Professor McGonagall's first class was about the introduction to the Transfiguration Spell, and the class assignment was to turn a match into a needle.

This is to turn a dead object into a dead object when the volume and shape are similar, involving a short-term material change and a subtle shape change. It is indeed very suitable as the first lesson for beginners.

Adam pointed his wand at the match and recited the spell. The match became slender, sharp, and metallic in the next moment... and finally turned into a silver sewing needle.

"Well done!"

Professor McGonagall, who had been paying attention to Adam, had a bright look in his eyes. He came over and picked up the needle to take a look. Not only did the material change very evenly, the shape was almost perfect, and even the threading hole at the end of the needle was transformed.

"Try to see if you can change it back."

Professor McGonagall put the needle back in front of Adam.

Adam tried it after hearing this, but found it a bit difficult this time. However, after a little thought, Adam understood the key and succeeded in one fell swoop.

"Excellent! Five points for Hufflepuff!"

Professor McGonagall originally planned to give some pointers to Adam when he had no idea, but he didn't expect Adam to do it on his own.

This is a Transfiguration genius!

As long as he is well trained, he will definitely be a master of Transfiguration.

As a professor at Hogwarts, is there anything more fulfilling than seeing his students achieve great success in their profession?

Professor McGonagall encouraged Adam with a few words of surprise, and then went to guide others. Some people's matches didn't change at all, obviously because they didn't understand what was said before, or there were some problems when casting the spell.

After Professor McGonagall left, Adam stared at the matches and began to think about the second spell just now.

According to his current understanding, the process of casting a spell is like using magic to walk through an endless maze with countless exits, and the dead ends in this maze are not meaningless but may make the spell have special effects.

The magician's way of casting is to honestly rely on research to find the way from the entrance to the exit and then control the magic to go along the way. If you want a special effect, you can go to a special dead end - of course, in fact, casting involves various mystical elements, etc., which is very complicated. Here is a simplified description of the process.

The advantage of this way of casting is that the casting is simple and clear without spells, and external objects such as magic wands only play an amplifying role. If the magic power is sufficient, you can cast the spell silently without a wand as long as you learn it.

The disadvantage is that the caster must fully understand this magic. If you can, you can, and if you can't, you can't. If you want to create new magic, you need a lot of time and energy to explore and research, which is very demanding for the creator.

The way wizards cast spells is a little rough. Their casting ability comes from their blood, so they can cast spells without finely controlling the direction of magic power. Therefore, the current way of casting is to first use spells and casting actions to frame a range that includes the entrance and exit, and then directly pour magic power into the entrance.

Although the loss is a bit high, the existence of the frame means that the magic will only come out from the correct exit, and the effect of casting can be achieved, which makes the ancestors of wizards very satisfied.

This way of casting can set multiple different frames for the same road, which leads to multiple variants of the same spell, such as higher precision to reduce the magic loss of the spell, including some dead ends to make the spell produce special effects, etc.

But the disadvantages are also obvious. If the frame is not set accurately at the beginning, something will go wrong, that is, when the spell is invented, the randomness of the spell effect is large, and the controllability of subsequent development is not high.

The task assigned by Professor McGonagall just now is equivalent to asking him to walk through this road after filling the magic power, not waiting for the magic power on the road to disappear and the spell to be lifted automatically, but to go back from the exit.

Adam suspected that this was the principle of the spell's counter-spell, based on the fact that the magic flow between Luminescent Flash and Knox is opposite. At the same time, his success in turning the silver needle back into a match also confirmed this conjecture.

Due to the different cognitive dimensions, the counter-spells in the eyes of wizards are not like this. The counter-spells they use often have a spell and action different from the original spell, which is equivalent to a new frame, but in fact, in Adam's eyes, the new frame causes the final route of the magic power to go is to reverse the route of the original spell.

At the same time, it is not difficult to associate that the wizards' counter-spells have another disadvantage, that is, the problem caused by the inability to control the precise flow direction of the injected magic power-not all spells can create the opposite path by changing a frame.

In other words, not all spells can develop counter-spells.

But fortunately, wizards are not completely helpless. They just dismantle the frame and let the magic power flow directly along the maze that is connected in all directions. It is impossible to maintain the spell. In a sense, it can be regarded as lifting the spell. This is the universal counter-spell.The principle of stopping the spell and ending all spells.

Through this method, most spells can be removed in this way - except for the three legendary unforgivable curses, which are proven to have no counter-curses.

Thinking of this, Adam felt that the unforgivable curses might not be completely unreversible. According to this principle, he might try his method... It's a pity that no one is hit by the unforgivable curse now, and he is not interested in taking an unforgivable curse himself.

After understanding this, Adam suddenly realized that combining the two casting methods and using the wizards' magic as a resource for the rapid growth of the wizard's path seems to be the answer to the version!

Using the advantage of being able to accurately control magic power to quickly learn the wizard version of the spell, release the counter-curse for each spell, and even use the range of the wizard version of the spell to frame him, and change the release method of these spells to the wizard version...

Although the last one seems a bit redundant, it can actually bring great help to Adam in both the early and late stages.

For Adam in the early stage, the magic of the wizard version is more concise, accurate and efficient when it is released. The most important thing is that his magic power increases in direct proportion to his magic knowledge. In the process of transforming spells, his magic knowledge will definitely be greatly improved.

For Adam in the later stage, he has mastered a lot of magic and magic knowledge and wants to go higher and further, so the path of the wizard must be more suitable for him. Compared with the state of wizards who know the magic but don't know why, Adam still wants to fully master his magic power. In addition... the upper limit of wizards, or warlocks, depends on blood, while the upper limit of wizards depends on wisdom.

If the blood comes from a god, demon or something like that, it's fine, but the blood of wizards in this world is magical animals that intermarry with their ancestors... The pinnacle of magical animals is roughly like Fox, whom he touched yesterday. This ceiling is a bit too low compared to the ceiling of wizards.

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