Game Entertainment Empire

Chapter 332: Isn't this game inspiring?

Regarding the game "Wolf: Shadows Die Twice", Yang Chen did not immediately begin to determine the GDD document, because there are still many things to think about in this game.

At the same time, including the plot, Yang Chen also intends to replace it with a martial arts plot that players are more familiar with, and these aspects of the action design in the game are Yang Chen's needs to think carefully.

However, compared to the very complicated 3A masterpiece "Wolf: Shadows Die Twice", the other two "Digging for Rise" and "The Jumping King" are much simpler.

Whether it is the former or the latter, it can be said that it belongs to a jump-through game, and in this type of gameplay, the plot and the picture are not too important. What really matters is the level design in the game.

Level design is the most important core element of this type of game, and it is not very difficult for Yang Chen to have a dream memory as a comparison.

There was no meeting or anything, and Yang Chen did not look for Wang Ye. After all, these are just two small games, and Wang Ye still has work to do.

Although the content related to "Warcraft" has been completed online.

However, some subsequent content updates, as well as bugs in the game, ranging from the correction of the art resource icon to the value of the unit and the vicious BUG, ​​need to be continuously operated in the follow-up.

At the same time, such as ‘Guarding the Sword Pavilion’ and ‘DOTA’ and ‘Dynasty Warriors’, it’s not that they’re done on the map. In the follow-up, they will need a dedicated person to make corrections based on some feedback from the players.

And regularly update the subsequent versions. For example, in the two maps of "DOTA" and "Dynasty Warriors", only two thirds of the full version of the hero is online, and some heroes are sneaky. In the company database, we are waiting for the version to be updated according to each festival or according to the popularity.

"Mr. Yang shouted us this time, did he want us to do something great?"

"Don't just drink and eat some food!"

"Where does Brother Chen come from? If you have a plate of peanuts, you shouldn't drink it like this."

"You guys are enough, yin and yang are weird."

"No way, the question you asked is a bit silly. What round of masterpieces will really get us? And even if we let us develop 3A, do we have that skill?"

In the conference room, several employees who joined the Nebula game just after graduation and discussed it together.

But then several people suddenly fell quiet, because Yang Chen pushed open the door and came in.

"I believe everyone is more confused. What do I mean by letting you come here? There is no nonsense and time is lost. This time I call everyone's main purpose, that is, I plan to let you split into two project groups to develop two jump-type games. , The size of an independent game."

Yang Chen said that while connecting his computer to the projector, two design drafts appeared on the large screen behind him.

"Leaping King" and "Digging for the Ascent".

"To put it simply, these two games are jump-through games. The main gameplay is to rely on jump-through to reach the final end. I believe everyone has played this kind of game, and I will participate in the game throughout, including games The core settings are also related to card design, I will be responsible for it, do you have any questions?" Yang Chen said to everyone.

After Yang Chen finished speaking, everyone at the meeting looked at each other, and then after a few seconds someone raised their hands and took these distracted words: "Mr Yang, I want to know what are the main characteristics of these two games, after all, the current market There are too many jumping games."

Several people next to him also focused on Yang Chen and wanted to hear what he said.

After all, as the question says, there are really a lot of games on the market that are similar to jumping through, mobile games, PC games.

This type has extremely low requirements for development costs, and can be said to be a favorite game type for independent game makers.

Do they really want to develop such a game?

There is a little doubt in everyone's mind.

"This game is a relatively inspirational game, and the gameplay is very positive for players." Yang Chen thought of something, smiled and explained.

? ? ? ? ?

Question mark on the head of everyone.

Positive energy, more inspirational type?

Everyone present on the floor had an embarrassed expression. Although they said things like positive energy and inspirational, many games would say that even the official has a supportive attitude.

But basically no game maker will deliberately make a game of this theme?

At most, it belongs to the kind of kingly plot. The protagonist acts like a hero. Although the heroes in this story plot often become robbers in the hands of players, for example, they enter the NPC home and turn over the boxes, just to see if they have hidden. Money and items.

"It's just a metaphor, but the meaning in it can be understood in this way..." Yang Chen smiled as he watched the team.

Are the types of these two games inspiring?

After a lot of hard work, climbing to the top, which means that players have learned to persevere, learn courage, and learn patience.

Falling back from the middle to the original point means that players should not forget their original intentions, never forget where they started from, remember their original moments when they reach the cloud, and there is another meaning that can be derived here, that is I often go home and see, how long has it been since I lived abroad?

Perseverance, courage, not forgetting the original intention, these kinds of elements are mixed together, is this not a positive energy game?

Isn't this a very inspirational game?

Along with Yang Chen's analysis of the game's detailed gameplay, everyone present looked at Yang Chen stunned. The entire conference room was quiet and terrible, only the sound of the air-conditioning next to it and the sound of the laptop hard drive.

"Okay, do you have any questions to ask?" Yang Chen coughed softly.

Everyone shook their heads uniformly ~www.wuxiaspot.com~, advanced into the project group, and I will send the complete GDD to the group when the time comes. "Yang Chen nodded and then said something that needed attention before dispersing."

These two games are not big productions, and the resources required are not many. The art resources Yang Chen does not intend to follow the dream memory. After all, it is really simple.

And Yang Chen also intends to connect the two games together. For example, the protagonist model of "Jumping King" and "Digging for Rise" can be the same person. Although there is no plot story, players can associate themselves.

The character model of "The King of Leaps", why is there no legs sitting in the jar with the sledgehammer in "Digging for Rising"?

Because the leg broke!

In addition, let the players to play these two games to the greatest extent, maybe link with the games of Nebula games such as "Biochemical Survival" and "Game King"? Let more players have a reason to experience?

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