I Develop Battlefield To Drive Global Players Crazy
Chapter 221:
A day later, in the R&D center of Midstream VR Group.
Chen Xu, Qin Yi and a series of designers from well-known domestic game manufacturers such as Big Goose and Phoenix are discussing.
"." The realism of the game warehouse has risen by more than one level. "Qin Yi said to Chen Xu, thinking about his experience just now.
"The main reason is that the adaptation is so well done. Not to mention the immersive sound effects and visual feedback, the most important thing is that there is a constant temperature and vibration." Chen Xu was also amazed.
Wearing a somatosensory feedback suit and gloves, sleeping in the game room, Chen Xu's feelings just now were real.
Even with the air conditioner of the game room, it can simulate the temperature in the game.
For example, in "Red Dead Redemption: Redemption", if this set of game warehouses is used, then players will come to snowy mountains or deserts.
Both can simulate temperature changes to further enhance the player's immersion.
"However, the security system also needs to be changed, and excessive immersion will also bring about a lot of negative effects." Qin Yi whispered towards Chen Xu.
Taking "Dark Soul" as an example, if the level of immersion in the experience warehouse just now, it will make players feel persuaded to quit.
"So that's why Midstream VR invited us. They want to create a standard. In the face of different games, the game warehouse will show a different sense of immersion, and the security system will also need to be remade." Chen Xu nodded. .
(Wang Hao) Because the immersion is too strong, the feedback in some places needs to be made less immersive.
It sounds a bit funny and contradictory, but after the actual experience, Chen Xu can understand the meaning of these words.
And with the current sense of immersion, if players experience a certain game, they will be frightened out of problems.
In the end, it must be the midstream VR that received the biggest impact, not the game maker.
"Mr. Chen, do you have any ideas?" Qin Yi asked.
"I already have an idea." Chen Xu nodded lightly.
Several game designers who were also discussing next to him, when they heard Chen Xu's words, all looked at him curiously.
"P.T. The name of the new game." Chen Xu didn't care, and said with a smile.
"PT? What's the meaning of this? The code name of the game?" A designer of Big Goose Games next to him couldn't hold back his curiosity.
"That's right, the acronym for PlayableTeaser. After all, we can't say that we are developing a complete game, and a game demo can be regarded as a kind of playable teaser." Chen Xu said with a smile.
"As for the name, it's called Silent Hill."
Chapter 318 How terrifying, how terrifying, to death!
In the face of Chen Xu's words, the surrounding designers are obviously very interested.
Those who can come here are basically among the best in the industry.
Even if you don't have an independent studio, you still have the right to speak on the side of game manufacturers.
Therefore, each of them also wanted to share this content with Chen Xu.
After all, Chen Xu has been the top designer in the world for so many years, and he is not one of them.
"Mr. Chen, what theme are you going to use? Horror games?"
Ask around designers.
"Yes, it's a horror game." Chen Xu smiled and nodded.
There's nothing that can't be said, and the overwhelming majority of people think of horror games.
After all, the midstream VR side needs to test a series of data such as the safety and immersion of the next-generation VR equipment.
The horror game is a game that can cause emotional fluctuations to the greatest extent for the experiencer.
This is also the reason why Chen Xu chose "Silent Hill PT" for this test.
On the one hand, the theme is suitable, and on the other hand, it is also because in the previous life, this game really only had one DEMO.
But although it is a DEMO, it almost scared the **** of countless players who have played this DEMO.
Even the setting that the looping scene brings endless sense of fear has made many horror games in the 630s draw lessons from this technique.
"However, Mr. Chen, what are you going to focus on?"
"Prefer to the gameplay system, or the plot?"
Because it's just a DEMO, not a project.
So the other designers are also very curious to ask.
If this is a Nebula game project, then they will definitely not be so proactive.
After all, that's a trade secret, and they're not that stupid.
However, this thing is just a DEMO, and the midstream VR side will definitely not be hidden and tucked, and everyone will be able to see it.
And these game designers are also leaders in the industry, and they are also asking key questions.
There are basically two types of horror games, either the Western-style visual horror dominated by monsters and blood, or the oriental atmosphere of mysterious and mysterious to create a horror atmosphere.
Simply put, one is visual horror and the other is psychological horror.
Of course, jumpscare is a method of creating horror points, which is basically shared by both Western horror and Eastern horror.
It's just that Western-style horror is used more, so many people think that jumping scares belong to Western-style horror.
"This demo is more inclined to psychological horror and atmosphere shaping, and it will also have some Western-style visual impact, but very few." Chen Xu did not hide it, and said with a smile.
Unlike the visual horror of a lot of plasma, in "Silent Hill PT", in addition to the deformed baby in the pool, there is also the "cute" wife Lisa.
There is no more visual fear in the game, some but not mainly more to create that kind of unknown fear atmosphere.
Let the player never know, exactly what will come out from where to scare them, resulting in self-doubt.
It was like watching a horror movie at home at twelve o'clock just now, when the lights in the house suddenly went out and a strong wind blew outside.
You are the only one at home, but you feel that there are people under your window, in the cabinet of your room, and outside your door.
This kind of self-suggestion horror is the core content of the Silent Hill series, and the corridor level of "Silent Hill PT" is the ultimate.
The narrow corridor is constantly looped with the game's music, sound effects, and the same scene changes slowly.
It can be said that "Silent Hill PT" has reached its peak in the shaping of the atmosphere of fear.
And for Chen Xu, there is another advantage.
That is, without considering a series of content such as gameplay and plot, simply try to perfectly combine this demo from the previous (bibf) world with the game warehouse, and show the most frightening performance.
However, before that, Chen Xu has to communicate in more detail with the midstream VR department, such as technology and other departments.
"Don't worry, President Chen, we have very perfect measures in this area."
"The safety part is absolutely guaranteed, and it is more about testing the stress response, which brings about the rapid blocking system."
The technical department on the midstream VR side couldn't help but smile after hearing Chen Xu's concerns.
"The people we test are basically hand-picked."
"And during the test, the function of the body will be monitored all the time, not only the monitoring of the VR equipment, but also the backup monitoring equipment. At the same time, there are special medical emergency personnel next to it, in order to ensure the physical safety of the testers. ."
"If the tester's body and mood fluctuate violently, the system of the VR game warehouse will immediately interrupt the game."
"Then according to the tester's feedback, the corresponding recording experience is carried out, and the corresponding data is provided to the research and technical personnel of the subsequent VR game warehouse."
"In addition, under normal circumstances, fright is not life-threatening. The so-called fright to death does not really mean fright to death, but refers to other symptoms caused by emotional fluctuations."
"There is a center in the human brain called the amygdala, which is in charge of human fear, and the expression of fear is actually a form of human self-preservation."
"When humans feel fear and can't determine whether they can pose a threat to themselves, the feedback mechanism of the amygdala is triggered, and the adrenaline is released frantically, resulting in increased heartbeat, increased blood pressure, vasoconstriction, and increased blood sugar."
"Only if it persists will it overload the body and damage tissues such as the heart."
"So when you are healthy, there is only one possibility of being scared to death."
"That is, in the process of the game, the whole person has been frightened and numb, and the body obviously feels uncomfortable, but still insists on being in a terrifying environment, and the psychological and emotional pressure continues, resulting in the uninterrupted amygdala feedback mechanism, and finally let the body overload."
A variety of proper nouns, as well as fairly specialized scientific theories.
When it comes to medicine and health, Chen Xu is not an expert, but he doesn't know much about it.
But through the exchange, he understood one thing.
That is sure to scare people to death, this DEMO you work hard to make it all over!
How terrifying, how terrifying! .
Chapter 319 As long as you are brave, the female ghost will leave ()
Follow Qin Yi back to Nebula Games from Midstream VR.
The prototype used to develop the DEMO of "Silent Hill PT" will be sent directly by the people from the midstream VR side.
Of course, the cost of DEMO development is all borne by the midstream VR side.
Including the follow-up midstream VR side, there will be a series of technical cooperation with Nebula Games.
If there is no benefit, how can there be so many game manufacturers and first-line designers running to cooperate with them - perfect.
"Mr. Chen, we will be responsible for completing this demo next?" Back at the company, Qin Yi also discussed with Chen Xu- in the office.
"It's not just finished. By the way, let's take a look at the prototype of the midstream VR. According to our previous experience, it won't be long before we will enter the next era." Chen Xu nodded lightly and said.
In the other party's R&D department before, as far as their experience is concerned, it has been very perfect.
After a series of problems such as safety are improved, I am afraid that the VR equipment of the next era will be listed at the fastest speed.
Including the official part, it will definitely be promoted at that time.
Also abroad, Chen Xu believes that the same is true.
He is a person who has been in the game circle for many years. In addition, he joined Nebula Games in the past few years, and his status in Jianghu is much higher than before.
Qin Yi naturally understood the meaning of Chen Xu's words.
This thing is not only a product problem, but sometimes a market rule-making problem.
"For us, we have an advantage over other game makers by developing prototypes."
After Chen Xu chatted with Qin Yi for a while, after the other party returned to work, Chen Xu also began to write the design concept draft of "Silent Hill PT".
After all, it's just a demo, and Chen Xu is not going to add any gameplay or anything.
It's still the same decryption line as the original, and Chen Xu didn't plan to delete some easter eggs in the game's previous life.
In the original Silent Hill PT in the previous life, there are actually two special easter eggs.
Players will hear a male voice confession after finishing the demo, which sounds like explaining the conflict between husband and wife in the game.
But it is actually implying the irreconcilable conflict between the game's producer Hideo Kojima and the old club Cola Girl.
There is also a string of mysterious numbers 204863 mentioned in the game, which is the usual easter egg practice of Kojima.
It is also used in the Metal Gear Phantom Pain developed by it. This string of mysterious numbers is actually the password of the location in the game.
In terms of content, these two little easter eggs are actually irrelevant, and the first one can be simply understood as a plot.
Therefore, Chen Xu is not ready to delete it, and this demo content is only used as a test for the midstream VR side, and will not face the players.
At most, some related promotional videos will be edited on the follow-up midstream VR side, so that players can also see the content of this DEMO through these.
So this is not the point. The core of the whole DEMO is the design of the levels on the one hand, and the most perfect adaptation with the team after the arrival of the VR equipment, so that the experiencer can feel the deep-rooted fear as much as possible. .
Chen Xu continued to write the design concept draft.
There is not a lot of content, and Chen Xu had already finished most of it in the afternoon.
At the same time, the efficiency of the midstream VR side is also quite high.
The development prototype has been sent directly. Obviously, the midstream VR side sent it non-stop after confirming that Nebula Games had an interest.
Not only the prototype, but also two technicians from the midstream VR side, who heard about the technical difficulties in development for them.
Clothing, food, housing, and transportation are all solved by the midstream VR side, so Chen Xu and the others don't need to worry about it.
…
"Mr. Chen, the immersion of this VR is too strong!"
"yes!"
"But this is our first time doing a horror game, right?"
"Not a horror game, just a DEMO."
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