Game Entertainment Empire
Chapter 472: President Yang, be yourself!
For the conspiracy of Yang Chen, ordinary players are obviously not aware of it for the time being.
But even so, the new things Yang Chen revealed again in the official blog are also enough to make players excited and looking forward.
The above thing in the plot is not easy to say for the time being. After all, there are no trailers. The only one who got the stone hammer is Yang Chen clearly stated in the official blog. The content of DLC will be the story of "Dark Soul" before the fire.
For example, Ge Wen, the king of the sun, and the salaried kings of the early fire transmission era, their stories will definitely be revealed in it.
But more things cannot be guessed at all.
After all, there is nothing, only Yang Chen's official blog.
Even if their psychiatrist wanted all kinds of textual research, there was no new information to study for them.
Compared to this point of the plot, Yang Chen revealed in the official blog that one thing about the gameplay made the player more interested.
After all, the most important thing is to play the game. Although the plot is also attractive, it is obviously still a change in the gameplay, which makes players feel more concerned.
For example, Yang Chen said the difficulty choice.
The ability to choose a new difficulty makes many players feel curious.
And only recommend really powerful passers-by to experience?
Who do you despise?
Die a few more times!
With whom?
You know, just like the GAMES evaluation, no one can not pass the customs, but they gave up in the middle of the fire.
Now this means that the players who look down on us are not great gods?
Think we will be dissuaded by this new difficulty mode?
Is it just a joke?
When many players saw this, the first reaction was curiosity, but then they refused to accept it.
Such a **** action game, it can be said that players who pass the customs have a very strong self-confidence in themselves.
‘Recommend powerful warriors to experience? Mr. Yang, who do you despise? ’
‘Meaning that I walked through the high wall of Losrik, rushed through the undead settlement, and penetrated the fortress of Flange. Isn’t it a powerful war-fighting warrior? ’
‘Can there be anything? Only the warriors who gave up halfway, there are no warriors who cannot pass the customs. ’
‘How hard can it be? I even carried "Soul of Darkness", but I'm afraid you will have an enhanced version of difficulty? ’
‘The words are here, DLC’s new difficulty, I definitely want to get through! ’
‘Mr. Yang probably looks down on us players, isn’t it difficult? A game like "Dark Soul" is afraid you are not hard enough. Then I will see how difficult this so-called difficulty is! ’
With the news that Yang Chen revealed on the official blog, countless players who have completely cleared "Soul of Darkness" all of a sudden made a disappointing voice.
In the game community, as well as in the forum, countless master players have exposed their game information in "Dark Soul", what challenges the level 1 useless people to start the clearance, without killing the powerful bosses such as the heroic Guda and the unknown king Screenshot.
In short, to prove one thing, that is, they are all blame.
This so-called high difficulty is not at all true.
After all, after all, the BOSS attack method of "Soul of Darkness" has been designed and traced, coupled with a unique combat system, which makes even the most powerful action game masters, they may die in the first sight. A few times last to familiarize with the BOSS ability, and then be able to clear customs.
Similarly, unless it is really a player who has no talent at all, then rookie can only pass "Dark Soul" through long-term familiarization with BOSS skills, which is why players say "Dark Soul" is A game where anyone can clear the game.
So after the initial suffering, after passing the two weeks, even if the monster's attributes will increase, but this time the master player who is already familiar with the entire process, even if all the props on the body are taken off, it is as easy as playing the boss again. Customs clearance, only the difference is the speed of playing.
But the difficulty in DLC is not the same as before.
"Through the Undead Hospital, the player reached the sick village and successfully sounded two bells. At this time, he went to the King City to obtain the prop "King Tool" before he could start the transmission. In addition, the shortcut was hidden a little deeper, except for the undead at the beginning The House Demon gives the player some tips for shortcuts, and the ones behind are as vague as possible."
In the Nebula game studio, Yang Chen grabbed a bottle of fat house water in his hand and took a sip, reminding Wang Ye, who was working.
"Understood." Wang Ye nodded as he looked at the game interface under development with an expression that was difficult to describe in words.
This is so cruel.
Even though the content of DLC has not yet been fully developed, Wang Ye has been able to imagine the shocked expression of players who play DLC content.
Leaving aside the difficulty of monster attributes in the game, for most players, one thing is very fatal.
That's the bonfire in the game. Players can't turn it on before completing the pre-task to get an item named'King's Tool', so players can only use their own feet to keep driving.
Although thanks to the map in DLC, the design is very clever, there are many shortcuts, and it only takes a few minutes to reach the destination.
But Wang Ye doesn't believe that players will find it when they start playing, so this will be a painful road.
Imagine going to the high wall of Losrik from the Passing Fire Sacrificial Site, crossing the road of undead settlements and living sacrifices along the way. You are only one step away and you are going to reach your final goal. On the way of goods.
And when you are resurrected, you are back to the high wall of Losrik, and it is an experience that the monsters along the way lived again.
Of course, this is just a description. In fact, it is not possible to transfer campfires in DLC. The more important point is to allow players to experience the exquisite map design.
If you simply cannot use the bonfire to transmit, the repetitive, stinky and long road is absolutely dissuasive.
In DLC, the subtlety is that all the maps are interconnected. Through elevators and shortcuts, players can go to another area in a short time.
If you have to say something, you can send it at the beginning of the campfire in "Soul of Darkness", which makes the map design of the whole game more artistic in the big scene map.
In DLC, the inability to transmit and complement each other with the map ~www.wuxiaspot.com~ strengthens the fun of level and exploration. Of course, this is also because its map is not large.
Another point is that for the props in the game, it is also like the "Dark Soul" did not deliberately reduce the item explosion rate. Yang Chen also hopes that the player wants to get a prop, and constantly strengthens himself to decrypt the level. It is good to beat BOSS with technology, but it is definitely not for a hidden prop. Brush the same enemy for hours. This is "Dark Soul" instead of "Diablo".
"Do you think there are any places to add? For example, it is more clever to hide the organs in each map?" Yang Chen touched his chin and asked towards Wang Ye.
He is still thinking about where else in the game can continue to improve.
President Yang, I beg you to be a person, let the players live a life?
Wang Ye wanted to stop talking. He was like saying what he thought in his heart, but when it came to his mouth, it turned into another sentence.
‘I think it’s perfect. President Yang’s map design is really great! ’
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