Game Entertainment Empire

Chapter 411: PY1 wave

The art team and Yang Chen's itinerary are not together. After all, Yang Chen is not all for the purpose of collecting scenery. In addition to collecting scenery, he still has more important things.

With Wang Yaliang, the first stop came to the power storm.

I made an appointment with Steven in advance, and Yang Chen and the two of them came to the headquarters of Power Storm that day.

"Yang, I haven't seen you for a long time. I have to say that "Minecraft" is really amazing. This is a great game." Steven said directly when he met him.

Words are full of incredible.

At first, when he paid attention to this game, he did not care. When he knew that this game was developed by Yang Chen, looking at the mosaic pixel style, he even produced whether the other party opened another April Fool's Day. Just kidding, could such a game be developed by Yang Chen who developed games like The Elder Scrolls: Skyrim?

It wasn't until he started playing personally that he issued a really fragrant slogan.

"In fact, I have been looking forward to the release of "Epic Continent 2"." Yang Chen also smiled and said to Steven.

Isn't it business bluff?

Who won't.

"Then you have to wait some time." Steven's face showed a confident smile.

In the following period, Yang Chen and Wang Yaliang followed Steven to visit various departments in the power storm and took some photos with their employees.

In the conference room after lunch, Yang Chen had a business deal with Steven.

Of course, going abroad this time is not purely for tourism. Of course, the power storm is not just for a pure business exchange with Steven.

"Handheld? Third-party porting?"

Listening to Yang Chen, Steven had some surprises.

"Yes, yes." Yang Chen nodded and said.

This is also the main reason for him to go out this time. In addition to Steven's power storm here, he also made reservations for several other game manufacturers in advance.

The purpose is of course not just to visit their headquarters, but to port their games to third-party platforms.

At present, although their Nebula games are also transplanted, such as "The Elder Scrolls: Skyrim" and "Metal Gear: Phantom Pain" and other types of games.

And there are also plans to develop the game above the switch, but third-party games are also indispensable. Some ordinary game manufacturers have older games. It is not a big problem to develop the version of the switch at that time. Look at the Nebulas game. They will also try on the name.

But some well-known games are not possible, so Yang Chen personally came to Power Storm and tried to make a wave with Steven PY.

"I can't guarantee this. I can't guarantee it until I see the effect of the machine." Steven hesitated. Although he said nothing in the power storm, he wasn't really hard.

Although Yang Chen described the switch very well, he has never seen the actual game. He certainly will not directly promise anything, even if it is only a third-party platform transplant, but the cost is actually not small, plus if The machine's function is not enough, the transplantation effect is not good, and it will even affect the IP.

Yang Chen had been expecting this for a long time. After all, if it was so easy to get PY, he would have to wonder if anyone had any special attempts. If someone came to him like this to go to a new platform, and still He didn't agree so easily on a platform that didn't perform well before.

However, although Steven did not agree, the other party also expressed his subtle meaning. As long as the switch platform is good enough, transplantation is not a big problem.

This is enough.

There hasn't been a long time here in Power Storm, after all, there are some other game manufacturers who need to go to PY.

It took about twenty days or so before Yang Chen and Wang Yaliang returned to the country. As for the art project team, because of the work of collecting landscapes, this public travel trip will not be completed at half past one.

The development of "Call of Duty: Modern Warfare" can be said to be very smooth. This is not the first time that Nebula Games has developed a 3A masterpiece, and there is one key point that is that "Call of Duty: Modern Warfare" is a movie. The way to experience the plot.

Compared to open world games, the work to be done in Call of Duty: Modern Warfare is not so difficult.

"Mr. Yang, regarding the AI ​​aspect of the game? Do they need to be weakened?" Back to the project team, some of the problems that Yang Chen was responsible for checking out were deposited.

"No, just follow the normal AI. In normal levels, even players can paddle beside them and lie down to win the level." Yang Chen walked to the computer, looked at the data and demo, and shook his head.

At present, the FPS of other games on the market is basically a set of protagonists. In fact, it also includes the plot in the "Resident Evil" before the Nebula game.

Relying on Lyon to turn the tide and destroy the biochemical terror incident, at most encounter the loving help of sister Wang in the biochemical incident.

It is a concept and core of many FPS games to give players a sense of heroic immersion. Strengthening the player's ability to control characters and weakening the sense of presence of his teammates are all for this effect.

But this is different in "Call of Duty: Modern Warfare". Yang Chen hopes that players can feel that their teammates are really flesh and blood.

The roles of Xiaoqiang, Ghost, Price, and Soap are not cumbersome, but truly reliable teammates.

Only let players feel that the NPCs such as soap, ghost and Price are their true teammates. With the plot, this will allow players to put their feelings into the game and bring greater immersion.

Moreover, after 10,000 steps back, follow-up sellers can also sell these toys better.

Simply dealt with some of the problems in "Call of Duty: Modern Warfare" ~ www.wuxiaspot.com ~ Yang Chen nodded gently.

Compared with the original "Call of Duty: Modern Warfare", Yang Chen still made a lot of details.

In the original "Call of Duty: Modern Warfare", because the development time is early, the enemy's AI in the game does not look so outstanding. In most levels, the enemy is basically standing still. Or there is a very small range.

For players, it's more just a target.

In this model developed by Yang Chen, the intelligence of AI will give players more real feelings. For example, when the player does not use a silencer weapon, the sound of the gun will awaken the enemy.

In addition to these, there are many details, such as the members of the team in the game, the interaction of the lines will be more, and their behavior will be more intelligent.

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