Game Making: The Latest Chapter Begins With Healing the Player
Chapter 248 This game is so simple!
Passing through a forest path, Zhang Yi couldn't help but sigh.
On the beach in the distance, there are lush ancient tree forests, and on the beach, there are many herbivorous dragons.
These herbivorous dragons gathered in groups of three or five, with a long tail like a hammer behind them.
Ignoring the investigation team leader who was beckoning at him, Zhang Yi ran directly towards a herbivorous dragon drinking water in the distance.
"I'll take you to practice my hands first!"
Looking at the herbivorous dragon in front of him, Zhang Yi was still a little excited.
After all, this is his first actual combat hunting, and all the previous moves were all sticks.
As Zhang Yi approached, the herbivorous dragon drinking water in front of him didn't seem to notice the danger.
And through some introductions in "Monster Hunter: World" before, Zhang Yi also knew that these herbivorous dragons would not take the initiative to attack, and belong to the kind of creatures with a docile temperament.
Obviously, the meaning of this creature's existence is to let players practice their hands.
Looking at the herbivorous dragon in front of him, Zhang Yi slashed down with a sword and then charged up. With a number rushing out, the herbivorous dragon let out a whimper due to pain, used his tail hammer to counterattack, and wanted to escape.
And the other herbivorous dragons not far away also fled in panic in an instant.
Despite being hit by the herbivorous dragon's tail, the power-charged hegemonic state made the hunter not even move at all, and the damage was minimal.
Next, the strong charge of the second sword swung down, accompanied by a direct whine from the herbivorous dragon, and it was killed directly.
"Sure enough, the big sword is the real god! Before I even tried, you fell!"
Zhang Yi looked excited and excited.
The herbivorous dragon in front of him was almost as sturdy as two cows in terms of size.
But I didn't expect it to be so unbeaten, the damage of the big sword is like an explosion!
Although I know that this monster is for the player to test the knife, it belongs to the kind that can't fight back, and can't fight back.
But Zhang Yi still felt a burst of excitement.
Especially the big sword in his hand, the damage was beyond his imagination.
Two or three cuts,
The herbivorous dragon in front of him died.
Every time the knife is cut, the sound effects and motion feedback in the game are as if the real big sword is cut into the meat.
Simply too cool.
As for scars, there are not many bloody pictures in "Monster Hunter: World" in front of me.
Although it is a hunting game, it would be too much for players to slash the monsters with blood, and even dismember them later.
Therefore, there are appropriate scars in the hunting process, which mainly increases the player's immersion.
But it did not pursue the so-called realism.
In addition, there is a damage system in the game, players can see the damage caused by themselves.
This system is turned on by default, of course, it can be turned off in order to enhance the immersion in the game.
The reason why it is enabled by default is mainly to allow players to be better familiar with it.
Because in "Monster Hunter: World", there are fleshy and different parts of the weakness.
If there is a damage prompt, it can better allow players to distinguish the difference.
Of course, although this is completely useless for most hunter players at present.
After all, what if the player is told their weaknesses?
That's not necessarily a hit.
Not the pedicure for the pedicure, the back rub for the back rub.
Which old hunter didn't evolve from a pedicure master and a back rub master?
As for the meat quality? weakness?
Totally unclear!
One word, let's talk about it first!
After a short period of excitement, Zhang Yi put away the sword to collect the loot.
At the same time, he took out the stone and sharpened his great sword to replenish the sharpness.
Although he killed the first of his hunting career.
But after a short period of excitement, Zhang Yi's mood quickly recovered.
After all, he is also very clear that this herbivorous dragon is specially used by players to practice hands.
Basically there is no chance of being beaten.
Under such circumstances, there will be no sense of achievement.
Just like in "Dark Souls", defeating Ash Gouda BOSS at the beginning, the sense of achievement was overwhelming, mainly because he knew very well that BOSS was a huge challenge for him at that time.
And he also worked hard to hone his skills before killing the boss.
Or in some RPG games, because of the lack of level attributes, clearing the BOSS after hard leveling and building equipment can also bring a sense of joy and achievement.
But now he has killed an herbivorous dragon who can't fight back and scold him, but is just a bit stronger than the stake in the training ground. If this can have a sense of accomplishment, then there is no one else.
So now Zhang Yi is more just feeling that he didn't choose the wrong weapon.
This big sword is too powerful.
Charge up the body, attack the table.
It is indeed the weapon of the protagonist hunter in the propaganda film.
Like the three swordsmen at the end of the previous promotional video, at first glance, they are hunters of the dragon level.
"It's that this herbivorous dragon is really a bit unbeatable!"
Carrying the big sword, he did not immediately follow the green guide insect to find the captain of the investigation team to complete the main quest. After all, the fifty minutes seemed to be enough.
With the big sword on his back, Zhang Yi found two herbivorous dragons and killed them one by one.
At the same time, he was wandering around the outskirts of the ancient tree forest, and he found something very interesting.
That is, on the big map of the game, there are a lot of things that can be interacted with.
All kinds of fruit and food that can be picked, and even ground insects can be caught.
Just now, he caught a gray revolving rabbit with the net on his body.
After wandering around for a long time, Zhang Yi finally followed the green guide insect through a path and arrived at the mission location: the cave of the thief dragon.
As soon as he appeared, Zhang Yi saw a group of small thieves and dragons, and there were some larger ones beside them.
"so much!"
Seeing a bunch of thieves and dragons in front of him, Zhang Yi subconsciously panicked a little.
These are the aftereffects of playing Dark Souls.
You must know that the most terrifying thing in Black Soul is not seeing the BOSS, but seeing a bunch of mobs.
However, when Zhang Yi really started fighting, he realized that he was completely overthinking it.
"My health bar is finally not from PS! It's so strong!"
I'm used to the blood bars of "Dark Souls" that shatter at the touch. After watching these little thieves attack me in "Monster Hunter: World", UU Reading www.uukanshu.com lost a bunch of blood bars, Zhang Yi was instantly excited.
This shows what? This shows that "Monster Hunter: World" is really not a difficult game like Dark Souls!
Next, Zhang Yi slashed at the thief dragon with the big sword in his hand, and the feedback he brought further proved this point.
After accumulating the force, the thief dragon was directly beaten to the ground, and then he succeeded in killing one with two additional strikes.
If you don't lose blood when you beat yourself up, you can beat yourself up two or three times. This is like a BOSS!
Moreover, there are some existences similar to fireflies in the cave. After the interaction is triggered, it is like a flash bomb, which directly blinds the eyes of the thieves and dragons.
At this time, the big sword directly stored power without thinking, one child with one knife.
And this follower Ailu cat will actually help him, invincible!
It's never been so cool.
This game is so easy!
It turned out to be a lawn mowing game!
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