THROUGH THE GAME EDITOR, SOON AN INITIAL DEMO OF MINECRAFT, THE PROTOTYPE OF THE GAME, WAS DEVELOPED.

At the moment, there are actually a lot of features that haven't been added.

For example, the game's tech-made content, as well as the associated monsters, including a large action system, have not yet been added.

To put it simply, the current version is basically a castrated version of the creative mode.

Everyone present looked at the DEMO version in front of Chen Xu's trial, and they also had some expectations.

During this period of development, Chen Xu held another meeting after completing the entire concept draft.

And Qin Yi and the three of them also figured out the core point of this game.

Although they haven't actually experienced the full charm of Minecraft, a few people do understand it.

That is, Minecraft is definitely not as simple as they think, just an ordinary pixel building block game.

Ignoring the thoughts in the hearts of several people, at this time, Chen Xu had the actual experience of the DEMO version in front of him.

At present, the whole game is still very simple, and one of the UI of the game is still a UI interface loaded in the previous "Warcraft", which seems a little nondescript.

However, Chen Xu didn't care much about it, and it would be good to replace it later.

Anyway, it's just an internal beta, and ugly is ugly.

After entering the game, Chen Xu began to have an experience.

Currently, there is only one creative mode for the entire game.

It quickly got into the game.

The UI of inventory, health, and satiety has been made, but it's relatively rudimentary, and it's all just replaced by numerical values.

The game's graphics allow you to switch between first and third person.

Controlling the characters in the game, Chen Xu flew into the sky and walked around.

Rivers, mountains, forests, and meadows are basically generated in a random manner.

Of course, it is said that it is immediate, but in fact there is a set of self-consistent generative logic programs.

It can't really be completely random.

Because if it's completely random, it might spawn a world, and the world will have no water, or all the sea and no land.

Although the probability is very, very small, it is still possible.

So it's more of a rational allocation of resources.

In this case, the player may appear on a desert island in the ocean, and the player wants to play the save of this world, so they can choose to build a ship to leave the desert island later.

There will be a certain random element, but it is definitely not the kind of dead game that you can't play if you want to.

Exit, then re-enter.

After repeating it a few times and observing it carefully, Chen Xu nodded lightly.

So far, I haven't found a single problem.

Of course, one more sample test will need to be carried out later.

As for the art materials, they are rather vague.

This is mainly due to the fact that most of the assets have not yet been produced in the demo version.

In terms of picture effects, Chen Xu also plans to make more refined improvements, rather than simply using the material of "Minecraft" in his previous life.

Pixels can also be beautiful.

In the previous life, Minecraft used the so-called mosaic pixel style.

The main thing is the gameplay of the game, the combination of pixels, which is one of the core points of Minecraft.

So this can't be changed.

But the art material in it can be changed.

The high-definition material package of "Minecraft" in the previous life, with various ENB picture enhancement patches for light and shadow enhancement, makes "Minecraft" still have a high image quality performance even if it is in pixel block mode.

Of course, it is more than a configuration of the machine.

But in this world, one of the mainstream configurations of players is far beyond the previous life.

This has a good foundation, and a graphic representation of the game itself can be boldly built on it.

Even though it's a pixel, it's actually a pixel that can be beautiful.

After all, good graphics are also part of the gaming experience.

While retaining the gameplay and other features, no player said anything, he liked the 360P resolution of Spicy Chicken and the modeling full of dog teeth.

And don't like 4K higher resolution, with modeling materials.

"In the case of art, make some material squares more textured, and at the same time, try to have a clear distinction between different materials, and there are also related textures. "

"In addition, some units such as animals and plants can be combined with transparent blocks to remove the edges and corners of a block and make it more realistic. "

"In addition, there are some special materials, magma, sea water, and the texture of ordinary blocks The style of painting is unified, and the lighting is also the focus, fire, sun, and other effects of light, so that some materials in the game can have more realistic feedback, such as glass, sea water, etc. "、

Chen Xu said to Zhao Shan, who was in charge of this part of the art, to Chen Qingzhu.

If the materials of a game cover 60% of the experience brought to the player by the material modeling in the game, then 30% of the remaining 40% of the senses are closely related to the lighting in the game.

When most of the masterpieces have awesome promotional pictures, why do they have to match water?

This is to better present a kind of light and shadow effect in the game.

The same material, in the face of different light and shadow, brings a great visual impact to players.

Listening to Chen Xu's words, Chen Qingzhu and Zhao Shan next to him recorded the key points.

While speaking, Chen Xu also experienced the basic action elements in the game.

For example, mining, building this piece, basically there is not much problem, a basic framework has been built.

"You guys go get busy first, Qin Yi, you stay for a while, about the technology system in the game, I'll tell you in detail, and then make a demo prototype in this regard. Chen Xu turned his head towards Qin Yi and said.

Listening to Chen Xu's words, Qin Yi nodded.

........................

The development of "Minecraft" is proceeding in an orderly manner.

For Chen Xu, the content development of "Minecraft" is actually not difficult in terms of technology.

It's more about the presentation of the content.

Because there's so much content in Minecraft.

Therefore, Chen Xu did not prepare to present it all at one time to the players, but took continuous updates to let the players slowly accept it.

After all, if a game gives players too many things at once, it is a kind of persuasion.

At the same time, it is also because in the previous life, "Minecraft" was actually slowly let players test it little by little, so as to add more things, and the early content was relatively small, which belonged to selling while doing it.

Chen Xu, on the other hand, wants to give players a version that has enough content first, but does not make players feel complicated.

This requires a process.

As well as some mods that were better in his previous life, Chen Xu also considered joining them.

And these things still need to be tested a bit, because there may be some balance involved.

At the same time, Chen Xu is not sure what the players in this world will give to these contents.

However, there is an experience store, and Chen Xu is also preparing to wait for the completion of "Minecraft" to be a little higher.

Then put it into the showroom for an actual test feedback collection.

This is also the meaning of the existence of the experience store.

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