Game Entertainment Empire
Chapter 678: 《GTA》
In the Nebula game, Yang Chen did not know that they had been inexplicably regarded as a challenge.
For Yang Chen, this period is relatively busy.
Regarding the "GTA" project, more preparation work is currently underway.
For this game, it can be said that the most difficult thing is not other elements, but the shaping of the game world.
Just like "The Wild Darts: Redemption", how to present a modern city that can be said to be the most difficult problem in this game.
It is also an open world, but whether it is "The Wilderness: Redemption" or "The Legend of Zelda: Breath of the Wild" or "The Witcher: Wild Hunt" and the previously developed "The Elder Scrolls: Skyrim" are displayed in It can be said that the content of the players is not as good as "GTA".
It's not that it's worse than "GTA", but that the content of the resource is displayed above, not as rich as "GTA".
Many urban buildings, as well as NPCs, vehicles, weather, time and other environments, as well as various pedestrian details, can be said to be very complicated.
"GTA" in the dream memory, his full name is GrandTheftAuto, which is directly translated as "major car theft". Later, in order to sound better, but also to make the content of the game not so straightforward in the game name, then There is a series of titles such as rampant and domineering.
Of course, he also has a more popular title "Grand Theft Auto".
At the beginning, its series was just a crime game that was purely car theft. Although it caused some sensation in the earliest days, it was the third and subsequent parts that really made it famous. The content of DLC-Sin City, and in the subsequent SA, San Andreas, let the game "GTA" reach the top.
Starting from the third part and the evil city, "GTA" formally established its main framework, that is, to create a huge world, and then put players into it.
But this is not a milestone for this game. Until the fourth generation, "GTA" has entered a mature period. If the third generation of the previous "GTA" and the subsequent DLC expansion pieces are considered milestones.
From the fourth generation, that is a further turning point. From the beginning, "GTA" is to let players simply play in the game and do whatever they want. Although there are plots, they are weak and difficult to resonate with.
For example, the evil city can be regarded as a milestone. For most players who come into contact with this movie, they sometimes don’t even know that the game has a plot.
Some improvements were made in the later San Andreas, but the rhythm design of the whole plot still belongs to a very weak state.
But until the beginning of the fourth part, the script design of the plot also became deeper, more reasonable, and told the helplessness of the society.
If you said that in the previous "GTA", when you were playing, you were still a normal person, not robbing cars or killing people in the game, it would make people feel incredible.
But from the fourth generation, the game wants to create a real atmosphere, so that players feel that doing these things at random is wrong.
With the trend of the plot, the advancement has made players have to rob and kill. This feeling of contrast can make players clearly feel the helplessness of the protagonist in the game and the darkness of society.
To put it simply, it is to make the player from a proactive crime to a forced crime. Although all crimes are crimes, they are undoubtedly a big change in the concept, depth of the plot, and the description of the game world. .
But he also has his own bad, that is too deep, too dark, too real.
Faced with a variety of open-world games, players always say they want to play a real world, but also if it is too real, then the player will have a psychological resistance, even the player may not have Noticed.
Therefore, in the subsequent fifth generation, some realism was reduced and some absurdities were added. At the same time, the picture style of the game is not purely realistic, but has some cartoon-like colors in it.
Allowing players to do things that cannot be done in reality in "GTA", such as stealing cars, killing people, and robbing are indeed a gameplay point of the game itself, and many players do take this element as fun.
But where "GTA" can succeed, Yang Chen clearly understands that this is not the case.
Pure evil can make the game gain attention for a while, but it is absolutely impossible to make it as great as "GTA".
For example, "Grand Theft Auto", which was also developed by the manufacturer behind "GTA", is a game that allows players to vent their dark side. Killing is the most important feature. It also has extremely high sales in the initial period, but it is never possible. Become a level game like "GTA".
By shaping a world where players feel the real world, and then telling a story, let the player experience as the protagonist in the game, and then have to commit crimes step by step for some reason.
It can be said that "GTA" has never been a game that advocates crime, especially in "GTA", it seems that this is a game that can be done without evil, but under this appearance, it is telling players that many social norms and bottom lines If you can do it, you can do it. If you can’t do it, you can’t do it.
For example, in the game of excessive killing, there will always be a sliver to hunt you down. From the beginning, one star wanted is just to let you catch the hand, and then the Samsung plane hunts down by sea, land and air, the four star wanted is blocked in the city, and the five star wanted will even appear in the tank army.
Of course, this is an adult game after all, and the game is also full of evil.
For the development of this game, Yang Chen is not prepared to develop it into a sufficiently real world.
Because it is not suitable, not just because of the subject matter.
The NPCs in the game will be very smart, such as some ordinary dialogue reactions, avoiding when it rains~www.wuxiaspot.com~ When in danger, some people will immediately evade and then call the police, and some people will stand up Out.
Create a world that can run freely, and then make story scripts.
In fact, as far as Yang Chen is concerned, in fact, "GTA" and "The Legend of Zelda: Breath of the Wild" are two open extreme world games.
"The Legend of Zelda: Breath of the Wild" focuses on openness, while "GTA" focuses more on the world.
It can even be said that "GTA" is not an open game, but because he made the world in the game too good, it made players feel an open.
From the "GTA" game manufacturer's propaganda of this game in Dream Memory, you can get a glimpse of this game. They have never actively said that "GTA" is an open world. The words they announce are always: "GTA" is one. A lifelike world.
But officially because of this, players are so fascinated by this game, because this world is too real, so real that players feel that freedom, that open.
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