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Chapter 255: 1 perfect dive

Different from the previous "Metal Gear: Original Burst Point", although the difficulty in "Metal Gear: Original Burst Point" is actually quite large, if you do not follow the normal stealth rhythm, it is easy to face a large group of enemies and be suddenly killed. .

However, in "Metal Gear Solid: Phantom Pain", the content of the prologue has actually been specifically modified by Yang Chen. For example, the prologue of "Metal Gear Solid: Phantom Pain" in the original dream memory is a bit too narrative, although it gives People feel like the immersive substitution of movies, but this is a game after all.

Although the application is clever on the lens, the handling of the plot performance is not as god-like as you might think, and it can even be said to be a bit awkward.

For example, the game plot in the original dream memory, the protagonist hides the enemy’s soldier probe under the bed, or he plays a corpse on the ground, and then all the enemy’s guns are filled, and the protagonist does not have a gun, and then wants to kill the protagonist. The Fireman Walkin happened to appear.

These plots are too old-fashioned and too coincidental, and for players who have not been in contact with the previous game, the game's spiritual mantis and fireman Walkin are more confusing to players.

In spite of these things, in order to make a fortune, Yang Chen has already released the comics of the same name according to the script he provided after the release of "Metal Gear: Original Burst Point".

Among them, the origin of Volgin and the spiritual mantis are mentioned.

But most of the players have never read the comics, so they don't know much about these plots.

Even for this, Yang Chen has made many modifications, such as increasing the player's manipulability, and adding some text prompts, but most players are still somewhat inexplicable.

In the online community forums and game groups, a group of people are playing while playing the water group, and for the convenience of taking pictures with their mobile phones, it means that they are actually playing in person, not cloud players watching live broadcasts.

"The shots in the game are very shocking, and the picture is particularly explosive, and it is super nervous and exciting. When the soldiers searched, my tight toes were tightened."

"+1, hiding in the hospital bed, the patient who was killed by the enemy, scared me to pee with a face on the step!"

"The only thing that I can't figure out is who is the kid floating in the sky? And the fireman, what the **** is it with Phoenix and Whale?"

"23333, I didn't read the cartoon of "Metal Gear" upstairs, in fact it was mentioned in it."

Just like the previous "Metal Gear Solid: Original Burst Point", the prologue in "Metal Gear Solid: Phantom Pain" is more about letting players understand what such a game is like.

In fact, the level design in the prologue already contains a lot of sneaking elements. The player manipulates the waking protagonist to be defenseless in the hospital, and the guidance of the bandage man is also another sneaking experience.

Yang Chen is not in the prologue, as "Metal Gear: Phantom Pain" in the dream memory uses extremely long cutscenes to show the game to the player. It is still the same sentence. Most players buy the game for playing.

In the game's CG, Yang Chen is more willing to let the player choose whether to enjoy it and watch it. After all the level players pass the level, they enter the score settlement interface, and they can choose whether to check the level plot CG.

In the course of the game, Yang Chen did not want to play and play. Suddenly a plot CG cutscene made the player's experience tear.

…………

As the plot of the game slowly progressed, Yin Zheng also began to enter the main part of the game.

After escaping from the hospital, he met a man-Revolver Lynx.

And under the guidance of the revolver Lynx, he went to rescue Miller who was caught by the enemy.

The left-hand hook is replaced by a prosthesis, a cigar in the mouth, and an eye mask that covers one eye. Except for the scars on the face, it looks like BIGBOSS in "Metal Gear: Original Burst".

If you have played the previous "Metal Gear Solid: Original Burst Point", in fact, you are not unfamiliar with the operation of "Metal Gear Solid: Phantom Pain", but after leaving the prologue of the previous hospital, all experienced "Metal Gear Solid: Magic "Pain" players have a different understanding.

The large-scale map, although not as big as The Elder Scrolls: Skyrim, is definitely not small.

And Yin Zheng also understood what Yang Chen said at the previous press conference that "Metal Gear: Phantom Pain" will be a linear plot, but absolute freedom.

In the game, it will only give you a final goal and a limit, but how to complete it depends on you.

At the same time, the small details in the game are also very rich, such as unknown information such as the location of the enemy to be rescued or assassinated, which requires you to grab the enemy to force clues, or find yourself like a headless fly.

Of course, you can also directly pick up the spear and go in, and wipe out all living mouths, of course, as long as you can do it.

With previous experience in Metal Gear Solid: Original Burst Point, Yin Zheng is already comfortable with how to play.

Controlling the character riding a horse to the vicinity of the target site, dismounting, and then slowly follow the rock, avoiding the patrolling enemies, and slowly go to the place where Miller is held.

They sneaked into the room and were accidentally discovered! ?

The anesthesia gun went up, and then strangled his neck to kill and kill the disabled!

Meet love at the corner! ?

Go up a set of CQC to solve each other.

Along the way, Yin Zheng proceeded cautiously, and finally came to the room where Miller was held, a perfect dive!

Ignoring the evaluation that had been detained by more than two thousand points, Yin Zheng gave himself a thumbs up.

"Miller!"

Entering the story animation, BIGBOSS took off the black hood on Miller's head and held his face with both hands.

"I have no value to use, is it?" Miller closed his eyes.

"Miller, it's me! I'm here to take you out of here."

"Snake!" Miller said with some incredible ~www.wuxiaspot.com~ but a firm tone.

"What did they do to your eyes?"

"No, I just feel a little dazzling."

In a simple conversation, BIGBOSS opened Miller's handcuffs and carefully took the sunglasses from the Bobcat to him before taking it out of the bag.

Gently stroking the frame, Miller slowly raised his head: "You are too slow..."

The game is still going on, and after a simple cutscene, there is not much difficulty in leaving Miller on his back and leaving the camp.

At the top of the screen, the score settlement appears, and all the enemies who saw themselves have been killed along the way. There is no accident that the score is a very low score, but Yin Zheng did not care much.

War, how can it not die, and who knows he sneaked into the enemy's house?

No witnesses at all!

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