Idle game leads to another world

Chapter 1621: Garbage Dump

The Xor Stone Monster can communicate and is an intelligent creature, but it is unnecessary to say how smart it is.

It should be said that creatures from the elemental plane have simple minds. If they really encounter a guy whose intelligence is almost the same as that of a normal person, then Alde and the others alone cannot defeat him.

This guy is at least level 60.

So the Xor Stone Monster's mind is actually very simple. If you are good to it, it will naturally be good to you. Don't think too complicated.

It's just that it's very troublesome to completely tame the Xor Stone Monster. First of all, you have to be rich, very rich. After all, this thing lives on gold coins, and ordinary people can't afford it.

The three of them followed the Xor Stone Monster that was swimming in the water, and soon they entered the passage with traces of artificial repairs.

I don't know if it was the destruction of the Xor Stone Monster, but this passage looked very dilapidated, and some places collapsed, so it could only be barely passed.

The traps here were also destroyed. It should be the trick of the Xor Stone Monster. The road was still safe.

But soon, they reached the end, where there was another stone door.

It was almost a replica of the previous door, and the heavy stone door was like a wall in front of everyone.

The Thor stopped in front of the door, exposed his head and said a few words to Aldea, who replied twice, and then the Thor plunged into the ground and disappeared.

"It said there are many people and metal objects behind it, and it was chased and beaten by these people, so it dared not go in, but it will follow us underground."

Hearing that this thing was still following, Nimia looked at her feet nervously.

Zora asked in confusion:

"Is there someone?"

"It may be some kind of humanoid creature. The Thor's brain cannot accurately distinguish races."

Aldea stretched out her hand to try and found that the door had no magic. It was now just a simple and heavy stone door.

Zora pushed hard on the door panel, and the power-assisted structure of the door could still operate normally. He pushed open a small gap again, and the three of them slipped in.

Aoerdai thought that she would see a large group of goblins or dog-headed men, and even thought that she would see a large group of gray dwarves and rock gnomes living underground, but she didn't expect that after opening the door and entering, she was almost knocked over by the terrible pungent smell.

It was a smell like burnt rubber, motor oil and some plastics. It was not only unpleasant, but it felt like poisoning after breathing it.

In addition to the smell, with the help of the dark vision spell, everyone saw an underground cavity that was two circles larger than the pit where the Thor stone monster just lived, but the difference was that the big pit not far ahead was full of metal machines.

It's just that those machines looked more like electronic waste, which were thrown away casually in it, and it was almost impossible to find a complete one.

Most of them looked like broken metal plates, gears, springs and clockworks, and some were covered with black motor oil and a sticky, light green substance that I didn't know what it was.

Above this big pit, you can see something like a conveyor belt, which is almost wide enough for three carriages to run side by side, but the conveyor belt is not working now.

At the end of the conveyor belt, there is a metal door that is currently closed. The material and craftsmanship do not look like something that should be in the family secret room of the Subiya royal family.

Orde cast the spell "Air Filter Bubble" on herself and the other two to prevent them from getting lung disease after this adventure. The three walked down the slope a few steps.

The closer they got, the more they felt that this was actually a garbage dump.

This is very strange. Isn't this the family secret room of the Subiya royal family?

What does this style mean?

Large and small, the machines that are completely incomprehensible are piled up in a pit. If you look closer, you will find that they have been here for a long time, and the metal parts below have serious signs of rust.

Orde made a spellcasting gesture:

"Detect magic, detect creatures, detect traps."

In short, make sure there is no danger around first.

After three consecutive detections, first of all, no magic traps were found, and secondly, no biological signal reactions were found except for the three people. As for detecting magic...

"What is that? It looks like a dice?"

"There is one here, like a hollow spherical object."

Detecting magic will highlight objects with magical power. Nimia and Zora saw the magical aura appearing under the mechanical waste.

Auerdai was stunned for a moment, then nodded:

"Your Majesty said that they were two magic items, and no curse was found."

Magic items are all high-value items. It is a bit strange to just throw them casually in the garbage dump, but this may also be a clue, so we still have to take a look.

The three quickly opened the waste and took out the magic items.

Auerdai was not in a hurry and used identification to check the two magic items.

One of them looked like a dice, but it was a twelve-sided dice, about the same size as a grenade, which was the size that could be held in one hand.

The other one is about the same size, but it is shaped like a hollow sphere. The upper and lower parts of the sphere should be able to rotate, and you can see the scale and the gears that mesh together in the rotating structure.

Magic-related matters are left to professionals. Fortunately, the quality of these two items is not high, and Alde quickly gave the appraisal results.

The dice-like thing is called the Twelve-Sided Dice of Destiny, and it is an excellent-level wonder.

When using it, you need to throw it out like a grenade. When the dice stops rolling, the magic effect is determined by the number directly above.

If 1~2 is rolled, the 12-sided dice of fate will explode immediately, and the power is almost equivalent to three fireballs exploding at the same time. This lethality is still very considerable.

But other than that, the other effects are mediocre.

If 3~4 is rolled, the 12-sided dice of fate will glow, and the effect is equivalent to the light spell.

If 5~6 is rolled, the 12-sided dice of fate will be centered on it and emit extreme cold rays to all creatures within a radius of 20 meters, regardless of friend or foe.

If 7~8 is rolled, the 12-sided dice of fate will burst out with a strong electric current. If someone dares to touch it at this time, it is equivalent to being hit by a C-level lightning arc.

If 9~10 is rolled, the 12-sided dice of fate will release an enhanced version of the dark spell, pulling the surrounding 20-meter range into the magical darkness.

Finally, if you roll 11~12, the 12-sided dice of fate will provide treatment to the creatures that touch it, and the effect is no worse than the "heal serious injuries" used by priests.

In short, it is a thing that is difficult to evaluate in terms of effect and usage. It feels more like someone made it to relieve boredom rather than a magic item, and threw it into the garbage dump when they get tired of playing.

The other hollow sphere is an elite item called the Gong Orb. When you turn it, the orb can make a sound like a gong. According to the scale on the orb, the greater the rotation, the louder the sound, and the farthest sound can be transmitted to a hundred meters away.

This is not difficult to evaluate, but it is useless.

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