Game Making: The Latest Chapter Begins With Healing the Player

Chapter 543 Carnival brought by sand sculpture game

"Why do I have to go through the border with a bastard like you?" Zhang Yi couldn't help but sigh.

Song Ren, who was tugging on the waistband of Zhang Yi's trousers, responded unwillingly: "I should be the one to say this. If you hadn't fallen off the cliff, would you have ended up like this if I came to save you?"

"Then you saved me, why did you run under me? I don't want you to save me, just let go!" Zhang Yi was speechless.

"I won't let it go!" Song Ren replied.

At this moment, the two of them were in a slightly awkward situation. Zhang Yi had his hands on the wall, and he could push his head on it to get out.

But the key is that his feet were grabbed by Song Ren's noodle man. Originally, he was thinking that Song Ren would come to save him, grab his head and pull him up together, and then inexplicably become two people. fell together.

"Playing with Da Sazi, it should be said by the three of us." The three people watching Wang Han were completely speechless at this time.

They have already passed several levels since the game started.

As for the two living treasures in front of me, as long as these two people can be of some use, they will not be useless at all!

……………………

It’s not just among players either. In just two or three hours, the game “Humanity: Fall Flat” suddenly became popular on the live streaming platform.

On the one hand, it is because Nebula Game itself has a high reputation among the player community.

Therefore, after this game was launched, many anchors tried it immediately.

On the other hand, the live broadcast effect of this game is really amazing.

As a game that can be called a master-level game in the world of sand sculptures, the live broadcast effect of this game can be said to far exceed other games.

After all, for videos and live broadcasts, sometimes some games are fun to play, but they don’t look very good.

This is not the case with "Humanity: Fall Flat". This is a game that is fun to play, but also fun to watch others play.

Just the bobbing little man in the game seems to bring a lot of joy to the players.

Especially when playing, if you can play with two or three friends you know, it will be so much fun.

If among the players in the same group, there is someone who likes to be playful and troublesome, then the game will be filled with laughter, adding a lot of joy to the original game.

On live broadcast platforms and video websites such as Shark TV, you can almost click into the live broadcast room of any anchor, big or small, and you can see the anchor who is live broadcasting this game.

There are all kinds of cool operations in endlessly. For example, some players with relatively strong skills have simply used "Humanity: Fall and Fall" to complete the human race.

Correct line to pass?

what is that? Don't leave at all!

The hands of the villain in the game are like universal glue. If something sticks to it, it cannot be put down. So some players use this feature to climb with their hands.

You can directly use this stretch characteristic to send your little person to heights that are otherwise unreachable.

Of course, there are actually only a few anchors with this kind of technology.

That’s not to say it can’t be done, in fact it’s not difficult from a technical perspective.

But this also loses some of the fun.

So more players are doing crazy things. As a PVE game, there is no way to PVP?

It doesn't matter, everyone thought the same way about the original "Monster Hunter: World".

Use the mechanisms in the game, or simply grab teammates and throw them under the cliff or into the river.

In short, on the way to pass the level, the thing that can hinder your progress the most is not the puzzles and mechanisms, but your sand sculpture teammates.

Players who were hiding well in the past, after entering "Humanity: Total Defeat", looking at the demonic villain, they all spread their hands: No more pretending, I show my cards, I want to be a gate seed!

The level process of "Humanity: Fall Flat" itself is actually not long, only a dozen levels in total, although it is getting more and more complex.

But in fact, it doesn't take much time to clear them all, just a few hours.

But "Humanity: Fall Flat" itself supports the creation of creative workshop maps, and Chen Xu also made some special optimizations during development, such as adding more terrain elements to players.

This allows players to use a variety of materials in the game to quickly create different maps.

Two or three days after the game was launched, some relatively simple but richly played maps were made by players.

Among the ice and snow world maps, some players create skating maps, some players build a huge maze to decipher, and there are also parkour maps.

Of course, more of them are not PVE maps, but arena maps built to satisfy players' bad tastes.

Only PVE, not PVP?

Players say no!

Inside the room, players themselves maintain the rules.

Suddenly, all the hot topics on the Internet were stolen by this particularly ridiculous game.

Major forums are full of reviews and exchanges about this game.

‘Haha, this game is really silly, but it’s this kind of silly game that’s fun! ’

‘233333, you can also cheat on each other in the game, but unlike the original “Hot Kitchen” where the blood pressure of cheating on each other was so high, how come it’s so fun to cheat on each other in “Human: Fall Flat”? ’

‘Haha, because this game is so ridiculous! ’

'To be fair, this game is fun, but you need a friend who can be as stupid as you are, otherwise this game is quite lonely. ’

'so fun! This time Mr. Chen actually didn’t lie at all! This game is really fun! ’

‘I don’t know, are there any other fun similar sand sculpture games? ’

‘It doesn’t seem like it, at least I haven’t seen it before. ’

'The only regret is that there is no PVP in this game. When hitting someone, as long as the opponent grabs the ground, they will not be able to drag him alive. ’

'That's for sure. After all, this is a puzzle game, not a fighting game. ’

There are rave reviews on community forums and Chen Xu’s official blog.

In the Nebula game, Chen Xu was very happy when he saw the comments from online players, and his whole body was filled with relief.

so good!

It's a pity that except for some new generation players, old players still have no comment on his 'loving warrior'.

How can this be done?

And when the carnival comes, the players' souls will also have to undergo a shock and suffering.

The player's mood must be completely relaxed.

Only in this way will the effect brought about be shocking enough.

Thinking of this, Chen Xu couldn't help but smile slightly, and called Ruan Ningxue and several people from the art team into the office.

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