Game Making: The Latest Chapter Begins With Healing the Player

Chapter 591 I’m not too mentally disturbed

In FOW's office, Grayson's expression was quite complicated.

If someone could tell him before, a game's expansion pack can be as rich in content as a game.

If it was even better than the main game, then he wouldn't believe it.

But now, whether he believes it or not.

‘Hearts of Stone’ and ‘Blood and Wine’ did it.

He experienced the stories of Hearts of Stone and Blood and Wine for the first time.

Completely different and even extreme stories.

But they are all so excellent. Compared to the more playable Blood and Wine, he actually prefers Hearts of Stone, because the game has the atmosphere of Mirror Master and entering the world of paintings, which is simply worth it. Called art.

Whether it is the script or a performance in the game, it is simply impeccable. Grayson was filled with emotion.

Also as more and more players cleared Blood and Wine, the dispute in Toussaint ended.

Look at Geralt's slight smile while holding the wine glass towards him, and finally the familiar faces in the White Crow Vineyard.

All players who have experienced the game cannot help but shed tears.

Finally, one of the many game characters under Nebula Games has a happy ending!

As for the previous one, it seems to be Nathan Drake, right?

As for Ezio, even though he passed away suddenly, he was still a person.

It can be said that there are very few protagonists who are still alive.

………………

While online players were feeling extremely emotional, in a park in Salt Lake City, Chen Xu and his team also ushered in the last stop of their trip.

"Mr. Chen, stop looking. Players have no idea of ​​guilt at all." In the park, Ruan Ningxue looked at Chen Xu who was scrolling through his mobile phone and said.

"That's right!" Yang Xin also agreed.

"How can you say it's not at all? I can only say a small part." Chen Xu coughed slightly, and then showed the phone screen to the two of them.

After looking at the screen of the handed over mobile phone, the two people curled their lips.

"But Mr. Chen, if we have a new project, are we going to destroy all these cities?" Meng Zuo was rather curious.

Along the way, everyone in the team basically has some rough ideas about the next project.

Combined with the keywords revealed by Chen Xu before, it is obvious that the cities participating in the exhibition will be reproduced in the game.

Just like Florence in Assassin's Creed.

The only difference is that Florence, at that time, wanted to restore the style of the Renaissance.

And now it is time to usher in the post-apocalyptic scene.

"Of course it can't be completely destroyed. If it's completely ruined, why would I bring you here to experience it?" Chen Xu shook his head gently.

Looking at the group of team members gathered around him, after thinking for a while he simply explained the following requirements.

"A fungal outbreak has swept through American civilization. Humans infected by the fungus will lose their minds in a short period of time and become infected mutants. However, this infection is only effective for humans, and the fungus can also promote the spread of plants. .”

"What we want to restore is not the current metropolis, but the metropolis after the fungal outbreak, a contrast between urban ruins and reborn nature."

The people in the team who followed Chen Xu on this trip can be said to be the elites in the industry.

Although it was not stated explicitly, just through Chen Xu's description, everyone was able to capture and analyze some unusual points.

"So, isn't Mr. Chen's new game a horror game?" Qin Yi asked curiously.

Before departure, Chen Xu mentioned three key words: "family", "zombie" and "apocalypse", so everyone subconsciously thought of "Resident Evil". Although Chen Xu said that it would not be a biohazard story, everyone subconsciously thought I still rely on horror games.

But now based on the analysis of the background of the story mentioned by Chen Xu, it is obvious that the new game will most likely not be a horror-themed game.

Because if it was a horror theme, Chen Xu wouldn't specifically mention that fungal infections are only effective on humans.

There is also the contrast between urban ruins and the new natural environment, which is also not very suitable for horror-themed games.

After all, if the fungal virus can infect animals, combined with the weird jungle, it will definitely give players a better sense of oppression.

But now after Chen Xu's description, it is obvious that these two settings have been abandoned in the new work.

"Yes, although the new work has zombies as a setting element, horror will not be the theme. At most, it will have a bit of thrilling elements, focusing more on emotional connections." Chen Xu nodded with a smile.

"The Last of Us" or "The Last of Us", this is the next project Chen Xu is preparing for.

Aren’t the players lamenting the regrets of Ethan and Rose?

Then use Joel and Ellie to make up for the players' regrets.

If there is any game that can make players remember the relationship between father and daughter in the game, then "The Last of Us" must have a place.

Its most outstanding thing can be said to be that it maximizes the immersive experience brought by the interaction of the game itself.

Games have always been known as the ninth art, and among them, if we have to select representative works.

There is no doubt that the previous life "The Last of Us" can definitely be regarded as one of them.

What, you said there is a second part of this game?

Can a game made by a psychopath be a sequel?

Joel was golfed and Ellie let Abby go. This can only be said that the spirit has changed too much, but the spirit has not yet begun.

The mental part is what makes players most intolerable.

That is the forced preaching of the game, and the split personality of the game character itself.

In the first generation, Joel was cautious and decisive, but in the second generation, he seemed to be a completely different person.

The same is true for Ellie. It takes an event to move from hatred to letting go of hatred, just like Yukiyoba in Rurouni Kenshin approaches Kenshin because of revenge, but turns from hatred to love.

However, in the second generation, the methods of mental transformation Tai Nier can be described as extremely rough. First of all, Ellie killed her friends and killed pregnant women in the process of revenge.

But what about Abby? The game re-portrayed Abby and had the same drama going on with her.

The purpose is to forcefully tell the player that Ellie killed a pregnant woman in revenge but Abby did not, so Ellie is inferior to Abby. In short, it is to prove that Ellie's revenge is wrong.

In addition, there is also the painstaking creation of Abby's miserable life experience, which shows how much his father loves Abby. Judging from this paragraph, there seems to be no problem, but in the plot, Abby's father is also selfish. It was Ellie who was willing to sacrifice, not her daughter Abby.

From the perspective of a father's role, it can be said that Abby's father is well portrayed, but such a portrayal will not make players feel that he is a tragic hero, but a legitimate enemy of Joel.

It can be said that the second generation wants to tell a very ambitious story: it wants the players to hate a character first, and then make the players identify with her or even fall in love with her.

However, in the end, the feeling presented is just a spirit of split personality becoming too carnival.

So for Chen Xu, one generation is perfect enough, leaving an open ending and letting the players imagine the rest.

As for the second generation? It's not like he's mentally disturbed.

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