Emperor of Arcane

Chapter 974: Void Adventure Group

In order to better develop the vast resources in the void, and to train more manpower and combat units.

While the Gulf Territory is constantly building and advancing the development road, it has sent out adventure groups one after another to prepare for the development of the surrounding stars and regions.

The strength of most adventure groups is not yet able to resist the dangers from the void area.

They also need to continue to work hard and improve their strength in other battlefields in the Gulf Territory.

When the merit level and strength are sufficient, they will be approved to enter the void area for adventure.

Compared with other adventure areas, the control strength of the Gulf Territory over the void area is far from what expected.

Therefore, it is necessary to prepare more weapons and equipment for the adventure group to help them resist stronger risks.

Leon, who had a lot of things to do, had just finished dealing with the transformation of several resource planets, and he quickly discussed with several high-level commanders of Alice's Adventure Group:

"In response to the income problem of the adventure groups in the void area, the territory will make several basic divisions of the types and tasks of the adventure groups."

"The adventure groups can choose the most suitable adventure tasks according to the actual situation, and get the most income while ensuring safety."

The commanders of the adventure group had no objection to the Bay Territory's arrangement of the discussion.

After cooperating for so long, they all understood the style of the Bay Territory very well.

Even at this time, the Bay Territory did not have an overbearing and domineering attitude, and would still discuss with them instead of directly arranging or making plans as it should.

In the previous customized development plan process, the commanders of the adventure group also carefully understood the dangers and various information of the void area.

Now that more detailed information has been obtained, the corresponding opinions are immediately given according to the arrangements of the Bay Territory and the various capabilities of the adventure team:

"Although the danger level of the void area is higher, and various void monsters and void forces are also more dangerous, except for the relatively difficult basic material replenishment, the overall intensity is not higher than the adventure in the Abyss."

"So the territory only needs to provide corresponding material replenishment assistance, arrange the installation and delivery of some special equipment, and build core adventure fortresses and camps in some areas. The remaining small-scale development and development can enter the familiar content of the adventure team."

Previously, more than 40% of the construction and development tasks of small camps and strongholds in the Bay Territory were completed by adventure groups or adventure teams.

Now that they have arrived in the more dangerous void, the Bay Territory cannot send more manpower and smart and capable personnel for the time being, and can only strengthen the execution capabilities of adventure groups and adventure teams.

After thinking about the situations they raised, Lyon continued to make promises according to the development principles of the Bay Territory:

"Considering that the Bay Territory cannot invest too many resources and protection, the income ratio of the adventure group and the adventure team will be increased."

"The specific ratio will be calculated according to the situation at the time, and then the dividend time of more than 50% will be appropriately extended."

Increase the income ratio and extend the dividend time.

This is definitely a more sincere task reward than any other reward.

Especially the various development resource points in the void area, just what they know is already very exaggerated.

The Bay Territory did not intend to squeeze them, and did not care how much they gained, anyway, the Bay Territory would get more.

And most of the gains they got would only be circulated in the territory, but would attract more adventurers and talents to join in the development of the void area.

After receiving a positive response and expecting more rewards, the adventure group commanders who learned of this situation immediately began to make the information public and called on more capable adventure groups to join.

Many adventure groups did not fully demonstrate their strength, or did not fully invest, and had different ideas.

After receiving this information, a large number of adventure groups and teams immediately applied to the Bay Territory.

When their applications were approved, the first batch of adventure groups followed the pioneers of the Bay Territory to various developed areas.

The Bay Territory prepared a lot of supplies for them.

There are two most important parts.

The first part is the living supplies in the void.

Any meat and plants in the void are very dangerous and deadly.

Before they are fully controlled and understood, any use or treatment is fatal.

The direct death of the user is only the smallest loss, causing various pollution or catastrophic plagues, which is very likely to put the entire adventure team or adventure group in fatal danger.

Moreover, long-term fighting and development, and maintaining the state of adventurers, naturally require a large amount of various magical foods and living supplies.

Fortunately, the Bay Territory is least lacking in these supplies, especially after the Bay Territory strengthened the research on space storage technology, it has been able to use smaller space storage equipment to store and transport a large amount of various resources.

All kinds of living supplies produced by the Bay Territory can be efficiently transported through various space storage equipment.

If it weren't for the fact that many energy areas and spaces in the void were unstable, which would affect the stability of space storage equipment to a certain extent, legendary-level space stabilization arrays would be necessary for long-distance transportation.

The Bay Territory could have used a large amount of supplies to build a road more easily.

The second part is the recyclable industrial system equipment, complete life production ecosystem components, resource development and refining factory modular components, and small element fusion energy generators.

With these devices representing the latest generation of mechanical technology and development technology of the Gulf Territory.

Even a small adventure team can relatively easily build a camp or small fortress with complete functions, self-development, and continuous outward expansion.

Calculated according to the research and simulation development combat situation of the Gulf Territory.

Unless it encounters a void monster at the peak level of the demigod, or a void force with the same level of threat.

After the construction, the development camp and fortress can at least resist the void monster at the peak of the legend, or the void force of the same level for more than half a month.

With such a long period of preparation, there is enough strength and resources for defense.

Maybe the stable adventure group can directly complete the defensive attrition war from defense to offense, greatly weakening the opponent's combat effectiveness.

Or it can obtain a large amount of enemy information to provide effective data support for the next battle of the Gulf Territory.

As long as there is enough combat data, the Gulf Territory can prepare various targeted weapons and equipment, quickly dispatch the most deadly combat troops, and easily harvest the lives of the enemy.

With such preparation, the adventure teams and adventure groups, who are confident, have cooperated with the Gulf Territory to conduct various exercises and learning.

In just five or six days, they followed another newly built void fleet to the resource area developed along the way, and chose the corresponding adventure mission according to their own abilities and needs.

At present, there are a total of three types of adventure groups developed in the void area by the Gulf Territory.

The first type is the development type adventure group.

The main goal is to develop resources, to continuously transport materials for the Gulf Territory development base and expeditionary forces, and to build some permanent settlements and resource points.

The profits and returns here are very large, but the resources and time required are relatively large.

Whether it is selecting targets or preparing materials, it is a big test for them.

The right target is crucial for any adventure mission.

Too dangerous, that is to seek death.

If it is not substantial enough, it would be a waste of time.

Fortunately, the Gulf Territory has prepared enough detailed information for them, so that they can make a good selection and then prepare appropriate materials according to the target.

After successfully arriving at the target area, they will have the opportunity to clear a large number of enemies and void monsters with the help of the Gulf Territory combat troops.

With this large-scale cleanup, they can obtain a relatively safe development environment and time in a short time.

Then, they will put down various facilities, start production immediately, and start to transform the fortress and buildings.

The first facilities to be built are naturally various defense equipment and attack weapons.

Because of the lack of manpower, they also brought the prototype of the computing center from the Gulf Territory to solve the problem of automatic or semi-automatic operation of many equipment.

With the investment of various equipment and the first batch of resources, a large number of combat puppets and war golems will be produced one after another.

Also produced are various long-range weapons and consumable shells.

After the construction of multi-layer defense facilities and the completion of the evaluation of the overall development base, the prototype of the computing center will complete its growth and activation and be successfully born as a new computing center.

After growing into a new computing center, further means of production and technical use rights will be activated naturally.

A series of high-tech equipment and facilities such as long-range missiles, low-altitude orbit satellites, asteroid area network controllers, drone production bases, automatic combat artillery arrays, unmanned self-propelled rocket launchers, etc. belonging to the Gulf Territory can be smoothly built and produced.

Basically, at this step, the development of this resource area or asteroid can basically be stabilized.

Even if it cannot be completely controlled here, the computing center and the unmanned combat corps that are continuously produced can be used to continuously suppress and clean up threatening void monsters and forces.

In the case of absolute advantage in force, detailed transformation and processing can basically be gradually put on the agenda.

After transforming enough resource points and mastering the locations, they can put all their materials and attention on developing more resources.

With enough experience, they can also develop other resource points and produce more and more weapons and equipment.

The continuous improvement of their strength can quickly allow them to obtain a large amount of materials and obtain continuous development.

Numerous resources and equipment can provide them with a continuous source of power for development.

The second type of exploration adventure group.

Compared with the first type of resource development adventure group, they are much more proactive, their mission scope is wider, and their mission targets are more dangerous and terrifying.

Their main task is to explore some areas or resource areas that the Bay Territory has a general understanding of, but no detailed information and data.

These areas have dangers that have not been cleared, a large number of void monsters or void forces.

It is very dangerous and necessary to clear these enemies.

It can avoid the Bay Territory from appearing, there is a war in front, and there is a sudden riot behind, or a large-scale void army.

However, to solve these enemies, these adventure teams and groups need to have quite comprehensive and powerful strength.

Needless to say, the powerful strength is to deal with various dangers and terrible turmoil in the void.

After all, the main goal of the exploration adventure group is not only various resource planets.

It also includes some terrible void ruins, the kingdom of destruction, the ruins of civilization, and some extremely dangerous void half planes!

In these battle areas, all kinds of enemies may encounter them.

The most dangerous evil god troops.

The strange and terrible ancient evil or evil gods.

The remaining forces of the Mind Flayer Empire in the void.

The nests of some sealed gods and evil gods.

In these dangerous areas, some special materials, equipment and other spoils are hidden, which are the main goals of these exploration adventure groups.

The Bay Territory can obtain many technologies, some special material formulas, or secrets that have disappeared in the long river of history through the research of these equipment.

Whether these things can bring technological progress or development innovation, they can make you in the Bay have a deeper foundation and better reserves.

But in addition to these, there are rare materials, novel knowledge, valuable unknown resource points, rare void creatures, and even some fragments of divinity or godhood.

These gains can satisfy the exploratory adventure team, and it is also the best way for them to obtain divine power, divinity, and godhood.

Most of the adventure teams and adventure groups from various forces will become the exploratory type.

The strongest adventure groups that are most familiar with the Gulf Territory and have already made various preparations will become the third type-combat adventure groups!

They directly join the front battlefield of the Gulf Territory, actively participate in large-scale combat missions, and are active on the front line of the battlefield.

Strong strength, weapons and equipment that are almost the same as those of the elite troops of the Gulf Territory, and the top legendary peak professionals or even demigod professionals lead the team to ensure that they can exert strong combat effectiveness on the battlefield.

The adventure on the front battlefield will naturally bring them rich gains!

Personal strength, basic weapons, combat armor, void warships, void fighters, the road to godhood, pure divine power, pure divinity, and pure godhood.

All can be exchanged for real achievements!

This is one of the best choices for adventurers to become gods!

The Bay Leader will never treat them unfairly!

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