Since the new genre
that Ikuno wants to create in the 2nd order is intended to serve as a killer tool, the power of this new genre is naturally extraordinary, and it is best to directly play the effect of locking the battle situation and winning.
And the most direct and simple and rude way to lock the battle situation, that is naturally -
kill the enemy lord!
No one stipulates that the battle between lords must be honestly started from scratch, each developing and maintaining the economy, and then when the time is ripe for a wave of explosive troops, the two armies will face off and fight again.
If you follow this formula, it will be too dull and boring.
If one side can kill the enemy lord, then the [imprint] of all the other side's classes will get out of control, and no matter how powerful the troops, they will quickly turn into a mess of scattered sand!
And the idea of bypassing all extraordinary classes and directly attacking the enemy lord of the extraordinary genre, Yuye is not the first, and the boundless plane has long had a related genre.
For example, the late Warlock genre "Curse Technique", in addition to curses against the army such as [Plague Curse] and [Weakness Curse], there are many curses that are effective against the lord himself! For example, the [Blood Light Curse], [Soul Curse], etc. directly to people, these curses are deeply rooted and difficult to remove, and once they are locked and hit, even priests and knights can only be suppressed for a short time. When a heavy curse broke out one after another, the lord was killed, and the enemy naturally collapsed and collapsed.
The reason why the late stage of "Curse Art" is so strong is because of this - in the later stage, it can directly ignore the enemy's troops, but cast a curse on the enemy lord!
If it is in reality, after the death of the lord, a large number of remaining troops will also cause a certain degree of trouble to the enemy. But in the rules of [Void Realm Battle], even if there are more troop pavings, the death of the lord will be directly judged!
And in the battle of the lord of the same rank of the first rank, the lord's blood volume or health value, even if he is full of physique attributes, there are a number of talents and skills that add upper limit of health, plus resistance, and add physique, as long as the lord's rank does not break through the rank, then there is a limit.
The enemy is thousands of miles away to put a curse on the lord, and when layers of curses break out madly, then no matter how many troops he has and how strong his economy is, he can only do nothing! The cursed side is like being tied to a time bomb, they have only one way to go, then only before their curse breaks out, kill the enemy and win first!
"Curse Technique" is very strong, which is undoubtedly, in the real world battle, its strength is definitely not low, and it is easier to survive to the later stage than [Void Battle].
But in the Void Realm, it often doesn't survive when the enemy lord breaks out a large number of curses, and it is carried away by the fast attack genre.
This phenomenon was not eased until the birth of Guy Elvis's two-in-one improved genre of "ghost spells".
Extraordinary genres like "Curse", which directly attack the lord, are actually rare in the ladder, because it is not a simple thing to cross a large number of troops, step over layers of extraordinary building guards, and directly attack the enemy lord.
This requires an extremely special "mechanism"!
But among the many extraordinary classes, there is one class that particularly likes this way of directly attacking the lord.
It's a thief!
At present, the three mainstream genres of thieves "sneaking thief", "murdering monarch thief" and "plagiarism" in "swordsmanship" belong to the extraordinary genre of directly slashing faces, and you can see from the name that this extraordinary profession was born specifically to kill lords. Not only the "king thief", but also the "ghost thief" that has just emerged in the past thousand years also belongs to this category, this genre is good at directly attacking the soul of the enemy lord, when the soul of the enemy lord has fallen, the war is over.
It's just that unlike the "Murderer Thief"'s riding face slash, the way the "Ghost Thief" attacks the lord's soul is triggered by relying on a large number of "undead" entourage to superimpose the [combo] mechanism, which has a certain ability to pave the field.
It is precisely with reference to the characteristics of these genres that direct attacks on lords that Ikuno positions the new genre he wants to create in this general direction.
The innovative points that Ikuno wants to do in these genres are actually small, but they are not simple.
The transcendent genres mentioned earlier, whether it is "cursing", "murdering kings and thieves", or "ghost thieves" that have just been unearthed, are all genres that continue to shed blood and damage to enemy lords.
But if the enemy has a knight's [blessing altar], a priest's [Holy Light Clinic], a shaman's [dispersal totem] and other extraordinary buildings for purification negative effects and blood return, even if the damage of the "curse" is very high, even if the "murderer" cuts his face very painfully, but these professions can still rely on their own professional characteristics and extraordinary buildings, grit their teeth for weeks or even ten weeks, try their best to survive, and then attack the opponent's territory first, until they successfully drag the opposite side to death and achieve a turnover.
Ikuno's innovative changes are to solve all these possible "problems"! He wants to create the transcendent genre of OTK!
The so-called OTK statement, which first came from "Yu-Gi-Oh", is the abbreviation of "One Turn Kill", which means "one turn kill"!
This concept is placed in [Void Realm Battle], that is, directly kill the enemy lord in 1 week, so that the enemy territory collapses and quickly wins the game!
If you can completely kill the enemy in 1 week, then the buffs such as blood return, dispersion, purification, and armor stacking will not be effective, and naturally they will not be able to help the enemy delay until the next week.
But....
It's not easy to do that!
Because both sides of the battle are of the same order, a variety of numerical additions can be calculated to know how difficult this matter is. But don't forget, this is a lord battle, no matter what kind of combat method, can not ignore the factors of troops, buildings, buffs and other aspects, the air attack on the lord itself is a great way to restrict, only a few special mechanisms can be achieved, which also has to burst out in a short period of time, in the case of the enemy completely unable to counteract to kill the opposite side....
If you want to do this, then basically all the extraordinary buildings and extraordinary troops of this genre have to frantically stack BUFFs to form a qualitative linkage effect (combo), and all the foreshadowing is just for the final shocking blow that bursts out, directly taking away the enemy!
Moreover, while building the "OTK", Ikuno also has to always be on guard against the attacks of many fast attack schools or other demon and monster genres of the Ladder.
As long as you live until the moment when all the components of OTK are gathered and the genre is officially launched, then the rest of this game will be completely reduced to a show for the "OTK" genre performance, and no genre has the ability to counteract!
This is also the biggest charm of OTK!
What better killer app than OTK?
When Ikuno officially takes out it, even if he is facing a powerful enemy in the top 100 of glory, it is impossible to find a way to restrain it in a short period of time, right?
that Ikuno wants to create in the 2nd order is intended to serve as a killer tool, the power of this new genre is naturally extraordinary, and it is best to directly play the effect of locking the battle situation and winning.
And the most direct and simple and rude way to lock the battle situation, that is naturally -
kill the enemy lord!
No one stipulates that the battle between lords must be honestly started from scratch, each developing and maintaining the economy, and then when the time is ripe for a wave of explosive troops, the two armies will face off and fight again.
If you follow this formula, it will be too dull and boring.
If one side can kill the enemy lord, then the [imprint] of all the other side's classes will get out of control, and no matter how powerful the troops, they will quickly turn into a mess of scattered sand!
And the idea of bypassing all extraordinary classes and directly attacking the enemy lord of the extraordinary genre, Yuye is not the first, and the boundless plane has long had a related genre.
For example, the late Warlock genre "Curse Technique", in addition to curses against the army such as [Plague Curse] and [Weakness Curse], there are many curses that are effective against the lord himself! For example, the [Blood Light Curse], [Soul Curse], etc. directly to people, these curses are deeply rooted and difficult to remove, and once they are locked and hit, even priests and knights can only be suppressed for a short time. When a heavy curse broke out one after another, the lord was killed, and the enemy naturally collapsed and collapsed.
The reason why the late stage of "Curse Art" is so strong is because of this - in the later stage, it can directly ignore the enemy's troops, but cast a curse on the enemy lord!
If it is in reality, after the death of the lord, a large number of remaining troops will also cause a certain degree of trouble to the enemy. But in the rules of [Void Realm Battle], even if there are more troop pavings, the death of the lord will be directly judged!
And in the battle of the lord of the same rank of the first rank, the lord's blood volume or health value, even if he is full of physique attributes, there are a number of talents and skills that add upper limit of health, plus resistance, and add physique, as long as the lord's rank does not break through the rank, then there is a limit.
The enemy is thousands of miles away to put a curse on the lord, and when layers of curses break out madly, then no matter how many troops he has and how strong his economy is, he can only do nothing! The cursed side is like being tied to a time bomb, they have only one way to go, then only before their curse breaks out, kill the enemy and win first!
"Curse Technique" is very strong, which is undoubtedly, in the real world battle, its strength is definitely not low, and it is easier to survive to the later stage than [Void Battle].
But in the Void Realm, it often doesn't survive when the enemy lord breaks out a large number of curses, and it is carried away by the fast attack genre.
This phenomenon was not eased until the birth of Guy Elvis's two-in-one improved genre of "ghost spells".
Extraordinary genres like "Curse", which directly attack the lord, are actually rare in the ladder, because it is not a simple thing to cross a large number of troops, step over layers of extraordinary building guards, and directly attack the enemy lord.
This requires an extremely special "mechanism"!
But among the many extraordinary classes, there is one class that particularly likes this way of directly attacking the lord.
It's a thief!
At present, the three mainstream genres of thieves "sneaking thief", "murdering monarch thief" and "plagiarism" in "swordsmanship" belong to the extraordinary genre of directly slashing faces, and you can see from the name that this extraordinary profession was born specifically to kill lords. Not only the "king thief", but also the "ghost thief" that has just emerged in the past thousand years also belongs to this category, this genre is good at directly attacking the soul of the enemy lord, when the soul of the enemy lord has fallen, the war is over.
It's just that unlike the "Murderer Thief"'s riding face slash, the way the "Ghost Thief" attacks the lord's soul is triggered by relying on a large number of "undead" entourage to superimpose the [combo] mechanism, which has a certain ability to pave the field.
It is precisely with reference to the characteristics of these genres that direct attacks on lords that Ikuno positions the new genre he wants to create in this general direction.
The innovative points that Ikuno wants to do in these genres are actually small, but they are not simple.
The transcendent genres mentioned earlier, whether it is "cursing", "murdering kings and thieves", or "ghost thieves" that have just been unearthed, are all genres that continue to shed blood and damage to enemy lords.
But if the enemy has a knight's [blessing altar], a priest's [Holy Light Clinic], a shaman's [dispersal totem] and other extraordinary buildings for purification negative effects and blood return, even if the damage of the "curse" is very high, even if the "murderer" cuts his face very painfully, but these professions can still rely on their own professional characteristics and extraordinary buildings, grit their teeth for weeks or even ten weeks, try their best to survive, and then attack the opponent's territory first, until they successfully drag the opposite side to death and achieve a turnover.
Ikuno's innovative changes are to solve all these possible "problems"! He wants to create the transcendent genre of OTK!
The so-called OTK statement, which first came from "Yu-Gi-Oh", is the abbreviation of "One Turn Kill", which means "one turn kill"!
This concept is placed in [Void Realm Battle], that is, directly kill the enemy lord in 1 week, so that the enemy territory collapses and quickly wins the game!
If you can completely kill the enemy in 1 week, then the buffs such as blood return, dispersion, purification, and armor stacking will not be effective, and naturally they will not be able to help the enemy delay until the next week.
But....
It's not easy to do that!
Because both sides of the battle are of the same order, a variety of numerical additions can be calculated to know how difficult this matter is. But don't forget, this is a lord battle, no matter what kind of combat method, can not ignore the factors of troops, buildings, buffs and other aspects, the air attack on the lord itself is a great way to restrict, only a few special mechanisms can be achieved, which also has to burst out in a short period of time, in the case of the enemy completely unable to counteract to kill the opposite side....
If you want to do this, then basically all the extraordinary buildings and extraordinary troops of this genre have to frantically stack BUFFs to form a qualitative linkage effect (combo), and all the foreshadowing is just for the final shocking blow that bursts out, directly taking away the enemy!
Moreover, while building the "OTK", Ikuno also has to always be on guard against the attacks of many fast attack schools or other demon and monster genres of the Ladder.
As long as you live until the moment when all the components of OTK are gathered and the genre is officially launched, then the rest of this game will be completely reduced to a show for the "OTK" genre performance, and no genre has the ability to counteract!
This is also the biggest charm of OTK!
What better killer app than OTK?
When Ikuno officially takes out it, even if he is facing a powerful enemy in the top 100 of glory, it is impossible to find a way to restrain it in a short period of time, right?
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