Great country technology, I have a system where hard work pays off!
#85 - Domestic game manufacturers are wailing!
Therefore, when your friends, classmates, and colleagues are all playing "Geek Farm," you won't feel any enjoyment if you play a new farm game.
Because your friends, colleagues, and classmates aren't playing it, you naturally won't get any sense of satisfaction.
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Therefore, when "Geek Farm" was launched and quickly became popular under the full promotion of Geek Computer Company, it was already too late for others to launch similar farm games.
After all, your colleagues, classmates, and friends have limited time and energy. They only have time and energy to play one farm game, not two at the same time.
Under such circumstances, it was already too late for other companies to launch similar farm games.
This is the secret of farm games!
Calling it a game is not as accurate as calling it a social game. Its focus is on social interaction, not the game itself. The fun lies in the social interaction.
When there is no social interaction, this farm game is just an ordinary game. If it didn't have this social interaction attribute.
It could certainly become popular quickly like "Plants vs. Zombies" in its previous life.
But because the essence of "Plants vs. Zombies" is just a standalone game, its popularity naturally fades over time.
Therefore, it was already too late when other companies launched similar farm games a month later. "Geek Farm" had already formed a dominant position!
As for whether they can develop other social games and then compete with Geek Computer Company through differentiation?
Also impossible!
Because Gao Nian will naturally not forget the equally popular in China, but less popular, web social games like "Parking Wars" and "QQ Farm."
So, half a month after the launch of Geek Farm, brand new social games such as "Geek Ranch" and "Parking Wars" were also launched all at once.
Relying on the three games "Geek Farm", "Geek Ranch", and "Parking Wars."
It is already enough to exhaust players' enthusiasm for this type of social game, making them no longer interested in social games from other companies.
Therefore, other companies have completely lost the ability to turn the tables and rise in the field of social games.
This naturally includes the well-known Penguin Company.
Speaking of which, since Penguin Company's QQ simultaneous online users ushered in a collapse, they are no longer as carefree as before.
Now they have no way to maintain the loss-making development of many businesses and can only be forced to make choices.
First of all, Paipai.com, which has been losing money, was sold at a very low price as the first to go.
After that, other businesses such as QQ Music, QQ Video, and QQ Security Guard were also abandoned by Penguin Company.
After all, those businesses require the parent company to keep investing money in them, relying on QQ's continuous diversion of traffic to develop.
Now that the most core QQ chat software business has collapsed, how can it continue to develop?
It can be said that Penguin Company is now forced to start a transformation. In the future, barring accidents, they will focus on news portals and game business, supplemented by other businesses.
As for the most important QQ chat software business, now not only outsiders can see that they are about to fail, but they themselves can naturally see it.
After all, the focus of instant chat software is on social interaction.
Geek Chat, relying on "Geek Farm", allows users to turn their friends, family, colleagues, and classmates into their Geek friends.
Through Geek Chat, they can contact their friends without having to go through QQ.
Under such circumstances, although some friends on QQ may not have transferred over.
But because people's time and energy are limited, they will become more and more reluctant to log in to QQ, making the number of QQ users online simultaneously lower and lower.
And the decrease in the number of online users will naturally shake the confidence of QQ users who still persist.
After all, you can send a message on Geek Chat and others can reply quickly, while on QQ it may take several days to reply. Would you still continue to use QQ?
So, instant messaging software actually has a certain exclusive attribute, a certain monopoly attribute.
Given people's limited time and energy, the market can hardly accommodate two instant messaging software.
This can be seen from QQ and WeChat in the previous life. Many people, with WeChat as their primary tool, are becoming more and more reluctant to log in to QQ.
Even if they log in, they only check the situation every few days to see if others have left them a message. If there is an emergency, they still prefer to call or use WeChat.
Of course, it is still somewhat difficult to completely eliminate Penguin Company with just the three games "Geek Farm", "Geek Ranch", and "Parking Wars."
Therefore, under Gao Nian's urging and the stimulation of Geek Computer Company's continuous additional investment over the past six months.
"League of Legends", which was officially released on October 27, 2009, in its previous life, and then officially launched in the Chinese server on September 22, 2011, has finally arrived.
On July 5, 2007, "League of Legends", developed by Riot Games and controlled by Geek Computer Company, was finally officially launched.
The operation before the launch was still the same as before. Geek Computer Company directly poured all its recommendation resources into "League of Legends".
Making "League of Legends" famous on the Chinese Internet in a very short period of time.
Letting many people know that there is a game called "League of Legends" that has received the full support and recommendation of Geek Computer Company.
So, under the full recommendation of Geek Computer Company, the launch of "League of Legends" was not unexpected.
In one hour, it broke through one million simultaneous online users.
However, a mere million simultaneous online users is not the limit of "League of Legends."
So, in the following time, the number of simultaneous online users of League of Legends continued to soar wildly.
Three days later, "League of Legends" completely occupied the third place with 1.7 million simultaneous online users, and also faintly pointed to "Dungeon \u0026 Fighter" in second place.
Of course, as for who can win the second place, domestic game companies, including Penguin Company, have said that they don't care anymore.
Because Geek Computer Company relies on the three games "CrossFire", "Dungeon \u0026 Fighter", and "League of Legends."
The number of online game players currently owned by Geek Computer Company is quite amazing. The three games add up to an astonishing 5.5 million simultaneous online users!
How many Internet users are there in the entire China, how many game players are there?
During the peak period of each day, the number of people playing Geek Computer Company's online games at the same time reached an astonishing 5.5 million.
How can this achievement not be terrifying? How can it not make domestic game companies howl in despair and powerlessness?
So they no longer expect to defeat Geek Computer Company's three carriages and then sit in the top three. Now they only hope that their online games can survive under the pressure of Geek Computer Company's three carriages.
This naturally includes Penguin Company.
Speaking of which, Penguin Company's online game business has also suffered quite a bit during this time.
The originally decent "Counter-Terrorism Hero" was impacted by "Geek Farm" and "League of Legends."
Now their simultaneous online users have plummeted from more than forty to more than ten, repeatedly jumping on the edge of bankruptcy.
Currently, the only game that supports their company's continued operation is "QQ Speed", but the problem is that "QQ Speed" has a competitor called "KartRider."
In the past, they relied on QQ's continuous diversion of traffic to finally defeat "KartRider."
Now that QQ, this magical tool, is gone, can "QQ Speed", which has become an ordinary player again, continue to defeat "KartRider"?
Gao Nian doesn't care much about this, because after more than 8 months of research and development, Geek desktop computers and Geek notebook computers are about to come out!
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