Game Entertainment Empire

Chapter 654: The game development is very smooth, it will be online soon

   A war theme game jointly developed by Nebula and uega.

   This gimmick can be said to be directly filled.

  Not only domestic players, but also overseas players are discussing like crazy.

   In particular, uega also has a war theme. When these two points are combined, the players are instantly excited.

   The bench, beer, fried chicken are all ready, just waiting to watch the show.

   There is no doubt that this is uega's counterattack.

Although the specific types of games, Nebula and Uega have not been officially announced, but combined with this point in time and Apex's "Star Wars", almost all players and industry players understand that this is definitely a fps Type of game.

  Although the two parties did not directly call the names, they have already given players a flurry of taste.

  Especially revealed from the promotional video of Nebula Game, it is obvious that this is an overhead setting, and everything including the country in it has been blurred.

   But according to the war picture in the video, it can be seen that this is a very original war scene, which is completely different from the elite technology of "Call of Duty: Modern Warfare".

  Especially the picture of the beach landing, although only a glimpse of the glory, it has made all players feel the cruelty of the war.

   But then the players are excited about the atmosphere of war.

  Although everyone understands that war is a cruel thing, for audiences and players, such as film and television or games, they are all looking forward to shocking big scenes, bringing them a strong visual impact.

   There is no doubt that the latest release of Nebula Games has brought the feeling that players want.

   is not the end-of-day shock caused by the nuclear explosion in Call of Duty: Modern Warfare, nor the kind of shocking war scene when the White House fell, nor the shocking performance of the Eiffel Tower's collapse.

   is the most primitive war scene. Landing on the beach, all the soldiers use their own lives to enter the trenches little by little, step by step to advance the battalion.

   Even if only one meter is advanced, the price paid is the lives of dozens and hundreds of soldiers.

This sense of visual impact is stronger than the destruction of the explosive buildings in Call of Duty: Modern Warfare, just like in the level of the airport where Russian is not allowed. The direct impact of machine gun fire is far stronger than a nuclear bomb that killed 30,000 US troops.

  However, compared to players who are currently immersed in Nebula games and uega's new content, the media in the game circle are not excited.

   It can be said that the tip of the needle is against the wheatgrass!

   Over there, Apex acquired Northern Storm Studio, and launched a war game "Star Wars" that focuses on future wars and alien races invading the earth.

   And Uega is here to join their honeymoon ally Nebula game, and jointly launched a retro modern war with fictional overhead history and warfare in various countries of the earth.

  One future, one past; one country on the earth united against foreign enemies, and one country on the other invaded each other.

  Themes, factions, these two completely different styles of games.

  …………

  When the media and players are excited and upset because of the latest news, Yang Chen in the Nebula game is having a video conversation with Grayson over Uega.

  Although it was already early in the morning at Grayson's side, he was very excited: "Yang, what is the name of this game? When can we go online? This is simply shocking!"

   In the video, Grayson looked very excited.

He also saw the promotional video about "Battlefield" for the first time. Before that, there was still some pain in the uega side of the money spent, even there was a little dissent within the company, but he saw the publicity released by the Nebula game. After the film, he was completely excited.

   If the effect of the game is really as good as the promo, then the money is simply worth it.

   It was really amazing, especially the scene of the landing battle, the battlefield like a meat grinder, so that he was extremely shocked.

   That scene directly showed the brutality of the war.

"The name of the game "Battlefield", as to when it will be online." Grayson, who was very excited to watch the video, and Yang Chen sitting in front of the computer thought about it: "Well, the progress of the game development is very smooth. Time should be soon."

   Listening to Yang Chen's words, the excited expression on Grayson's face disappeared and replaced with a bit of ignorance.

   How does this sound like a bit weird?

  The development is very smooth, shouldn't we say that it's getting online soon?

  Why should I add one? Do you not have an expectation of the progress of the project?

   Grayson on the other side of the phone was a little stunned.

   But before Grayson responded, Yang Chen quickly changed the subject.

   Until the video call hangs up, Grayson gets the specific release time of Battlefield.

  Yang Chen after hanging up Grayson's phone, put his attention back on the development process of "Battlefield".

   If it is just a multiplayer mode, in fact, the development speed of "Battlefield" is not slow, it can even be said that the speed, the core framework of the entire game has basically been completed.

   The really complicated part is still the plot battle, because here you need to consider the performance of the script and the immersive effect brought by the player.

   At the beginning, according to the conception of Yang Chen and his team, it was to create an experience of a real battlefield.

It is not the same mode as "Call of Duty: Modern Warfare", such as the legendary tragedy is even higher than the battle of the Sommer River in the battle of the meat grinder Verdun. After the soldiers played by the player die, it will not let the game restart. Instead, it was transferred to the nearest npc on the battlefield until the last friendly soldier on the battlefield died.

  Followed by the plot interpretation of the fragmented story, each battle is a different protagonist, a different story.

  The advantage is that it can show the scene of the war to the player to the greatest extent, but it also has the disadvantage that the game's plot is immersed.

   Simply put, the atmosphere is in place, but the content is not in place.

  This is the case in the performance of the single-player plot of the "Battlefield" series in the memory of dreamland. It is not that bad, but the impact on the players is not enough.

Why do players have a profound influence and feelings on Soap, Price, Xiaoqiang, etc. in "Modern Warfare", the most important thing is that "Modern Warfare" tells the story of the 141 special team, and it talks about Soap and Pleasant The stories of Sri Lanka and Xiaoqiang.

   This is not a question of which is better, but the result of the tendency of the style characteristics.

Secondly, aside from the direction of the single-line plot design, there is another point is the setting of the teammates enemy ai in the plot battle in the game. For example, in the whole single-player campaign, the enemy is killed by himself. The teammate has no effect except to call 6666 to draw the water. Too.

   In this respect, the teammate ai in Call of Duty: Modern Warfare has changed this relatively well. When the player stays stationary, ai will take the initiative to lead the player to attack.

  But in most fps games, teammates are basically equal to piles of wood~www.wuxiaspot.com~ Apart from creating a big battle for you, it has no effect at all.

  In the single-player plot of Battlefield, Yang Chen and his team rebuilt a new system to make the npc in the game perform smarter and more active.

   At the same time, in order to take care of the player's personal hero experience.

   Although the game's own npc and the enemy npc will attack each other, the number of npcs has a hidden boundary point. This boundary point is also different according to the difficulty of the player's choice.

   Only when the player kills or participates in the kill will the boundary point be calculated, that is, the enemy npc will not be refreshed on the existing basis.

   If it is a real war, there will naturally be no individual heroes. After all, a person's influence on a battle is really minimal, but still this is a game, not a reality.

Taking care of the player's experience, the personal hero is one of the most important points. Of course, when taking care of the player's personal hero experience, it should be noted that the player feels very'real'. His teammates are not the kind who only look at him. Fight, and then 6666 salted fish will also participate in the battle.

   Simply put, it is what players want, and they have to find a way to give them.

   On the one hand, let them feel the immersion of the real war, on the other hand, let them play games, and feel that they have a great effect on the victory of the war.

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