In "The Witcher: Wild Hunt", there are a total of four general endings, each corresponding to different good endings and bad endings.

The first and most direct thing is Ciri's life and death. In the game, players will make some options and decisions when getting along with Ciri. If there are more good endings, then Ciri will survive and become the empress of Nilfgaard. Or become a witcher like Geralt.

Then there is Geralt's relationship. If he chooses to confess his love to Triss during Nuo Cheng's side mission, he will eventually go to Cowell to settle down with Triss.

And if Yennefer still confesses his love to her after being exposed to Di Jing's magic on the Skellige Islands, then Yennefer and Yennefer will eventually live in seclusion in the mountains.

Of course, if both of them confess, or neither of them confesses, then the white wolf can only become a lone wolf.

Then comes the ending of the Skellige Islands. Depending on the White Wolf's choice, three different people will succeed the king, and this will also affect the subsequent relationship with the mainland.

As for the ending of the Civil War, it is also closely related to Geralt's choice. Whether Emhyr can unify the continent and whether the North and the South will continue to confront each other are closely related to the player's choice.

The entire game process of "The Witcher: Wild Hunt", if you don't count collection, character development, and side quests, and just the main mission process, it will take about 25 hours.

However, for many players, it is obviously impossible not to experience other content when experiencing this game.

For most players, the game will take around 55 hours from start to finish.

During this period of time, the player seems to have truly become Geralt the White Wolf.

Looking for Ciri, and also involved in the political landscape of the North and the South.

But at the same time, players are full of endless emotions in the game.

Because it was just like what Ciri said to the white wolf Geralt when she stepped into the chaotic gate of time and space at the end.

'You're just a witcher, you can't save the world. ’

The mission design of the Butterfly Effect and the Tram Problem makes Geralt, played by the player, always full of dilemmas.

And this also makes the world of "The Witcher: Wild Hunt" seem so real and believable.

In the game, Geralt is an ordinary person looking for his adopted daughter Ciri in an era of war and strife.

He is just an expert who has more experience than the average person and knows how to deal with monsters.

But beyond that?

He seems to be no different from ordinary people.

Many missions in the game tell players that this is not a beautiful fairy tale, but a real and cruel world.

For example, different beliefs always appear in wars. Players controlling Geralt will sometimes encounter some poor people on the road, and these poor people are delivering sacrifices to their almighty gods.

But the Almighty God's appetite grew bigger and bigger. The sacrifices they sent were too shabby, and the Almighty God was angry. Geralt helped them negotiate.

But after Geralt conducted an investigation, he discovered that the so-called Almighty God is a monster. You can choose to kill the monster, or you can choose to make the monster less arrogant and eat whatever sacrifices the villagers give.

If you kill the monster on the spot, it will be counterproductive, because these villagers will feel that their only belief is a lie, and they will become more desperate.

If you choose not to kill the monster, the villagers will still continue to pay tribute.

But you can also guide the villagers to discover the truth of the matter. However, when you return after a while, you will find that the monster has been killed by the villagers themselves.

In this era where wars are everywhere, you can encounter ghouls and robber monsters running rampant in the wild.

For the villagers who had nothing, the gods they believed in before were actually not real gods. This was what made them even more desperate.

And the so-called Almighty God has actually never done anything to harm the villagers, and he even gave them some help.

So it is up to the player to decide how to deal with it in the end.

There are many plots like this in the game, whether it is the main plot or the branch plot.

There is no such thing as the most perfect and appropriate ending like other games.

You can only make a choice among those countless choices that you think may not be so bad.

Just like the relationship between Triss and Yennefer, only children choose to have all the adults? Three people living together happily?

With this idea in mind, in the end your white wolf will live with your good friend Master Dan for the rest of his life.

Of course, what makes people even more desperate is that Master Dan is not alone. Puscilla who played a song in the Kingfisher Tavern is Master Dan's lover.

This kind of difficult choice is too common in "The Witcher: Wild Hunt".

Just like the cruel reality.

Every choice comes with some price.

And these costs may feel unbearable, but they will never let you get away with it.

For all players who have passed the level, there is such a feeling.

This is a feeling that only games can create, allowing players to interact with the characters in the game and make choices.

It was as if they had become the white wolf. The immersive feeling of being on the scene made everyone feel emotional for the white wolf's experience.

………………

In the game, after reloading the file, Song Ren looked at the final list of game developers for "The Witcher: Wild Hunt" and took a long breath.

He knew that the story of White Wolf, the demon hunter, had come to an end for the time being.

In the end, he chose to let the white wolf in the game kill Radovid, because with that crazy bald king in the game, the sorceress and the white wolf's inhuman friends in the game would not end well.

But at the same time, he did not help Di Pang kill his good friend Roche, so in the end it was Emperor Emhyr who completed the unification in the game.

As for Xi Li, he also did not let her become the empress. From a responsibility perspective, perhaps Xi Li could better fulfill her wish by becoming the empress.

But from the perspective of himself and the White Wolf, Song Ren hopes that Ciri can become a free demon hunter, just like the words "Fly" that Vesemir shouted when he died.

As for the relationship between Triss and Yennefer, even though he set his game timeline back to the Skellige Islands, he still didn't have the heart to reject Yennefer, so he eventually ended up as a lone wolf.

There is no other way, who can have the heart to reject either Triss or Yennefer?

Looking at the final LOGO, Song Ren came out of Huanyu VR and stretched.

Every character and every plot in the game seems to have its own profound meaning.

There is no strict sense of good or bad. After playing, Song Ren had a lot to say, but he didn't know where to start.

But one thing he clearly understands is that "The Witcher: Wild Hunt" is definitely a true RPG masterpiece.

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