Make a game far larger than Call of Duty into a platform that can carry other games!
The idea is good, but very difficult.
The reason, of course, is the size of the game.
Call of Duty has a fixed mainline and flow.
Although it can also accommodate multiple players to move freely within the same map.
But just like this, the game volume has already exceeded 300G.
If you compare its volume to a car.
Then the GTA is quite an aircraft carrier.
Just thinking about it, you know how fucking exaggerated this thing is.
It’s fine if it’s a computer game.
In the previous life, GTA5 has been updated for nearly ten years, and dozens of DLCs were stuffed into it, but it was only 150 GB in the end.
But the world is different.
VR full-view helmet, four audio-visual touch-smell body suits…
It allows players to enter a near-real urban game world.
It also has to be able to perfectly carry at least ten other games of the same size as Call of Duty. So anyone who wants to use the butt to know how exaggerated the volume will be after the finished product comes out.
At that time, I am afraid that even TB hard drives are not enough.
It’s hard to say whether the mainframe can carry these days of files.
So that becomes the biggest problem.
The game equipment in this world is very popular, and it can be said that one person has one, which is only a little worse than a mobile phone.
However, not many gamers can afford a computer that can run the game flawlessly.
Most of the people, almost 75% of the gamers have a medium level computer.
The share of top hosts is less than one-tenth.
So the problem is obvious.
If the body is too large, a very high game threshold will naturally arise.
It means that players who cannot keep up with most devices will be eliminated.
This is exaggerated.
Struggling to make a huge fucking world-class game that can only serve 10% of the players?
Isn’t this bullshit, and it’s not enough to eat.
So if you want to realize the 030 idea of harvesting and becoming a player.
The size of the game is a problem that must be solved.
That’s hard.
The reason why a game is so large is because there are three key points.
One is textures and models, which are everything the player sees in front of their eyes. For example, a car is just a model of the frame and pictures attached to the body and the interior of the car.
The clearer the picture, the more real it looks, and the higher the resolution, the larger the volume occupied.
Call of Duty, the pain in the little girl after being shot is not because she was actually shot.
It was because the bullet’s model collided with her body model that the system only fed back data to Dai Xiaolin.
In the same way, buildings, road trees, and even Coke cans on the ground are all textured models.
These things account for about 60% of the entire game or even higher.
Followed by video and audio.
These two do not need to be explained, 4K resolution, a picture must be tens of HB smaller.
If you want to watch the video clearly and smoothly, at least 30 frames per second. As for the “one meal can watch two meals can run three meals can play”, needless to say. The proportion of video is very important. Call of Duty is a shootout game, and most of the videos are those satellite maps before the opening of the mission.
But GTA is different, totally different.
There must be at least ten movies, even TV series and anime!
As for the audio, it is also very easy to understand, the stereo multi-channel structure, so the player can only hear the sound in all directions in front and behind when standing in place.
And this is just the effect sound, bang, bang, bang, etc. that disappear after a few seconds.
For the whole piece of music, if you want to achieve excellent sound effects, it is doomed to occupy the volume.
Q Music’s green diamonds cost more than 30 HB for a piece of high-quality music.
These two key factors accounted for 40%.
What’s more, this is the fucking GTA. There are car radios, hundreds of complete music, and Ye Yu even wanted to build a concert hall, a vinyl record store, or something like that. Even more crazy, it’s not impossible to hold a concert in a stadium…
As for the code that enables the entire game to run and allows NPCs to interact with players, it is the smallest in the entire game.
Hundreds of thousands of lines of code can be integrated into a mere 1MB.
With only 1G capacity, the code is at the level of tens of millions, which is a problem to worry about.
So, it all counts.
A city map the size of GTA.
What’s more, according to Ye Yu’s idea, just one city is not enough!
At least three island cities with the same style and taste, connected by sea-crossing bridges.
All the mission maps of the entire Call of Duty are added together, and it is not even one-fifth of the size.
The things that players can interact with are thousands of times more than Call of Duty.
Not to mention every room in every building can go in.
Even a meowing kitten on the side of the road can make players follow the world with great interest.
So think about it and know, this is a forced game.
If it can be done, at least 70% of the scenes in Ye Yu’s mind will be piled up.
The main body alone has to be at least… 5TB? Or even 10TB?
This is equivalent to giving Guo Jingming the bones of Schwarzenegger in his body! It will burst!
That’s it, it is said to make it a game platform? Carry other games? Seamless connection?
At least it won’t create too high barriers to entry for players?
I can’t stand it, I just can’t stand it.
Difficulty is comparable to the Great Wall tile!
Suddenly, Ye Yu seemed to feel like he was taking a big step.
Yesterday! (Look at the violent novels and go to Novel Network!
Fuck it!
No way.
It’s not impossible to say this.
Don’t forget that Ye Yu also has a system. [563521]
The system not only gave Ye Yu the ability to make games.
Correspondingly, the system also gave him his previous life, including the development history of the game industry in China over the past few decades.
Holding my head and thinking about it, I searched for memory in my mind.
Ye Yu quickly found a very awesome game.
No Man’s Sky. This game is a pixel style game that came out in 1990. At that time, the computers were still Pentium processors, and the computing speed was not even a fraction of the current brick mobile phones. But in that era, someone made a game with a capacity of only 512KB. (aefc1512KB!!
Now I can take a picture with my mobile phone, and the volume is more than 10MB.
But it is such a mere 512KB game, but the content contains a whole galaxy…
Players can drive a starship through wormholes, shuttle in a galaxy, and land on different planets!
Although in today’s view, the so-called galaxy is nothing more than a fuzzy picture integrated with small pixels on the screen.
But when it comes to compression technology, it is very powerful. It can be said that every line of code and every character in it has played a role.
In his mind, it was as if a cultivator were transcending a calamity, with lightning and thunder crackling.
Ye Yu seemed to feel that he had already touched the handle, but he was almost able to get through it.
At this time, Dad Lingyun saw that Ye Yu’s expression was frightening, and he knew what he was thinking about, so he pushed him.
“Hey, what are you thinking? You look like hell.”
“It’s time for dinner, are you going to eat? Or do you want to eat something and I’ll bring it to you?”
Ye Yu looked at Cang Lingyun after being called out to avoid God:
“If I don’t go, I have to speed up the progress. I have other things to do.”
“A military game model can be built in at most three days.”
“I am in charge of the core data code, and I do the physical work of moving bricks. Others only need to spend time to complete it.”
“The textured model is not a problem, it’s basically a finished product.”
“Make a map editor, you can use the model to build at will.”
“As for the map of New York City, you should be more familiar with it than I am?”
Ye Yu looked at Cang Lingyun, and he did not believe that the army of the Dragon Kingdom would not know the detailed data of the major cities in the Magnesium Kingdom.
“This is not nonsense, let alone other things, our artillerymen memorize the coordinates of these cities when they are idle, Men’erqing.”
“Then you’re busy, I’ll go to dinner, and I’ll bring you some food by the way.”
“The food in our barracks is very beautiful, you will know after eating it.” After saying that, Cang Lingyun invited others to go out to eat with him, and Ye Yu was left alone in the huge hall. Speaking of which, it wasn’t that Cang Lingyun was so hearty that he dared to leave Ye Yu alone here as a commoner. After all, it is a computer room in the military area, and it is still a very confidential place. So they turned off all the computers before they left, and behind the cameras in the hall there was always a whistle staring at Ye Yu. Thankfully, Ye Yu is a sensible person, has no bad thoughts in his heart, and knows not to touch things that shouldn’t be touched. He shrunk back and forth near his desk, looking like he was studying and contemplating. Otherwise, he would be trying to look at other people’s computers.
The guard post could come in and put him on the ground in minutes.
quite a while.
Ye Yu’s thoughts flew around, trying to analyze what concept No Man’s Sky was based on.
He is a very divergent thinking person, so he has thought all the way from the game to the Internet.
In an instant, Ye Yu suddenly realized that he seemed to have entered a blind spot of thinking.
I pay too much attention to the game file itself, but ignore the advantages of this world that are different from the previous life.
The internet in this world is fast, so fucking fast.
A 300G file can be downloaded in less than ten minutes. A 100 ultra-high-definition movie can be downloaded in ten seconds without opening a membership. So even if the GTA volume reaches an astonishing 10TB.
The entire download speed is only a few hours.
What’s more, this is still according to Ye Yu’s most perfect idea, to complete all the documents in one go.
But this is a misunderstanding.
After entering a game world, players do not know or know that there are so many things to interact with.
That being the case, it would be better to find another way.
Instant download, even when deleted.
In this case, the basic map file of the game does not need to be very large, more than 100 GB is enough, and it can probably be seen clearly.
But when the player actually enters the game, he can set an activity range within 100 meters around him.
Within the range of the tour, the scene within the visual range in front of the player can be downloaded instantly. Anyway, the network speed is very fast, and theoretically, it can be achieved without delay.
When the player leaves this area far away, this part of the file can be deleted, leaving only a few MB of basic interactive data.
That way, players can wander around the entire map, no matter what they’re playing.
The size of the game files can eventually be locked to within 500G.
As for the audio and video files with a heavy proportion, Ye Yu also has an idea that can be solved perfectly… reminds you: three things to read – favorite, recommend, share_105.68.152.70! {bird981
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