Game Entertainment Empire

Chapter 341: This is to let you better understand the game development ideas

The difficulty of a game is high and low. In fact, the designer's ability is still very considered. The first is the simplest and violent difficulty setting.

Simple numerical difficulty settings, such as a BOSS simple difficulty his attack health is 100, and the difficulty difficulty BOSS attack and health have become 1000.

Most of these games will appear in mobile games or online games. The pure thing is to let players better krypton gold and then pass the customs.

This type of difficulty is absolutely disgusting for most players, especially in this era of progressive game development.

Even if it is a game of the brush type, if the difficulty of the game is just a pure experience, it will give a very stupid feeling.

And this extends to different game content. For example, in difficult mode, BOSS has the so-called second-stage transformation, or some maps in collaborative scenes, which cause greater difficulty for players.

This is a relatively reasonable difficulty planning, because for players, the new difficulty represents new content.

For the game "Wolf: Shadows Die Twice" in the dream, Yang Chen needs a good grasp of the difficulty.

This is not to say that the difficulty is reduced. Although in most games, in order to allow players to experience the complete plot, ordinary difficulty can basically pass through as long as it is not a fool.

But the game "Wolf: Shadows Die Twice", or this type of game, if you also compromise on the difficulty, then their souls have been lost.

Whether it is a Western-style magical background game such as the great masterpiece "Dark Soul" in this genre, or a game of Japanese warrior and ninja background such as "Wolf: Shadows Die Twice", their core is not Its subject matter is the spirit contained in the game.

Persistence and continuous transcendence of self are the core spirit of this series of genre games.

And it is undoubtedly the gameplay and difficulty of the game that shape this core spirit. The design of the map, the movement design of the BOSS, and the numerical values ​​are very elegant.

Although the vast majority of players said that this type of game is rare.

But in fact, this kind of game is very particular about a gradual process, aside from the real hand residue, it belongs to the so-called practice of waste wood.

Most ordinary players will slowly feel that they have become stronger in the game. From the beginning, you and I played with the mobs to open five or five times, and then you can only kill the BOSS. In the end, the BOSS that could be beaten died with only a trace of blood.

Players can feel their progress at any time, whether it is "Dark Soul" or "Wolf: Shadows Die Twice" has never been a game for the sake of difficulty.

In addition to the action elements in the game, as well as the background settings, all need to be considered carefully. Yang Chen is not prepared to use it as the background of the Japanese Ninja and Samurai era.

It was an overhead background, because Yang Chen himself didn’t know much about the spirit of Japanese ninjas and samurai. He really wanted him to follow the original "Wolf: Shadows Die Twice" in his dream memory. If you do, it may be more like a godless image.

The difficulty of the game includes action design. With the current team of Nebula Games, Yang Chen has enough confidence to do well, but on the background details of the game, Yang Chen thinks that there is no way to do it well, because he does not understand the so-called samurai With the spirit of ninja.

Just like Western countries' fascination with medieval culture, Japanese-style culture can't escape ninjas and samurai, and the game belongs to China itself. Whether it is a grand epic or a story of a small person, it always escapes. Can't say the fairy demon demon god, can't escape the word Xia.

But according to Yang Chen's view, "Wolf: Shadows Die Twice" is actually a martial arts style that is very suitable for the Eastern style, perhaps because its Japanese culture originates from the East and was mainly affected by it. Japanese-style background In "Wolf: Shadows Die Twice", Yang Chen uses his own understanding to look at this story, including the core of the plot.

But this does not mean that Yang Chen intends to make it a martial arts, even if Yang Chen had such a plan in the beginning.

Blur the background, without giving it a real definition, whether it is a knight or a samurai or a ninja, it all depends on the player to think.

At the same time, although the game "Wolf: Shadows Die Twice" has enough points, it can not be said that there are no shortcomings. The monsters included in the scene for repeated use, and there are not enough comprehensive novice guidelines, are all small. defect.

Although many players will say that this imperfect novice guide is to better give players a sense of substitution and a sense of exploration, it is necessary to engage in a half-hour like a novice guide like a mobile game, and wish to teach the player to play by hand. Is it a novice guide?

But death must also let the player know how to die.

For some of the details and defects that may be for cost savings, Yang Chen will also make it better in the game.

…………

The next day in the Nebula Game Office, Yang Chen looked at the people in the team, including Wang Ye and Chen Shu, the old group of veterans who followed Yang Chen to create the Nebula game, and there were many new faces.

"Today everyone is calling for a meeting. I believe there is already speculation in our hearts. Next, we will develop a new game, and this will also be a new type of game." Yang Chen looked at everyone and said.

Then Yang Chen turned on the computer and released a news message.

? ? ? ? ?

Looking at the news on the projector, everyone was a little bit coerced.

What does this mean?

New games develop new games, what does it mean to put this news about "Jumping King" and "Digging for Prosperity"?

Everyone looked at Yang Chen a bit strangely. Develop new games according to the previous model. Shouldn't they show them the project plan?

"Who has played these two games for more than 1 hour?" Yang Chen looked at everyone and asked.

Everyone looked at each other, and none of them raised their hands. It wasn't that they hadn't played it. In fact, every one of them had played it, but was quickly dismissed.

After all, this thing is really difficult!

"Next, everyone spends an hour every day playing this game, instead of using your private time, you can play it during working hours, and publish your progress video in the group on time." Yang Chen thought of a way to prevent them from touching the fish. .

Just like when I took Chen Shu and them to do "Escape", I went to a mental hospital to experience a wave of special evening~www.wuxiaspot.com~Because there is no similar product on the market, I want them to understand the difficulty of the game and How to continually surpass the breakthrough self is obviously suitable for the two games "Digging for Prosperity" and "Jumping King".

Listening to Yang Chen's words, everyone stared at the boss.

play what! ?

Play these two games! ?

Are they trying to develop new games!

"Oh by the way, Chen Shu and Zhao Jie, Longchuan, you are responsible for art, music and story. You don't need to play, value, level, content planning, you add half an hour." Yang Chen added what he thought.

The smiles on the faces of Chen Shu, Zhao Jie, and Longchuan, and the other masters on the other side responsible for level design, etc., showed a desperate expression.

Looking at the expressions of several people, Yang Chen coughed a little: "Let you experience it, mainly to better understand the idea of ​​this game, "Wolf: Shadows Die Twice" This is the new we are about to develop game."

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