Emperor of Arcane

Chapter 453 The arrival of adventurers (1 update)

April 27th.

Bay collar.

Underground world.

The air is dry and the fluorescence brightness is -4 (80% lower than the brightness on a sunny day).

As far as the eye can see, it is dark and blurry.

In the forward base that is being expanded, high-hanging street lamps emitting strong light illuminate the place brightly.

The newly opened transfer area.

Hundreds of adventurers appeared together.

As soon as he regained consciousness, noisy and noisy sounds came from the surroundings.

Chris looked around at his companions to confirm that they were all there.

The teleportation array in the Gulf Territory is quite reliable.

After waving to his curious companions, Chris looked at the signs around him and said while leading the way:

"Don't get close to the working areas of these engineering golems to avoid accidents and dangers."

"Some of you should already know it, but some of you have just come to the Gulf Territory. Remember to go to the Adventurer Hall more often, where all problems and troubles can be solved..."

The team members following him looked at the dark top expectantly.

Except for the occasional sporadic fluorescent light, it was completely dark.

They had a vague feeling that the long-awaited underground world was not as "beautiful" as they imagined.

Some new adventurers curiously looked at various engineering golems they had never seen before.

Dozens of children wearing mage robes attracted their attention.

"Are they all spellcasters?"

"Most of them are just mage apprentices, but I have already seen several formal mages."

"The training model of the Gulf Territory is too strange. Don't they let them stay in the mage tower?"

"Ha, you must have never been to a professional training college. When you go to see it one day, you won't ask this question."

"That's right, in addition to paying the basic training fees and merit, you can get unprecedented training..."

"I went to the Professional Training Academy for two weeks and was promoted from level 5 to level 6. I became an intermediate professional. Only then can I be qualified to come to the underground world..."

"Is it really that good?"

"..."

Chris felt extremely urgent as he listened to the discussions of other adventurers.

In other places, adventurers are just used as cannon fodder.

Only the Gulf Territory, gives excellent conditions.

Many adventurers also know Chris and know that he has a good relationship with the Gulf Territory.

Moreover, he often reveals some "little tidbits", so he is happy to come over to say hello and make friends with him.

Soon, they arrived at the newly built Adventurer Hall.

The adventurer's hall was randomly surrounded by wood.

However, this did not affect the enthusiasm of the adventurers.

In the center of the adventurer hall, various tasks are displayed on the magic projection.

Some smart and capable staff are introducing the most important and dangerous tasks to the newly arrived adventurers.

"Capture/hunt the drow commander Sera, 3000 merit x 4 people, two high-level enchanted items."

"Sela's information: Level 16 Power Ranger."

"Weapons: adamantine scimitar, adamantine whip, adamantine dagger."

"Mount: Six-legged lizard."

"Reminder: There are multiple magic props, multiple spell scrolls, and an estimated 30 drow subordinates."

Chris fell in love with this task at a glance. Although high-level enchanted items are rare, the achievement of 3000 is the most exciting.

According to the simple merit exchange ratio of the Gulf Territory, if you kill or capture a level 1 to 5 professional, you can only get 1 to 5 merit points.

There are more mid-level professionals and they can get 10 times the merits of junior professionals.

This is how ordinary professionals can gain merit.

Being able to achieve so many achievements at once can help him greatly improve his strength.

Moreover, Chris also heard that Gulf Territory can help people break through the upper limits of their own strength and potential.

With the Gulf collar's style of doing things, when this technology matures, merit will definitely be the reference standard.

No amount of this stuff is too much!

The other adventurers' eyes also shone, knowing that this mission should not be missed.

The new adventurers are a little scared of the difficulty of this task.

We are all just mid-level adventurers. Can we really kill or capture extraordinary-level enemies?

Chris was not nervous, because he knew very well that the Gulf Territory would never engage in missions that required death.

As expected, the staff immediately introduced everyone:

"Now let me tell you some detailed information."

"Most drow elves are afraid of bright light."

"We have a variety of combat supplies such as strong light scrolls and strong light enchanting props..."

"Drow elves are very good at using toxins. There are various detoxification potions that are of high quality and low price, as well as various corresponding potions..."

"This is their possible escape area..."

"Every time you explore and clear a part, you can get a part of the reward..."

"Of course, considering the danger level of the target, the team that accepts the mission must have an average professional level of 13+!"

"Teams with insufficient professional levels can come and look for corresponding tasks..."

"At this stage, we have many tasks of varying difficulty such as hunting and capturing gnolls, cleaning up and capturing magical creatures, and finding magical plants and various materials."

Hundreds of adventurers quickly found a mission that suited them.

They obtained supplies and specific materials here, packed them up, and set off towards the purpose of their mission.

Adventurers who call themselves the "Sharp Minions of the Bay Territory" begin to operate in the underground world.

The first group of adventurers to come down were all elite mid-level adventurers with the lowest strength, and quite a few were high-level adventurers.

With the full support of the Gulf Territory, they demonstrated excellent "business" capabilities and quickly eliminated the remaining Jackal forces and hidden dangers.

Moreover, Alice's newly formed high-level adventurer team really gave Matthew a surprise before May came.

They've captured the drow commander Thra!

They successfully completed the difficult tasks of the Gulf Territory, and then began to extend their tentacles little by little outside the underground world area controlled by the Gulf Territory.

They will confront the drow and the dangerous creatures of the underworld.

While going through the test of life and death, you can bring back the original mission goals and rewards.

Matthew raised the upper limit of rewards paid to adventurers to 2 million gold coins per month!

It is these adventurers who have adventures one after another.

More information and materials, as well as various resources, began to be transported from the underground world to the Gulf Territory.

They have outstanding abilities and complete their tasks extremely well.

In just a few days.

A new medium-sized copper mine, a small tin mine and a saltpeter mine were added to the Gulf Territory.

Dozens of new magical plants, materials and other resource points that are special to the underground world have been discovered.

More than 30,000 gnolls were captured.

More than ten new transformation camps were established to "train" these gnolls.

The Gulf Territory is strengthening its control over the underground world at an alarming rate.

Matthew, who finally had his hands free, was just in time to meet the captured drow commander Sera.

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