Game Entertainment Empire
Chapter 303: "Warcraft" in production
Yang Chen, who was preparing for work in the office, saw Wang Yaliang, who had just dealt with the matter at hand, leaned in and poked Yang Chen’s elbow with his finger, and his face was full of curiosity and curiosity: "Is the online players saying true? Is it true that the "Warcraft" series really intends to build a chain of huge IPs like "Red Alert"?"
Listening to Wang Yaliang's words, Yang Chen couldn't help but feel a little tired. Where did this go? How could these players on the Internet be the same as Master Naobu?
When I was in elementary school before, I got full marks for reading comprehension!
"Without that incident, it was just a separate series of IP games." Yang Chen explained helplessly.
"Such!" Wang Yaliang nodded.
"Where is "Warcraft" completed?" Looking at the picture on Wang Yaliang's computer screen, after the post-processing picture, Alsace and Muradin came to the depths of the glacier in Northrend, in the cave where the ancient sword was sealed. In the past, Arthas defeated the guardian ruthlessly, and ignored the warnings of the other side, and also ignored the safety of the old friend Muradin. He held the frost sorrow, when the responsibility and honor were twisted into hatred, The former prince has changed.
"No, but the action material has already been produced for half. If the CG cutscenes have just been produced, Arthas has just finished the human battle and got Frostmourne." Wang Yaliang shook his head and said towards Yang Chen.
"This part will be given to you. A very important part. The storytelling of the game is to tell the players through these transitional CGs." Yang Chen smiled and said to Wang Yaliang.
"Cut, I am now Wuxia Ameng." Wang Yaliang pouted, but he was very confident.
With a smile on his face, Yang Chen continued to write documents on the computer without speaking.
Regarding the production of "Warcraft", Yang Chen has many ideas, not just manifested in the memory of the dream.
As mentioned before, the existence of a game has its unique charm, but it also needs to consider why the game did that in that era, and what breakthrough it brought.
This is what Yang Chen wants to do now. In addition to the plot, apart from the core gameplay of RTS, Yang Chen wants to make it more suitable for ordinary entertainment players.
He wants ordinary players to experience the joy of this type of game.
Chen Chen is not prepared to change the content on the competitive elements.
As a competitive game, it can be said that from the perspective of competition, "Warcraft" is much more professional than "Red Alert".
The first is that all units have accurate collision volumes, and there is a population that has reached the upper limit, which is different from the so-called mining stormtrooper A in "Red Alert" in the past.
In Warcraft, there is a peak in the upper limit of the population, which needs to consider the operation requirements of the players. The fastest speed of the cross siege set fire to take away a soldier of the other party, and let his own soldiers through various operations. Can not be killed by fire.
These are things that affect the situation.
At the same time, the props in the game are also things that affect a battle.
Even the armor of the unit of arms and the type of attack have different differences, including the speed of movement of the arms, which are much more complicated than in "Red Alert".
These things are also the essence of "Warcraft". If you simply rely on your own research and testing with numerical planning, this is definitely a huge amount of engineering.
But with the existence of dream memories, this can save a lot of detours, and Yang Chen is not prepared to deal with too much in this competitive element.
Because "Warcraft" in this dream memory has undergone several versions of the update test, it can be said that it is very perfect. Of course, there may be some imbalances, but this cannot be changed. It can only be said that the balance is as much as possible. A level, because even the FPS game that can best test the player's personal strength and teamwork, there are so-called police maps or bandit maps.
In RTS-type games, various arms including skills and huge data can be said to be absolutely impossible to be 100% fair.
Unless the so-called race just changed a model, the remaining values are exactly the same.
"The battle mode is divided into two gameplay modes. One is the pure RTS mode in which heroes and arms can be manipulated in dream memory." Yang Chen kept typing on the keyboard, recording his thoughts in the document.
"Another gameplay that strengthens the definition of heroes, simplifies the operation of arms, allows players to manipulate not so many arms, and increases the power of heroes in battle mode." Yang Chenyue thought, the thoughts in his mind became clearer .
In the dream memory, in fact, the influence of a hero in the battle mode is quite limited, because this is an RTS game after all.
But is this balance in battle necessary?
Yang Chen feels that there is actually not much need. How to make the players more comfortable and more immersive in substitution, this is what Yang Chen needs to do.
"The campaign mode can also be regarded as an ordinary RPG map. Players play heroes and continue to take risks, upgrade monsters, and collect equipment."
After completing some follow-up content ideas, Yang Chen immediately notified the project team of Warcraft.
In the conference room of Nebula Games, looking at the eyes of a group of development employees such as Yuan Ye and Wang Ye, Yang Chen pointed to the PPT demo on the big screen and told the document: "Yuan Ye, the value here is made according to my template. , Complete as soon as possible, no need to model the overall numerical value, first use colored blocks in the engine to test first."
"Wang Ye, although the physical effect in the game is a 45-degree God perspective mode, I hope to see more effects, such as the armor on the arms will have a damaged effect."
"There is also level design in the campaign mode. Let's make a DEMO first and let me see the results."
"In addition to the rest of the experience, such as the video recording system and the watching system, I won't say more about them."
"The last is the function of the map editor. I need you to develop a simpler tool than the MOD maker of "The Elder Scrolls: Skyrim"~www.wuxiaspot.com~, not to mention that ordinary Xiaobai can Get started right away, at least you don’t need too much expertise, you can create unique maps, even input your own code, make completely independent maps, and even change the gameplay mode inside."
Yang Chen looked at everyone in the team and asked.
The former is used as the details of the game. As an RTS type game, the elements of the details in the game can be completely considered not to be added.
After all, when playing against each other, even careful players, it is estimated that they will not notice these details, but it is still a sentence like that.
Can players notice that it's a while, and it's a while before they do it.
The map editor mentioned later can be said to be the core part of the entertainment part of the entire game.
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