.

Don't mess with mages, especially the powerful ones among them.

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