Idle game leads to another world
Chapter 1098 Star Gate Attack and Defense (3)
The Star Gate is an important facility, and it is the most cost-effective approach compared to destroying it. As long as it is occupied, it is equivalent to having a springboard that can continuously and quickly break into the interior of the Rotating Water Federation, unless the Star Gate on the other side is blown up by the Rotating Water Federation itself, but this possibility is very low. The construction of the Star Gate is the power of the whole country. No one will want to blow it up unless it really threatens life and death.
Of course, that's what I said, but in war, there is no guarantee that you will encounter crazy people. Now the Star Gate is activated, on the one hand, to let all the civilian ships in the queue in a state of chaos enter, and on the other hand, to activate huge energy for deterrence.
Although the shield of the Star Gate is only to defend against cosmic debris, the huge energy is here. If you have the guts, blow it up and see if we will die together.
This operation is really brave, but it also brings a new problem.
I just got out of the queue, and now you tell me that the queue is moving forward?
The Swan can't go back now, and because the Swan is a light cruiser, a warship, and is just behind the fleet of the Rotating Water Federation.
Okay, now let's bring it into the perspective of the Red Maple Republic Fleet. When they scan the radar and conduct optical reconnaissance, do you think they will think that a warship is not in the same group as the Rotating Water Federation?
There is no place to reason.
"Emergency avoidance!"
The attitude control nozzle burst out a striking blue light, pushing the more than 300-meter-long Swan up and down.
The Swan was obviously also listed as a target, which is equivalent to being involved in the fleet artillery battle. This time it was not a stray bullet, but the opponent's ship deliberately aimed at the Swan.
As mentioned before, light cruisers are the weakest in the battleship sequence, usually used for power reconnaissance, regional defense, and harassment.
This kind of frontal fleet decisive battle to play bombardment is to seek death.
This is also thanks to the long distance between the two sides, the accuracy of the artillery fire is enough, but the artillery fire takes time to arrive, and taking evasive actions can still avoid being hit.
But the fleets of the two sides will not always engage in air artillery fire.
The more common fleet tactics now are that both sides set up battle lines and give full play to their firepower. While rolling artillery fire, the fleet takes a Z-shaped evasive route to slowly approach. The shortening of the distance will inevitably increase the accuracy of the artillery fire, and then improve the overall firepower output.
At this time, the competition is purely about the number and quality of ships and who is braver.
——This sounds very volley-gun-to-kill.
There is no way. Don’t look at others who can travel between planets. It’s like this without missiles, and there is no beyond-visual-range strike.
In short, both sides are approaching each other. When the fleet of the Red Maple Republic is close enough, light cruisers like the Swan are pure cannon fodder and don’t even have the qualifications to block the knife.
However, there are ways to solve this dilemma.
"Bearing 155, half the ship speed, we hide behind the battleship of the Rotating Water Federation."
"Understood, bearing 155, half the ship speed!"
Now the distance is relatively far, it is easier to avoid the bombardment, and it is still possible to use the battleship of the Rotating Water Federation as a shield. After all, the battleships of the Rotating Water Federation have formed a battle line, and each battleship will not move around, which will cause the formation to collapse.
There is no need to get too close, as long as the battleships of the Rotating Water Federation can block the shooting line, that's enough.
But as I said just now, the fleets of both sides are constantly approaching. Relying on the fleet of the Rotating Water Federation as a shield, this operation can be done for a while, but over time, the Swan will be brought to the battlefield by the fleet of the Rotating Water Federation, and then it will be counterproductive.
So the real way for the Swan to survive is to find an opportunity to get into the star gate.
No matter who wins in the end, no matter how the fight ends, it has nothing to do with us, running away is the first priority.
Alyssa saw this very clearly.
So her captain always stared at the direction of the star gate through the viewfinder. There were too many civilian ships trying to get in there, and they were almost squeezed into a mess. The Swan, which was not very big in tonnage, had just gotten out of it. If it squeezed back now, it would be squashed.
In summary, Alyssa's current strategy is to use the warships of the Rotating Water Federation as shields to delay time, and when the traffic on the star gate is better, the Swan will take the opportunity to get in and run away.
But as the saying goes, plans can never keep up with changes, and surprises are always more surprising than happy.
Oh, yes, the world is so fucked up.
The Swan just found a battleship to block the shooting line of the Red Maple Republic aiming at the Swan, and before she had time to breathe a sigh of relief, she heard An Yun say again:
"The radar detected a new ship signal."
Alyssa's heart skipped a beat, and she quickly turned the viewfinder. At this time, she could vaguely see that the images of about twenty or so flat ships were distorted and suddenly appeared in that airspace.
These ships are located to the left rear of the Xuanshui Federation Fleet, which is also the two o'clock direction of the Swan.
"The ejection signal of the space fighter has been detected. They have released the fleet."
"Tsk, it's actually a mobile aircraft carrier fleet."
The weak killing of carrier-based aircraft against warships has resulted in the failure to reproduce the plot of aircraft carriers crushing battleships on Earth in interstellar wars.
Most of the time, mobile aircraft carriers in the fleets of various countries are doing miscellaneous work, such as interference, cleaning up the battlefield and other marginal work.
But this does not mean that mobile aircraft carriers are really not threatening.
Almost all models of space fighters can carry two void torpedoes. A mobile aircraft carrier can launch at least seven or eight squadrons of space fighters in a short period of time, which means at least more than 30 aircraft.
These maneuverable and flexible space fighters are difficult to be hit by the main guns at a long distance, and the opponent will not enter the range of the ship's anti-aircraft guns at all. Once they reach the distance, they will directly launch torpedoes.
A mobile aircraft carrier can launch torpedoes equivalent to twice the number of carrier-based aircraft at a time.
These torpedoes have a very low hit rate for the vast void, but they can cause great interference.
Don't forget that the current battleship bombardment requires formation assistance to exert maximum firepower and maximum defense. When a torpedo attacks, will you hide?
If you hide, the formation will be scattered, and the opponent will take the opportunity to hit you. If you don't hide, well, if you have guts, then expect the anti-aircraft guns to shoot, otherwise you will be eaten by torpedoes.
This thing is one of the few weapons on carrier-based aircraft that can cause damage to ships. One or two shots don't matter, but as the scale of the battlefield expands, it is impossible to have only one or two shots.
Besides, the shield energy will decrease after being hit by a torpedo. You may originally resist the opponent's main gun, but you can't stand it after being hit by a torpedo.
The Maple Republic was caught off guard, and now the mobile aircraft carrier took the risk of attacking again, which increased the strength of the fleet defending the star gate.
Of course, this threat is foreseeable. After all, everyone's technical level is similar, so they can only find some tricks in tactics.
The fleet of the Rotating Water Federation also released a large number of carrier-based aircraft in the next moment. Although the number is definitely not as fast as that of professional aircraft carriers, nor as many as those released by aircraft carriers, it can also interfere with or block the opponent's carrier-based aircraft from dropping bombs.
The premise is that there will be no other tricks.
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