I really can't control myself
Chapter 555 Plan
"Module?" Linton thought for a moment. The so-called module should be the reward of the module he got from Greedy Island before. Now it seems that he has to wait until he returns to a low-threat plane. It will start loading. So should we load it? Linton tried to ask about conflicts and other issues prompted by the system here.
Regarding this issue, System Ji here gave a rare introduction in detail. It seems that this is indeed a very important construction link. The main problem with module loading is that it conflicts with the original basic rules of a certain plane. If it is forcibly loaded, unpredictable errors will occur and a warning will be issued. Linton also understood it. For example, one of the modules in a certain module conflicts with Newton. Once it is issued according to the conditions, it is very likely to have chaotic and unpredictable consequences, such as serious errors such as causing the gravity of the entire plane to suddenly disappear. .
However, System Ji also reminded that generally speaking, the conflict between modules and planes is not that big, because generally modules will make corrections based on the actual conditions of the plane. Simply put, the module moves closer to the laws of the plane, which is more troublesome. It's a conflict between mods and mods, where loading multiple mods leads to even more confusion.
Of course, Linton only has one module now, so the possibility of errors according to System Ji's wishes is relatively low. Linton thought about it for a while, but decided to give it a try, trying to figure out what was going on with this module.
"System prompt: Do you want to name this module?"
"Hmm...card module." Linton thought for a while and said.
"System prompt: Card module loading completed."
"That's it?" Linton thought seriously for a long time, but nothing happened. Yes, there weren't even any special effects. The system just prompted a message, and then the module was loaded.
Before Linton could check the specific situation, he suddenly got a reminder of a new mission. This time he accepted the mission directly without asking him if he wanted to take it. Linton estimated that it was a module-related mission or something like that. , it will be automatically connected after installing the module.
When the prompt was over, Linton studied it carefully and found that in addition to the original character information page and the developer page, there was another page on the system page, which was the module page. After clicking it, he found that it was him. The place you are looking for. The current module page only shows one module, which is the card module he just loaded. When he clicked on this card module, Linton found that there were many options that could be adjusted.
After careful study, Linton probably knew what this page was about. First of all, the most important part of this module is indeed the card system. The main mode is similar to the previous mode in Greedy Continent. First, there are 100 designated cards, 50 spell cards, and other card slots. Currently, the cards displayed above are all gray and show an unfinished state. Linton clicked on one of them and found that he could do a lot of settings. After clicking, he could create this card. After completion, this card became Module certified card.
This situation is similar to when Jin and the others made Greedy Continent, but now it has become their own version. Of course, just by looking at Linton like this, he seems to understand a little bit, but you will know what is going on after actually doing it.
Linton thought for a while and clicked on the designated card No. 10. The system here quickly prompted the production and gave Linton two options. On the one hand, he could set it himself, and on the other hand, he could designate the object himself. Clicking to open the settings, Linton found that this thing was similar to the dungeon he originally set up. There were a lot of background descriptions, item effects, etc., which should also be a setting thing.
Linton ignored it for the time being. After exiting, he chose to create items. A gray blank card popped up here. Linton was stunned for a moment, and then he immediately understood. After thinking about it, he took out the poor man's rose and used The gray card covered the thing. Sure enough, the next second, a white light flashed, and the bomb disappeared directly and was printed on the card.
Putting the gray card back into the original slot No. 10, the basic value was indeed displayed, which should be directly recognized by the system. However, it can still be adjusted. Linton simply modified the description, set the actual quantity and so on, and then clicked to confirm. Soon, the No. 10 designated card was completed.
In this way, Linton understood the process of making cards, and with this module, Linton quickly discovered that he could copy things. Just like the poor man's rose who was just designated as card No. 10, Linton can now change him by spending points, and this thing can also be turned into a card.
After a general understanding, Linton looked towards the mission. First of all, I handed in the previous task. However, what surprised Linton was that the contribution of this task was surprisingly low, only 60 points. It was probably because the evaluation was only C. As for why the evaluation was so low, it was probably because of too much time. It's slow, it's almost timed out. Linton didn't hesitate for long, and quickly looked at this new task.
Special task: Module promotion. Since the module is newly loaded, you must be responsible for informing the residents of the plane about the new functions of the module. Mission time: 180 cycles, current awareness: 0%, basic contribution reward 500 points.
Linton finally understood. In other words, although the module is loaded and can be used, the NPC here does not know. Has anyone told them that there will be more cards in the future? Therefore, as a designer, you must take the responsibility of informing yourself. Otherwise, if a character similar to a player appears in the future, they will see that they have a card module, and then ask the NPC to ask questions. No one knows what it is. The design is not too bad.
This mission seems to be about telling the world about it. The completion of the mission should be related to this awareness. That is to say, we will see how many people know about it in half a year. Of course, the more people know about it, the better. Score The rewards are also higher. As long as this basic 500-point contribution reward is the highest Linton has seen so far, you must know that building a medium-sized city only requires a few dozen basic points. If you make a plan with a high score, you may be able to get it directly. Thousands of contribution values? Upgrade directly?
Such a reward has to make Linton tempted, so to do this task well, the first thing is to set up the card yourself. Of course, the more careful the better. On the other hand, we need to let the aborigines understand the usefulness of the cards. Of course, the main purpose of this aspect is to let them know that the cards are good things. If they are treasures, there is no need for Linton to promote them. Naturally, some people will ask about them on their own.
Regarding the promotion of cards, the first person Linton thought of to help was the church. Yes, there is no better choice than the church. After all, their followers are spread all over the world. As long as the church gives a notification, Linton's problem will be solved directly. Most of it. But now the question is, could the church possibly help? First of all, the church is now looking for trouble with him. The relationship between the two parties is far from friendly, and Linton doesn't trust the church either. As far as the current situation is concerned, even if the church knows about the card, they will snatch it away as soon as possible. Do you still expect them to tell others?
"Wait...it doesn't have to be a treasure..." Linton suddenly had an idea. He seemed to have misunderstood. It doesn't have to be a treasure for someone to take the initiative to spread it. It can also be...a disaster.
Thinking of this, Linton suddenly had an idea. Sure enough, he had some ideas after chatting with the game producer before. So Linton quickly put the previously designed No. 10 card "Poor Man's Rose" into the general card column. Linton vacated all the designated card columns, and then decided to design all the cards here as terrifying monsters. .
Yes, according to the setting of Greedy Continent, monsters can be turned into cards after being defeated. Linton borrowed this design, but designated the goal of the game as defeating 100 specified monsters. As for where the monsters come from, this Haven't you used your own imagination before? What the Church of Cthulhu wants to resurrect is Cthulhu and his dependents. Now Linton has added settings and designed 100 servants for Cthulhu. Card No. 00 is Cthulhu himself.
The Book of Magic suddenly transformed into a Book of Sealings, and collecting cards turned into a task of sealing 100 monsters. What Linton had to do was to design a lot of monsters, and then use points to realize how many of them for everyone to see. Look, as long as the scene is big enough, of course everyone will know the news immediately.
As long as Linton reveals the matter of the Sealed Book in a timely manner, and then describes it as a way to seal these monsters, and tells them to the church, the church will naturally complete the rest for itself, and they may even Mobilize the entire continent to help Linton deal with the monster of his own creation.
Of course, another reason for this consideration is that tester qualifications are limited. Yes, just like Greed Island, it is difficult to obtain player qualifications. One game console can only support eight players. Linton discovered that he could recruit module testers, but each tester required 500,000 points. How could he handle this alone? He also had to use points to manifest monsters. The points consumed depended on the previous situation. Not too few. In that case, there are only five books of seals designed by Linton, which means there are five testers in total. According to legend, these five people should shoulder the task of sealing the invasion of evil objects.
Of course, Linton, the first tester, has already thought about it. Isn't this going to drag the church down? Naturally, the first person is the church's candidate for the highest priest, Melissa.
"The mission depends on you, girl."
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